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https://gitee.com/openharmony/third_party_mesa3d
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vulkan: Add a common CmdBegin/EndRederPass implementation
This implements vkCmdBeginRenderPass, vkCmdEndRenderPass, and vkCmdNextSubpass in terms of the new vkCmdBegin/EndRendering included in VK_KHR_dynamic_rendering and Vulkan 1.3. All subpass dependencies and implicit layout transitions are turned into actual barriers. It does require VK_KHR_synchronization2 because it always uses the 64-bit version of the pipeline stage and access bitfields. Reviewed-by: Ivan Briano <ivan.briano@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14961>
This commit is contained in:
parent
874aeb8743
commit
1d726940d2
@ -48,6 +48,7 @@ vk_command_buffer_init(struct vk_command_buffer *command_buffer,
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void
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vk_command_buffer_reset(struct vk_command_buffer *command_buffer)
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{
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vk_command_buffer_reset_render_pass(command_buffer);
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vk_cmd_queue_reset(&command_buffer->cmd_queue);
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util_dynarray_clear(&command_buffer->labels);
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command_buffer->region_begin = true;
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@ -57,6 +58,7 @@ void
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vk_command_buffer_finish(struct vk_command_buffer *command_buffer)
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{
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list_del(&command_buffer->pool_link);
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vk_command_buffer_reset_render_pass(command_buffer);
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vk_cmd_queue_finish(&command_buffer->cmd_queue);
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util_dynarray_fini(&command_buffer->labels);
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vk_object_base_finish(&command_buffer->base);
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@ -34,6 +34,32 @@ extern "C" {
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#endif
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struct vk_command_pool;
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struct vk_framebuffer;
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struct vk_image_view;
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struct vk_render_pass;
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/* Since VkSubpassDescription2::viewMask is a 32-bit integer, there are a
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* maximum of 32 possible views.
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*/
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#define MESA_VK_MAX_MULTIVIEW_VIEW_COUNT 32
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struct vk_attachment_view_state {
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VkImageLayout layout;
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VkImageLayout stencil_layout;
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};
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struct vk_attachment_state {
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struct vk_image_view *image_view;
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/** A running tally of which views have been loaded */
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uint32_t views_loaded;
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/** Per-view state */
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struct vk_attachment_view_state views[MESA_VK_MAX_MULTIVIEW_VIEW_COUNT];
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/** VkRenderPassBeginInfo::pClearValues[i] */
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VkClearValue clear_value;
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};
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struct vk_command_buffer {
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struct vk_object_base base;
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@ -95,6 +121,15 @@ struct vk_command_buffer {
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*/
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struct util_dynarray labels;
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bool region_begin;
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struct vk_render_pass *render_pass;
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uint32_t subpass_idx;
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struct vk_framebuffer *framebuffer;
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VkRect2D render_area;
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/* This uses the same trick as STACK_ARRAY */
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struct vk_attachment_state *attachments;
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struct vk_attachment_state _attachments[8];
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};
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VK_DEFINE_HANDLE_CASTS(vk_command_buffer, base, VkCommandBuffer,
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@ -105,6 +140,9 @@ vk_command_buffer_init(struct vk_command_buffer *command_buffer,
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struct vk_command_pool *pool,
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VkCommandBufferLevel level);
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void
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vk_command_buffer_reset_render_pass(struct vk_command_buffer *cmd_buffer);
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void
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vk_command_buffer_reset(struct vk_command_buffer *command_buffer);
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@ -325,6 +325,7 @@ vk_render_pass_attachment_init(struct vk_render_pass_attachment *att,
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.format = desc->format,
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.aspects = vk_format_aspects(desc->format),
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.samples = desc->samples,
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.view_mask = 0,
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.load_op = desc->loadOp,
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.store_op = desc->storeOp,
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.stencil_load_op = desc->stencilLoadOp,
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@ -453,7 +454,23 @@ vk_common_CreateRenderPass2(VkDevice _device,
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subpass->attachment_count = num_subpass_attachments2(desc);
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subpass->attachments = next_subpass_attachment;
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subpass->view_mask = desc->viewMask;
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/* From the Vulkan 1.3.204 spec:
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*
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* VUID-VkRenderPassCreateInfo2-viewMask-03058
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*
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* "The VkSubpassDescription2::viewMask member of all elements of
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* pSubpasses must either all be 0, or all not be 0"
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*/
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if (desc->viewMask)
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pass->is_multiview = true;
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assert(pass->is_multiview == (desc->viewMask != 0));
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/* For all view masks in the vk_render_pass data structure, we use a
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* mask of 1 for non-multiview instead of a mask of 0.
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*/
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subpass->view_mask = desc->viewMask ? desc->viewMask : 1;
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pass->view_mask |= subpass->view_mask;
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subpass->input_count = desc->inputAttachmentCount;
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if (desc->inputAttachmentCount > 0) {
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@ -546,6 +563,43 @@ vk_common_CreateRenderPass2(VkDevice _device,
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assert(next_subpass_attachment ==
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subpass_attachments + subpass_attachment_count);
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/* Walk backwards over the subpasses to compute view masks and
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* last_subpass masks for all attachments.
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*/
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for (uint32_t s = 0; s < pCreateInfo->subpassCount; s++) {
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struct vk_subpass *subpass =
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&pass->subpasses[(pCreateInfo->subpassCount - 1) - s];
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/* First, compute last_subpass for all the attachments */
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for (uint32_t a = 0; a < subpass->attachment_count; a++) {
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struct vk_subpass_attachment *att = &subpass->attachments[a];
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if (att->attachment == VK_ATTACHMENT_UNUSED)
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continue;
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assert(att->attachment < pass->attachment_count);
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const struct vk_render_pass_attachment *pass_att =
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&pass->attachments[att->attachment];
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att->last_subpass = subpass->view_mask & ~pass_att->view_mask;
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}
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/* Then compute pass_att->view_mask. We do the two separately so that
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* we end up with the right last_subpass even if the same attachment is
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* used twice within a subpass.
