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i965: Add i965 plumbing for ARB_post_depth_coverage for i965 (gen9+).
This extension allows the fragment shader to control whether values in gl_SampleMaskIn[] reflect the coverage after application of the early depth and stencil tests. Signed-off-by: Plamena Manolova <plamena.manolova@intel.com> Reviewed-by: Chris Forbes <chrisforbes@google.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@ -287,7 +287,7 @@ Khronos, ARB, and OES extensions that are not part of any OpenGL or OpenGL ES ve
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GL_ARB_indirect_parameters DONE (nvc0, radeonsi)
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GL_ARB_parallel_shader_compile not started, but Chia-I Wu did some related work in 2014
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GL_ARB_pipeline_statistics_query DONE (i965, nvc0, radeonsi, softpipe, swr)
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GL_ARB_post_depth_coverage not started
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GL_ARB_post_depth_coverage DONE (i965)
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GL_ARB_robustness_isolation not started
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GL_ARB_sample_locations not started
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GL_ARB_seamless_cubemap_per_texture DONE (i965, nvc0, radeonsi, r600, softpipe, swr)
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@ -44,6 +44,7 @@ Note: some of the new features are only available with certain drivers.
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</p>
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<ul>
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<li>GL_ARB_post_depth_coverage on i965/gen9+</li>
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<li>GL_NV_image_formats on any driver supporting GL_ARB_shader_image_load_store (i965, nvc0, radeonsi, softpipe)</li>
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</ul>
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@ -397,6 +397,7 @@ struct brw_wm_prog_data {
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bool computed_stencil;
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bool early_fragment_tests;
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bool post_depth_coverage;
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bool dispatch_8;
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bool dispatch_16;
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bool dual_src_blend;
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@ -6454,6 +6454,7 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
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shader->info->outputs_read);
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prog_data->early_fragment_tests = shader->info->fs.early_fragment_tests;
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prog_data->post_depth_coverage = shader->info->fs.post_depth_coverage;
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prog_data->barycentric_interp_modes =
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brw_compute_barycentric_interp_modes(compiler->devinfo, shader);
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@ -53,10 +53,17 @@ gen8_upload_ps_extra(struct brw_context *brw,
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dw1 |= GEN8_PSX_SHADER_IS_PER_SAMPLE;
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if (prog_data->uses_sample_mask) {
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if (brw->gen >= 9)
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dw1 |= BRW_PSICMS_INNER << GEN9_PSX_SHADER_NORMAL_COVERAGE_MASK_SHIFT;
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else
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if (brw->gen >= 9) {
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if (prog_data->post_depth_coverage) {
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dw1 |= BRW_PCICMS_DEPTH << GEN9_PSX_SHADER_NORMAL_COVERAGE_MASK_SHIFT;
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}
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else {
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dw1 |= BRW_PSICMS_INNER << GEN9_PSX_SHADER_NORMAL_COVERAGE_MASK_SHIFT;
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}
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}
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else {
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dw1 |= GEN8_PSX_SHADER_USES_INPUT_COVERAGE_MASK;
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}
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}
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if (prog_data->uses_omask)
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@ -415,6 +415,7 @@ intelInitExtensions(struct gl_context *ctx)
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ctx->Extensions.KHR_texture_compression_astc_ldr = true;
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ctx->Extensions.KHR_texture_compression_astc_sliced_3d = true;
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ctx->Extensions.MESA_shader_framebuffer_fetch = true;
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ctx->Extensions.ARB_post_depth_coverage = true;
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}
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if (ctx->API == API_OPENGL_CORE)
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