From 1666d029aa3c7dc3fc4337c1ef583553a0e217c6 Mon Sep 17 00:00:00 2001 From: Jason Ekstrand Date: Tue, 28 Jun 2016 14:20:15 -0700 Subject: [PATCH] isl/state: Use a valid alignment for 1-D textures The alignment we use doesn't matter (see the comment) but it should at least be an alignment we can represent with the enums. Reviewed-by: Topi Pohjolainen --- src/intel/isl/isl_surface_state.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/intel/isl/isl_surface_state.c b/src/intel/isl/isl_surface_state.c index d1c8f17815a..6febcbf2b72 100644 --- a/src/intel/isl/isl_surface_state.c +++ b/src/intel/isl/isl_surface_state.c @@ -142,7 +142,7 @@ get_image_alignment(const struct isl_surf *surf) * true alignment is likely outside the enum range of HALIGN* and * VALIGN*. */ - return isl_extent3d(0, 0, 0); + return isl_extent3d(4, 4, 1); } else { /* In Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in units * of surface elements (not pixels nor samples). For compressed formats,