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*/
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for (uint32_t a = 0; a < subpass->attachment_count; a++) {
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const struct vk_subpass_attachment *att = &subpass->attachments[a];
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if (att->attachment == VK_ATTACHMENT_UNUSED)
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continue;
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assert(att->attachment < pass->attachment_count);
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struct vk_render_pass_attachment *pass_att =
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&pass->attachments[att->attachment];
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pass_att->view_mask |= subpass->view_mask;
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}
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}
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pass->dependency_count = pCreateInfo->dependencyCount;
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for (uint32_t d = 0; d < pCreateInfo->dependencyCount; d++) {
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const VkSubpassDependency2 *dep = &pCreateInfo->pDependencies[d];
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@ -596,3 +650,856 @@ vk_common_DestroyRenderPass(VkDevice _device,
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vk_object_free(device, pAllocator, pass);
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}
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VKAPI_ATTR void VKAPI_CALL
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vk_common_GetRenderAreaGranularity(VkDevice device,
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VkRenderPass renderPass,
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VkExtent2D *pGranularity)
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{
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*pGranularity = (VkExtent2D) { 1, 1 };
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}
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static bool
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vk_image_layout_supports_input_attachment(VkImageLayout layout)
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{
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switch (layout) {
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case VK_IMAGE_LAYOUT_GENERAL:
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case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
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case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
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case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL:
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case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL:
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case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL:
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case VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL:
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case VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR:
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return true;
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default:
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return false;
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}
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}
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struct stage_access {
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VkPipelineStageFlagBits2 stages;
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VkAccessFlagBits2 access;
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};
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static bool
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vk_image_layout_are_all_aspects_read_only(VkImageLayout layout,
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VkImageAspectFlags aspects)
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{
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u_foreach_bit(a, aspects) {
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VkImageAspectFlagBits aspect = 1u << a;
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if (!vk_image_layout_is_read_only(layout, aspect))
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return false;
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}
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return true;
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}
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static struct stage_access
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stage_access_for_layout(VkImageLayout layout, VkImageAspectFlags aspects)
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{
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VkPipelineStageFlagBits2 stages = 0;
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VkAccessFlagBits2 access = 0;
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if (vk_image_layout_supports_input_attachment(layout)) {
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stages |= VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT;
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access |= VK_ACCESS_2_INPUT_ATTACHMENT_READ_BIT;
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}
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if (aspects & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
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stages |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
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VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
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access |= VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
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if (!vk_image_layout_are_all_aspects_read_only(layout, aspects)) {
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access |= VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
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/* It might be a resolve attachment */
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stages |= VK_PIPELINE_STAGE_2_TRANSFER_BIT;
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access |= VK_ACCESS_2_TRANSFER_WRITE_BIT;
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}
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} else {
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/* Color */
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if (!vk_image_layout_are_all_aspects_read_only(layout, aspects)) {
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/* There are no read-only color attachments */
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stages |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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access |= VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT |
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VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT;
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/* It might be a resolve attachment */
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stages |= VK_PIPELINE_STAGE_2_TRANSFER_BIT;
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access |= VK_ACCESS_2_TRANSFER_WRITE_BIT;
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}
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}
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return (struct stage_access) {
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.stages = stages,
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.access = access,
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};
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}
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static void
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transition_image_range(const struct vk_image_view *image_view,
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VkImageSubresourceRange range,
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VkImageLayout old_layout,
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VkImageLayout new_layout,
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VkImageLayout old_stencil_layout,
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VkImageLayout new_stencil_layout,
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uint32_t *barrier_count,
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uint32_t max_barrier_count,
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VkImageMemoryBarrier2 *barriers)
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{
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VkImageAspectFlags aspects_left = range.aspectMask;
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while (aspects_left) {
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range.aspectMask = aspects_left;
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/* If we have a depth/stencil image and one of the layouts doesn't match
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* between depth and stencil, we need two barriers. Restrict to depth
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* and we'll pick up stencil on the next iteration.
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*/
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if (range.aspectMask == (VK_IMAGE_ASPECT_DEPTH_BIT |
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VK_IMAGE_ASPECT_STENCIL_BIT) &&
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(old_layout != old_stencil_layout ||
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new_layout != new_stencil_layout))
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range.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
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if (range.aspectMask == VK_IMAGE_ASPECT_STENCIL_BIT) {
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/* We're down to a single aspect bit so this is going to be the last
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* iteration and it's fine to stomp the input variables here.
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*/
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old_layout = old_stencil_layout;
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new_layout = new_stencil_layout;
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}
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if (new_layout != old_layout) {
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/* We could go about carefully calculating every possible way the
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* attachment may have been used in the render pass or we can break
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* out the big hammer and throw in any stage and access flags
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* possible for the given layouts.
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*/
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struct stage_access src_sa, dst_sa;
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src_sa = stage_access_for_layout(old_layout, range.aspectMask);
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dst_sa = stage_access_for_layout(new_layout, range.aspectMask);
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assert(*barrier_count < max_barrier_count);
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barriers[(*barrier_count)++] = (VkImageMemoryBarrier2) {
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
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.srcStageMask = src_sa.stages,
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.srcAccessMask = src_sa.access,
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.dstStageMask = dst_sa.stages,
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.dstAccessMask = dst_sa.access,
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.oldLayout = old_layout,
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.newLayout = new_layout,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = vk_image_to_handle(image_view->image),
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.subresourceRange = range,
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};
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}
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aspects_left &= ~range.aspectMask;
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}
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}
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static void
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transition_attachment(struct vk_command_buffer *cmd_buffer,
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uint32_t att_idx,
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uint32_t view_mask,
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VkImageLayout layout,
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VkImageLayout stencil_layout,
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uint32_t *barrier_count,
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uint32_t max_barrier_count,
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VkImageMemoryBarrier2 *barriers)
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{
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const struct vk_render_pass *pass = cmd_buffer->render_pass;
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const struct vk_framebuffer *framebuffer = cmd_buffer->framebuffer;
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const struct vk_render_pass_attachment *pass_att =
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&pass->attachments[att_idx];
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struct vk_attachment_state *att_state = &cmd_buffer->attachments[att_idx];
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const struct vk_image_view *image_view = att_state->image_view;
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/* 3D is stupidly special. From the Vulkan 1.3.204 spec:
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*
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* "When the VkImageSubresourceRange structure is used to select a
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* subset of the slices of a 3D image’s mip level in order to create
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* a 2D or 2D array image view of a 3D image created with
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* VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT, baseArrayLayer and
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* layerCount specify the first slice index and the number of slices
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* to include in the created image view. Such an image view can be
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* used as a framebuffer attachment that refers only to the specified
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* range of slices of the selected mip level. However, any layout
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* transitions performed on such an attachment view during a render
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* pass instance still apply to the entire subresource referenced
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* which includes all the slices of the selected mip level."
