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freedreno/ci: Add spillall tests
Only test shader tests, because the others are unlikely to have interesting shaders. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12033>
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@ -20,3 +20,12 @@ prefix = "bypass-"
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fraction = 15
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[deqp.env]
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TU_DEBUG = "sysmem"
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[[deqp]]
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deqp = "/deqp/external/vulkancts/modules/vulkan/deqp-vk"
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caselists = ["/deqp/mustpass/vk-master.txt"]
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skips = ["install/deqp-freedreno-a630-premerge-skips.txt"]
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include = ["dEQP-VK.graphicsfuzz.*"]
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prefix = "spill-"
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[deqp.env]
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IR3_SHADER_DEBUG = "spillall"
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@ -143,3 +143,18 @@ deqp_args = [
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"--deqp-gl-config-name=rgba8888d24s8ms4",
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]
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prefix = "multisample-"
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# spilling testing
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[[deqp]]
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deqp = "/deqp/modules/gles2/deqp-gles2"
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caselists = ["/deqp/mustpass/gles2-master.txt"]
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skips = ["install/deqp-freedreno-a630-premerge-skips.txt"]
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include = ["functional.shaders"]
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deqp_args = [
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"--deqp-surface-width=256", "--deqp-surface-height=256",
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"--deqp-surface-type=pbuffer", "--deqp-visibility=hidden",
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"--deqp-gl-config-name=rgba8888d24s8ms0",
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]
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prefix = "spill-"
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[deqp.env]
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IR3_SHADER_DEBUG = "spillall"
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