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*
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* To deal with this, we expand out the layer range to include the
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* entire 3D image and treat them as having only a single view even when
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* multiview is enabled. This later part means that we effectively only
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* track one image layout for the entire attachment rather than one per
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* view like we do for all the others.
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*/
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if (image_view->image->image_type == VK_IMAGE_TYPE_3D)
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view_mask = 1;
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u_foreach_bit(view, view_mask) {
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assert(view >= 0 && view < MESA_VK_MAX_MULTIVIEW_VIEW_COUNT);
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struct vk_attachment_view_state *att_view_state = &att_state->views[view];
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/* First, check to see if we even need a transition */
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if (att_view_state->layout == layout &&
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att_view_state->stencil_layout == stencil_layout)
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continue;
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VkImageSubresourceRange range = {
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.aspectMask = pass_att->aspects,
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.baseMipLevel = image_view->base_mip_level,
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.levelCount = 1,
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};
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/* From the Vulkan 1.3.207 spec:
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*
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* "Automatic layout transitions apply to the entire image
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* subresource attached to the framebuffer. If multiview is not
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* enabled and the attachment is a view of a 1D or 2D image, the
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* automatic layout transitions apply to the number of layers
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* specified by VkFramebufferCreateInfo::layers. If multiview is
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* enabled and the attachment is a view of a 1D or 2D image, the
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* automatic layout transitions apply to the layers corresponding to
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* views which are used by some subpass in the render pass, even if
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* that subpass does not reference the given attachment. If the
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* attachment view is a 2D or 2D array view of a 3D image, even if
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* the attachment view only refers to a subset of the slices of the
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* selected mip level of the 3D image, automatic layout transitions
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* apply to the entire subresource referenced which is the entire mip
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* level in this case."
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*/
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if (image_view->image->image_type == VK_IMAGE_TYPE_3D) {
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assert(view == 0);
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range.baseArrayLayer = 0;
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range.layerCount = image_view->extent.depth;
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} else if (pass->is_multiview) {
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range.baseArrayLayer = image_view->base_array_layer + view;
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range.layerCount = 1;
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} else {
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assert(view == 0);
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range.baseArrayLayer = image_view->base_array_layer;
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range.layerCount = framebuffer->layers;
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}
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transition_image_range(image_view, range,
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att_view_state->layout, layout,
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att_view_state->stencil_layout, stencil_layout,
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barrier_count, max_barrier_count, barriers);
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att_view_state->layout = layout;
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att_view_state->stencil_layout = stencil_layout;
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}
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}
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static void
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load_attachment(struct vk_command_buffer *cmd_buffer,
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uint32_t att_idx, uint32_t view_mask,
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VkImageLayout layout, VkImageLayout stencil_layout)
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{
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const struct vk_render_pass *pass = cmd_buffer->render_pass;
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const struct vk_framebuffer *framebuffer = cmd_buffer->framebuffer;
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const struct vk_render_pass_attachment *rp_att = &pass->attachments[att_idx];
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struct vk_attachment_state *att_state = &cmd_buffer->attachments[att_idx];
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struct vk_device_dispatch_table *disp =
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&cmd_buffer->base.device->dispatch_table;
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/* Don't load any views we've already loaded */
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view_mask &= ~att_state->views_loaded;
|
||||
if (view_mask == 0)
|
||||
return;
|
||||
|
||||
/* From here on, if we return, we loaded the views */
|
||||
att_state->views_loaded |= view_mask;
|
||||
|
||||
/* We only need to load/store if there's a clear */
|
||||
bool need_load_store = false;
|
||||
if ((rp_att->aspects & ~VK_IMAGE_ASPECT_STENCIL_BIT) &&
|
||||
rp_att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR)
|
||||
need_load_store = true;
|
||||
|
||||
if ((rp_att->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
|
||||
rp_att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR)
|
||||
need_load_store = true;
|
||||
|
||||
if (!need_load_store)
|
||||
return;
|
||||
|
||||
const VkRenderingAttachmentInfo att = {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
|
||||
.imageView = vk_image_view_to_handle(att_state->image_view),
|
||||
.imageLayout = layout,
|
||||
.loadOp = rp_att->load_op,
|
||||
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
|
||||
.clearValue = att_state->clear_value,
|
||||
};
|
||||
|
||||
const VkRenderingAttachmentInfo stencil_att = {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
|
||||
.imageView = vk_image_view_to_handle(att_state->image_view),
|
||||
.imageLayout = stencil_layout,
|
||||
.loadOp = rp_att->stencil_load_op,
|
||||
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
|
||||
.clearValue = att_state->clear_value,
|
||||
};
|
||||
|
||||
VkRenderingInfo render = {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
|
||||
.renderArea = cmd_buffer->render_area,
|
||||
.layerCount = pass->is_multiview ? 1 : framebuffer->layers,
|
||||
.viewMask = pass->is_multiview ? view_mask : 0,
|
||||
};
|
||||
|
||||
if (rp_att->aspects & (VK_IMAGE_ASPECT_DEPTH_BIT |
|
||||
VK_IMAGE_ASPECT_STENCIL_BIT)) {
|
||||
if (rp_att->aspects & VK_IMAGE_ASPECT_DEPTH_BIT)
|
||||
render.pDepthAttachment = &att;
|
||||
if (rp_att->aspects & VK_IMAGE_ASPECT_STENCIL_BIT)
|
||||
render.pStencilAttachment = &stencil_att;
|
||||
} else {
|
||||
render.colorAttachmentCount = 1;
|
||||
render.pColorAttachments = &att;
|
||||
}
|
||||
|
||||
disp->CmdBeginRendering(vk_command_buffer_to_handle(cmd_buffer), &render);
|
||||
disp->CmdEndRendering(vk_command_buffer_to_handle(cmd_buffer));
|
||||
}
|
||||
|
||||
static void
|
||||
begin_subpass(struct vk_command_buffer *cmd_buffer,
|
||||
const VkSubpassBeginInfo *begin_info)
|
||||
{
|
||||
const struct vk_render_pass *pass = cmd_buffer->render_pass;
|
||||
const struct vk_framebuffer *framebuffer = cmd_buffer->framebuffer;
|
||||
const uint32_t subpass_idx = cmd_buffer->subpass_idx;
|
||||
assert(subpass_idx < pass->subpass_count);
|
||||
const struct vk_subpass *subpass = &pass->subpasses[subpass_idx];
|
||||
struct vk_device_dispatch_table *disp =
|
||||
&cmd_buffer->base.device->dispatch_table;
|
||||
|
||||
/* First, we figure out all our attachments and attempt to handle image
|
||||
* layout transitions and load ops as part of vkCmdBeginRendering if we
|
||||
* can. For any we can't handle this way, we'll need explicit barriers
|
||||
* or quick vkCmdBegin/EndRendering to do the load op.
|
||||
*/
|
||||
|
||||
STACK_ARRAY(VkRenderingAttachmentInfo, color_attachments,
|
||||
subpass->color_count);
|
||||
|
||||
for (uint32_t i = 0; i < subpass->color_count; i++) {
|
||||
const struct vk_subpass_attachment *sp_att =
|
||||
&subpass->color_attachments[i];
|
||||
VkRenderingAttachmentInfo *color_attachment = &color_attachments[i];
|
||||
|
||||
if (sp_att->attachment == VK_ATTACHMENT_UNUSED) {
|
||||
*color_attachment = (VkRenderingAttachmentInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
|
||||
.imageView = VK_NULL_HANDLE,
|
||||
};
|
||||
continue;
|
||||
}
|
||||
|
||||
assert(sp_att->attachment < pass->attachment_count);
|
||||
const struct vk_render_pass_attachment *rp_att =
|
||||
&pass->attachments[sp_att->attachment];
|
||||
struct vk_attachment_state *att_state =
|
||||
&cmd_buffer->attachments[sp_att->attachment];
|
||||
|
||||
*color_attachment = (VkRenderingAttachmentInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
|
||||
.imageView = vk_image_view_to_handle(att_state->image_view),
|
||||
.imageLayout = sp_att->layout,
|
||||
};
|
||||
|
||||
if (!(subpass->view_mask & att_state->views_loaded)) {
|
||||
/* None of these views have been used before */
|
||||
color_attachment->loadOp = rp_att->load_op;
|
||||
color_attachment->clearValue = att_state->clear_value;
|
||||
att_state->views_loaded |= subpass->view_mask;
|
||||
} else {
|
||||
/* We've seen at least one of the views of this attachment before so
|
||||
* we need to LOAD_OP_LOAD.
|
||||
*/
|
||||
color_attachment->loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
|
||||
}
|
||||
|
||||
if (!(subpass->view_mask & ~sp_att->last_subpass)) {
|
||||
/* This is the last subpass for every view */
|
||||
color_attachment->storeOp = rp_att->store_op;
|
||||
} else {
|
||||
/* For at least one of our views, this isn't the last subpass
|
||||
*
|
||||
* In the edge case where we have lots of weird overlap between view
|
||||
* masks of different subThis may mean that we get STORE_OP_STORE in
|
||||
* some places where it may have wanted STORE_OP_NONE but that should
|
||||
* be harmless.
|
||||
*/
|
||||
color_attachment->storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
||||
}
|
||||
|
||||
if (sp_att->resolve != NULL) {
|
||||
assert(sp_att->resolve->attachment < pass->attachment_count);
|
||||
struct vk_attachment_state *res_att_state =
|
||||
&cmd_buffer->attachments[sp_att->resolve->attachment];
|
||||
|
||||
/* Resolve attachments are entirely overwritten by the resolve
|
||||
* operation so the load op really doesn't matter. We can consider
|
||||
* the resolve as being the load.
|
||||
*/
|
||||
res_att_state->views_loaded |= subpass->view_mask;
|
||||
|
||||
if (vk_format_is_int(res_att_state->image_view->format))
|
||||
color_attachment->resolveMode = VK_RESOLVE_MODE_SAMPLE_ZERO_BIT;
|
||||
else
|
||||
color_attachment->resolveMode = VK_RESOLVE_MODE_AVERAGE_BIT;
|
||||
|
||||
color_attachment->resolveImageView =
|
||||
vk_image_view_to_handle(res_att_state->image_view);
|
||||
color_attachment->resolveImageLayout = sp_att->resolve->layout;
|
||||
}
|
||||
}
|
||||
|
||||
VkRenderingAttachmentInfo depth_attachment = {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
|
||||
};
|
||||
VkRenderingAttachmentInfo stencil_attachment = {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
|
||||
};
|
||||
|
||||
if (subpass->depth_stencil_attachment != NULL) {
|
||||
const struct vk_subpass_attachment *sp_att =
|
||||
subpass->depth_stencil_attachment;
|
||||
|
||||
assert(sp_att->attachment < pass->attachment_count);
|
||||
const struct vk_render_pass_attachment *rp_att =
|
||||
&pass->attachments[sp_att->attachment];
|
||||
struct vk_attachment_state *att_state =
|
||||
&cmd_buffer->attachments[sp_att->attachment];
|
||||
|
||||
assert(sp_att->aspects == rp_att->aspects);
|
||||
if (rp_att->aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
|
||||
depth_attachment.imageView =
|
||||
vk_image_view_to_handle(att_state->image_view);
|
||||
depth_attachment.imageLayout = sp_att->layout;
|
||||
}
|
||||
|
||||
if (rp_att->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
|
||||
stencil_attachment.imageView =
|
||||
vk_image_view_to_handle(att_state->image_view);
|
||||
stencil_attachment.imageLayout = sp_att->stencil_layout;
|
||||
}
|
||||
|
||||
if (!(subpass->view_mask & att_state->views_loaded)) {
|
||||
/* None of these views have been used before */
|
||||
depth_attachment.loadOp = rp_att->load_op;
|
||||
depth_attachment.clearValue = att_state->clear_value;
|
||||
stencil_attachment.loadOp = rp_att->stencil_load_op;
|
||||
stencil_attachment.clearValue = att_state->clear_value;
|
||||
att_state->views_loaded |= subpass->view_mask;
|
||||
} else {
|
||||
/* We've seen at least one of the views of this attachment before so
|
||||
* we need to LOAD_OP_LOAD.
|
||||
*/
|
||||
depth_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
|
||||
stencil_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
|
||||
}
|
||||
|
||||
if (!(subpass->view_mask & ~sp_att->last_subpass)) {
|
||||
/* This is the last subpass for every view */
|
||||
depth_attachment.storeOp = rp_att->store_op;
|
||||
stencil_attachment.storeOp = rp_att->stencil_store_op;
|
||||
} else {
|
||||
/* For at least one of our views, this isn't the last subpass
|
||||
*
|
||||
* In the edge case where we have lots of weird overlap between view
|
||||
* masks of different subThis may mean that we get STORE_OP_STORE in
|
||||
* some places where it may have wanted STORE_OP_NONE but that should
|
||||
* be harmless.
|
||||
*/
|
||||
depth_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
||||
stencil_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
||||
}
|
||||
|
||||
if (sp_att->resolve != NULL) {
|
||||
const struct vk_subpass_attachment *res_sp_att = sp_att->resolve;
|
||||
assert(res_sp_att->attachment < pass->attachment_count);
|
||||
const struct vk_render_pass_attachment *res_rp_att =
|
||||
&pass->attachments[res_sp_att->attachment];
|
||||
struct vk_attachment_state *res_att_state =
|
||||
&cmd_buffer->attachments[res_sp_att->attachment];
|
||||
|
||||
/* From the Vulkan 1.3.204 spec:
|
||||
*
|
||||
* "VkSubpassDescriptionDepthStencilResolve::depthResolveMode is
|
||||
* ignored if the VkFormat of the pDepthStencilResolveAttachment
|
||||
* does not have a depth component. Similarly,
|
||||
* VkSubpassDescriptionDepthStencilResolve::stencilResolveMode is
|
||||
* ignored if the VkFormat of the pDepthStencilResolveAttachment
|
||||
* does not have a stencil component."
|
||||
*
|
||||
* TODO: Should we handle this here or when we create the render
|
||||
* pass? Handling it here makes load ops "correct" in the sense
|
||||
* that, if we resolve to the wrong aspect, we will still consider
|
||||
* it bound and clear it if requested.
|
||||
*/
|
||||
VkResolveModeFlagBitsKHR depth_resolve_mode = VK_RESOLVE_MODE_NONE;
|
||||
if (res_rp_att->aspects & VK_IMAGE_ASPECT_DEPTH_BIT)
|
||||
depth_resolve_mode = subpass->depth_resolve_mode;
|
||||
|
||||
VkResolveModeFlagBitsKHR stencil_resolve_mode = VK_RESOLVE_MODE_NONE;
|
||||
if (res_rp_att->aspects & VK_IMAGE_ASPECT_STENCIL_BIT)
|
||||
stencil_resolve_mode = subpass->stencil_resolve_mode;
|
||||
|
||||
VkImageAspectFlags resolved_aspects = 0;
|
||||
|
||||
if (depth_resolve_mode != VK_RESOLVE_MODE_NONE) {
|
||||
depth_attachment.resolveMode = depth_resolve_mode;
|
||||
depth_attachment.resolveImageView =
|
||||
vk_image_view_to_handle(res_att_state->image_view);
|
||||
depth_attachment.resolveImageLayout =
|
||||
sp_att->resolve->layout;
|
||||
|
||||
resolved_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
}
|
||||
|
||||
if (stencil_resolve_mode != VK_RESOLVE_MODE_NONE) {
|
||||
stencil_attachment.resolveMode = stencil_resolve_mode;
|
||||
stencil_attachment.resolveImageView =
|
||||
vk_image_view_to_handle(res_att_state->image_view);
|
||||
stencil_attachment.resolveImageLayout =
|
||||
sp_att->resolve->stencil_layout;
|
||||
|
||||
resolved_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||
}
|
||||
|
||||
if (resolved_aspects == rp_att->aspects) {
|
||||
/* The resolve attachment is entirely overwritten by the
|
||||
* resolve operation so the load op really doesn't matter.
|
||||
* We can consider the resolve as being the load.
|
||||
*/
|
||||
res_att_state->views_loaded |= subpass->view_mask;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Next, handle any barriers we need. This may include a general
|
||||
* VkMemoryBarrier for subpass dependencies and it may include some
|
||||
* number of VkImageMemoryBarriers for layout transitions.
|
||||
*/
|
||||
|
||||
bool needs_mem_barrier = false;
|
||||
VkMemoryBarrier2 mem_barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER_2,
|
||||
};
|
||||
for (uint32_t d = 0; d < pass->dependency_count; d++) {
|
||||
const struct vk_subpass_dependency *dep = &pass->dependencies[d];
|
||||
if (dep->dst_subpass != subpass_idx)
|
||||
continue;
|
||||
|
||||
if (dep->flags & VK_DEPENDENCY_VIEW_LOCAL_BIT) {
|
||||
/* From the Vulkan 1.3.204 spec:
|
||||
*
|
||||
* VUID-VkSubpassDependency2-dependencyFlags-03091
|
||||
*
|
||||
* "If dependencyFlags includes VK_DEPENDENCY_VIEW_LOCAL_BIT,
|
||||
* dstSubpass must not be equal to VK_SUBPASS_EXTERNAL"
|
||||
*/
|
||||
assert(dep->src_subpass != VK_SUBPASS_EXTERNAL);
|
||||
|
||||
assert(dep->src_subpass < pass->subpass_count);
|
||||
const struct vk_subpass *src_subpass =
|
||||
&pass->subpasses[dep->src_subpass];
|
||||
|
||||
/* Figure out the set of views in the source subpass affected by this
|
||||
* dependency.
|
||||
*/
|
||||
uint32_t src_dep_view_mask = subpass->view_mask;
|
||||
if (dep->view_offset >= 0)
|
||||
src_dep_view_mask <<= dep->view_offset;
|
||||
else
|
||||
src_dep_view_mask >>= -dep->view_offset;
|
||||
|
||||
/* From the Vulkan 1.3.204 spec:
|
||||
*
|
||||
* "If the dependency is view-local, then each view (dstView) in
|
||||
* the destination subpass depends on the view dstView +
|
||||
* pViewOffsets[dependency] in the source subpass. If there is not
|
||||
* such a view in the source subpass, then this dependency does
|
||||
* not affect that view in the destination subpass."
|
||||
*/
|
||||
if (!(src_subpass->view_mask & src_dep_view_mask))
|
||||
continue;
|
||||
}
|
||||
|
||||
needs_mem_barrier = true;
|
||||
mem_barrier.srcStageMask |= dep->src_stage_mask;
|
||||
mem_barrier.srcAccessMask |= dep->src_access_mask;
|
||||
mem_barrier.dstStageMask |= dep->dst_stage_mask;
|
||||
mem_barrier.dstAccessMask |= dep->dst_access_mask;
|
||||
}
|
||||
|
||||
uint32_t max_image_barrier_count = 0;
|
||||
for (uint32_t a = 0; a < subpass->attachment_count; a++) {
|
||||
const struct vk_subpass_attachment *sp_att = &subpass->attachments[a];
|
||||
if (sp_att->attachment == VK_ATTACHMENT_UNUSED)
|
||||
continue;
|
||||
|
||||
assert(sp_att->attachment < pass->attachment_count);
|
||||
const struct vk_render_pass_attachment *rp_att =
|
||||
&pass->attachments[sp_att->attachment];
|
||||
|
||||
max_image_barrier_count += util_bitcount(subpass->view_mask) *
|
||||
util_bitcount(rp_att->aspects);
|
||||
}
|
||||
STACK_ARRAY(VkImageMemoryBarrier2, image_barriers, max_image_barrier_count);
|
||||
uint32_t image_barrier_count = 0;
|
||||
|
||||
for (uint32_t a = 0; a < subpass->attachment_count; a++) {
|
||||
const struct vk_subpass_attachment *sp_att = &subpass->attachments[a];
|
||||
if (sp_att->attachment == VK_ATTACHMENT_UNUSED)
|
||||
continue;
|
||||
|
||||
/* If we're using an initial layout, the attachment will already be
|
||||
* marked as transitioned and this will be a no-op.
|
||||
*/
|
||||
transition_attachment(cmd_buffer, sp_att->attachment,
|
||||
subpass->view_mask,
|
||||
sp_att->layout, sp_att->stencil_layout,
|
||||
&image_barrier_count,
|
||||
max_image_barrier_count,
|
||||
image_barriers);
|
||||
}
|
||||
assert(image_barrier_count <= max_image_barrier_count);
|
||||
|
||||
if (needs_mem_barrier || image_barrier_count > 0) {
|
||||
const VkDependencyInfo dependency_info = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
||||
.dependencyFlags = 0,
|
||||
.memoryBarrierCount = needs_mem_barrier ? 1 : 0,
|
||||
.pMemoryBarriers = needs_mem_barrier ? &mem_barrier : NULL,
|
||||
.imageMemoryBarrierCount = image_barrier_count,
|
||||
.pImageMemoryBarriers = image_barrier_count > 0 ?
|
||||
image_barriers : NULL,
|
||||
};
|
||||
disp->CmdPipelineBarrier2(vk_command_buffer_to_handle(cmd_buffer),
|
||||
&dependency_info);
|
||||
}
|
||||
|
||||
STACK_ARRAY_FINISH(image_barriers);
|
||||
|
||||
/* Next, handle any VK_ATTACHMENT_LOAD_OP_CLEAR that we couldn't handle
|
||||
* directly by emitting a quick vkCmdBegin/EndRendering to do the load.
|
||||
*/
|
||||
for (uint32_t a = 0; a < subpass->attachment_count; a++) {
|
||||
const struct vk_subpass_attachment *sp_att = &subpass->attachments[a];
|
||||
if (sp_att->attachment == VK_ATTACHMENT_UNUSED)
|
||||
continue;
|
||||
|
||||
load_attachment(cmd_buffer, sp_att->attachment, subpass->view_mask,
|
||||
sp_att->layout, sp_att->stencil_layout);
|
||||
}
|
||||
|
||||
/* TODO: Handle preserve attachments
|
||||
*
|
||||
* For immediate renderers, this isn't a big deal as LOAD_OP_LOAD and
|
||||
* STORE_OP_STORE are effectively free. However, before this gets used on
|
||||
* a tiling GPU, we should really hook up preserve attachments and use them
|
||||
* to determine when we can use LOAD/STORE_OP_DONT_CARE between subpasses.
|
||||
*/
|
||||
|
||||
const VkRenderingInfo rendering = {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
|
||||
.renderArea = cmd_buffer->render_area,
|
||||
.layerCount = pass->is_multiview ? 1 : framebuffer->layers,
|
||||
.viewMask = pass->is_multiview ? subpass->view_mask : 0,
|
||||
.colorAttachmentCount = subpass->color_count,
|
||||
.pColorAttachments = color_attachments,
|
||||
.pDepthAttachment = &depth_attachment,
|
||||
.pStencilAttachment = &stencil_attachment,
|
||||
};
|
||||
disp->CmdBeginRendering(vk_command_buffer_to_handle(cmd_buffer),
|
||||
&rendering);
|
||||
|
||||
STACK_ARRAY_FINISH(color_attachments);
|
||||
}
|
||||
|
||||
static void
|
||||
end_subpass(struct vk_command_buffer *cmd_buffer,
|
||||
const VkSubpassEndInfo *end_info)
|
||||
{
|
||||
struct vk_device_dispatch_table *disp =
|
||||
&cmd_buffer->base.device->dispatch_table;
|
||||
disp->CmdEndRendering(vk_command_buffer_to_handle(cmd_buffer));
|
||||
}
|
||||
|
||||
VKAPI_ATTR void VKAPI_CALL
|
||||
vk_common_CmdBeginRenderPass2(VkCommandBuffer commandBuffer,
|
||||
const VkRenderPassBeginInfo *pRenderPassBeginInfo,
|
||||
const VkSubpassBeginInfo *pSubpassBeginInfo)
|
||||
{
|
||||
VK_FROM_HANDLE(vk_command_buffer, cmd_buffer, commandBuffer);
|
||||
VK_FROM_HANDLE(vk_render_pass, pass, pRenderPassBeginInfo->renderPass);
|
||||
VK_FROM_HANDLE(vk_framebuffer, framebuffer,
|
||||
pRenderPassBeginInfo->framebuffer);
|
||||
|
||||
assert(cmd_buffer->render_pass == NULL);
|
||||
cmd_buffer->render_pass = pass;
|
||||
cmd_buffer->subpass_idx = 0;
|
||||
|
||||
assert(cmd_buffer->framebuffer == NULL);
|
||||
cmd_buffer->framebuffer = framebuffer;
|
||||
|
||||
cmd_buffer->render_area = pRenderPassBeginInfo->renderArea;
|
||||
|
||||
assert(cmd_buffer->attachments == NULL);
|
||||
if (pass->attachment_count > ARRAY_SIZE(cmd_buffer->_attachments)) {
|
||||
cmd_buffer->attachments = malloc(pass->attachment_count *
|
||||
sizeof(*cmd_buffer->attachments));
|
||||
} else {
|
||||
cmd_buffer->attachments = cmd_buffer->_attachments;
|
||||
}
|
||||
|
||||
const VkRenderPassAttachmentBeginInfo *attach_begin =
|
||||
vk_find_struct_const(pRenderPassBeginInfo,
|
||||
RENDER_PASS_ATTACHMENT_BEGIN_INFO);
|
||||
if (!attach_begin)
|
||||
assert(pass->attachment_count == framebuffer->attachment_count);
|
||||
|
||||
const VkImageView *image_views;
|
||||
if (attach_begin && attach_begin->attachmentCount != 0) {
|
||||
assert(attach_begin->attachmentCount == pass->attachment_count);
|
||||
image_views = attach_begin->pAttachments;
|
||||
} else {
|
||||
assert(framebuffer->attachment_count >= pass->attachment_count);
|
||||
image_views = framebuffer->attachments;
|
||||
}
|
||||
|
||||
for (uint32_t a = 0; a < pass->attachment_count; ++a) {
|
||||
VK_FROM_HANDLE(vk_image_view, image_view, image_views[a]);
|
||||
const struct vk_render_pass_attachment *pass_att = &pass->attachments[a];
|
||||
struct vk_attachment_state *att_state = &cmd_buffer->attachments[a];
|
||||
|
||||
/* From the Vulkan 1.3.204 spec:
|
||||
*
|
||||
* VUID-VkRenderPassBeginInfo-framebuffer-03216
|
||||
*
|
||||
* "If framebuffer was created with a VkFramebufferCreateInfo::flags
|
||||
* value that included VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, each
|
||||
* element of the pAttachments member of a
|
||||
* VkRenderPassAttachmentBeginInfo structure included in the pNext
|
||||
* chain must be a VkImageView of an image created with a value of
|
||||
* VkImageViewCreateInfo::format equal to the corresponding value of
|
||||
* VkAttachmentDescription::format in renderPass"
|
||||
*/
|
||||
assert(image_view->format == pass_att->format);
|
||||
|
||||
/* From the Vulkan 1.3.204 spec:
|
||||
*
|
||||
* UID-VkRenderPassBeginInfo-framebuffer-03217
|
||||
*
|
||||
* "If framebuffer was created with a VkFramebufferCreateInfo::flags
|
||||
* value that included VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, each
|
||||
* element of the pAttachments member of a
|
||||
* VkRenderPassAttachmentBeginInfo structure included in the pNext
|
||||
* chain must be a VkImageView of an image created with a value of
|
||||
* VkImageCreateInfo::samples equal to the corresponding value of
|
||||
* VkAttachmentDescription::samples in renderPass"
|
||||
*/
|
||||
assert(image_view->image->samples == pass_att->samples);
|
||||
|
||||
assert(util_last_bit(pass_att->view_mask) <= image_view->layer_count);
|
||||
|
||||
*att_state = (struct vk_attachment_state) {
|
||||
.image_view = image_view,
|
||||
.views_loaded = 0,
|
||||
};
|
||||
|
||||
for (uint32_t v = 0; v < MESA_VK_MAX_MULTIVIEW_VIEW_COUNT; v++) {
|
||||
att_state->views[v] = (struct vk_attachment_view_state) {
|
||||
.layout = pass_att->initial_layout,
|
||||
.stencil_layout = pass_att->initial_stencil_layout,
|
||||
};
|
||||
}
|
||||
|
||||
if (a < pRenderPassBeginInfo->clearValueCount)
|
||||
att_state->clear_value = pRenderPassBeginInfo->pClearValues[a];
|
||||
}
|
||||
|
||||
begin_subpass(cmd_buffer, pSubpassBeginInfo);
|
||||
}
|
||||
|
||||
void
|
||||
vk_command_buffer_reset_render_pass(struct vk_command_buffer *cmd_buffer)
|
||||
{
|
||||
cmd_buffer->render_pass = NULL;
|
||||
cmd_buffer->subpass_idx = 0;
|
||||
cmd_buffer->framebuffer = NULL;
|
||||
if (cmd_buffer->attachments != cmd_buffer->_attachments)
|
||||
free(cmd_buffer->attachments);
|
||||
cmd_buffer->attachments = NULL;
|
||||
}
|
||||
|
||||
VKAPI_ATTR void VKAPI_CALL
|
||||
vk_common_CmdNextSubpass2(VkCommandBuffer commandBuffer,
|
||||
const VkSubpassBeginInfo *pSubpassBeginInfo,
|
||||
const VkSubpassEndInfo *pSubpassEndInfo)
|
||||
{
|
||||
VK_FROM_HANDLE(vk_command_buffer, cmd_buffer, commandBuffer);
|
||||
|
||||
end_subpass(cmd_buffer, pSubpassEndInfo);
|
||||
cmd_buffer->subpass_idx++;
|
||||
begin_subpass(cmd_buffer, pSubpassBeginInfo);
|
||||
}
|
||||
|
||||
VKAPI_ATTR void VKAPI_CALL
|
||||
vk_common_CmdEndRenderPass2(VkCommandBuffer commandBuffer,
|
||||
const VkSubpassEndInfo *pSubpassEndInfo)
|
||||
{
|
||||
VK_FROM_HANDLE(vk_command_buffer, cmd_buffer, commandBuffer);
|
||||
const struct vk_render_pass *pass = cmd_buffer->render_pass;
|
||||
struct vk_device_dispatch_table *disp =
|
||||
&cmd_buffer->base.device->dispatch_table;
|
||||
|
||||
end_subpass(cmd_buffer, pSubpassEndInfo);
|
||||
|
||||
/* Make sure all our attachments end up in their finalLayout */
|
||||
|
||||
uint32_t max_image_barrier_count = 0;
|
||||
for (uint32_t a = 0; a < pass->attachment_count; a++) {
|
||||
const struct vk_render_pass_attachment *rp_att = &pass->attachments[a];
|
||||
|
||||
max_image_barrier_count += util_bitcount(pass->view_mask) *
|
||||
util_bitcount(rp_att->aspects);
|
||||
}
|
||||
STACK_ARRAY(VkImageMemoryBarrier2, image_barriers, max_image_barrier_count);
|
||||
uint32_t image_barrier_count = 0;
|
||||
|
||||
for (uint32_t a = 0; a < pass->attachment_count; a++) {
|
||||
const struct vk_render_pass_attachment *rp_att = &pass->attachments[a];
|
||||
|
||||
transition_attachment(cmd_buffer, a, pass->view_mask,
|
||||
rp_att->final_layout,
|
||||
rp_att->final_stencil_layout,
|
||||
&image_barrier_count,
|
||||
max_image_barrier_count,
|
||||
image_barriers);
|
||||
}
|
||||
assert(image_barrier_count <= max_image_barrier_count);
|
||||
|
||||
if (image_barrier_count > 0) {
|
||||
const VkDependencyInfo dependency_info = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
||||
.dependencyFlags = 0,
|
||||
.imageMemoryBarrierCount = image_barrier_count,
|
||||
.pImageMemoryBarriers = image_barriers,
|
||||
};
|
||||
disp->CmdPipelineBarrier2(vk_command_buffer_to_handle(cmd_buffer),
|
||||
&dependency_info);
|
||||
}
|
||||
|
||||
STACK_ARRAY_FINISH(image_barriers);
|
||||
|
||||
vk_command_buffer_reset_render_pass(cmd_buffer);
|
||||
}
|
||||
|
@ -58,6 +58,14 @@ struct vk_subpass_attachment {
|
||||
*/
|
||||
VkImageLayout stencil_layout;
|
||||
|
||||
/** A per-view mask for if this is the last use of this attachment
|
||||
*
|
||||
* If the same render pass attachment is used multiple ways within a
|
||||
* subpass, corresponding last_subpass bits will be set in all of them.
|
||||
* For the non-multiview case, only the first bit is used.
|
||||
*/
|
||||
uint32_t last_subpass;
|
||||
|
||||
/** Resolve attachment, if any */
|
||||
struct vk_subpass_attachment *resolve;
|
||||
};
|
||||
@ -93,7 +101,12 @@ struct vk_subpass {
|
||||
/** VkSubpassDescriptionDepthStencilResolve::pDepthStencilResolveAttachment */
|
||||
struct vk_subpass_attachment *depth_stencil_resolve_attachment;
|
||||
|
||||
/** VkSubpassDescription2::viewMask */
|
||||
/** VkSubpassDescription2::viewMask or 1 for non-multiview
|
||||
*
|
||||
* For all view masks in the vk_render_pass data structure, we use a mask
|
||||
* of 1 for non-multiview instead of a mask of 0. To determine if the
|
||||
* render pass is multiview or not, see vk_render_pass::is_multiview.
|
||||
*/
|
||||
uint32_t view_mask;
|
||||
|
||||
/** VkSubpassDescriptionDepthStencilResolve::depthResolveMode */
|
||||
@ -113,6 +126,12 @@ struct vk_render_pass_attachment {
|
||||
/** VkAttachmentDescription2::samples */
|
||||
uint32_t samples;
|
||||
|
||||
/** Views in which this attachment is used, 0 for unused
|
||||
*
|
||||
* For non-multiview, this will be 1 if the attachment is used.
|
||||
*/
|
||||
uint32_t view_mask;
|
||||
|
||||
/** VkAttachmentDescription2::loadOp */
|
||||
VkAttachmentLoadOp load_op;
|
||||
|
||||
@ -177,6 +196,15 @@ struct vk_subpass_dependency {
|
||||
struct vk_render_pass {
|
||||
struct vk_object_base base;
|
||||
|
||||
/** True if this render pass uses multiview
|
||||
*
|
||||
* This is true if all subpasses have viewMask != 0.
|
||||
*/
|
||||
bool is_multiview;
|
||||
|
||||
/** Views used by this render pass or 1 for non-multiview */
|
||||
uint32_t view_mask;
|
||||
|
||||
/** VkRenderPassCreateInfo2::attachmentCount */
|
||||
uint32_t attachment_count;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user