vbo: whitespace fixes in vbo_save.h

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Brian Paul 2018-01-12 09:07:05 -07:00
parent c40e9034be
commit 1e9ca36058

View File

@ -76,8 +76,8 @@ struct vbo_save_vertex_list {
GLuint buffer_offset;
GLuint count; /**< vertex count */
GLuint wrap_count; /* number of copied vertices at start */
GLboolean dangling_attr_ref; /* current attr implicitly referenced
outside the list */
GLboolean dangling_attr_ref; /* current attr implicitly referenced
outside the list */
struct _mesa_prim *prim;
GLuint prim_count;
@ -156,30 +156,32 @@ struct vbo_save_context {
GLuint opcode_vertex_list;
struct vbo_save_copied_vtx copied;
fi_type *current[VBO_ATTRIB_MAX]; /* points into ctx->ListState */
GLubyte *currentsz[VBO_ATTRIB_MAX];
};
void vbo_save_init( struct gl_context *ctx );
void vbo_save_destroy( struct gl_context *ctx );
void vbo_save_fallback( struct gl_context *ctx, GLboolean fallback );
void vbo_save_init(struct gl_context *ctx);
void vbo_save_destroy(struct gl_context *ctx);
void vbo_save_fallback(struct gl_context *ctx, GLboolean fallback);
/* save_loopback.c:
*/
void vbo_loopback_vertex_list( struct gl_context *ctx,
const GLfloat *buffer,
const GLubyte *attrsz,
const struct _mesa_prim *prim,
GLuint prim_count,
GLuint wrap_count,
GLuint vertex_size);
void vbo_loopback_vertex_list(struct gl_context *ctx,
const GLfloat *buffer,
const GLubyte *attrsz,
const struct _mesa_prim *prim,
GLuint prim_count,
GLuint wrap_count,
GLuint vertex_size);
/* Callbacks:
*/
void vbo_save_playback_vertex_list( struct gl_context *ctx, void *data );
void
vbo_save_playback_vertex_list(struct gl_context *ctx, void *data);
void vbo_save_api_init( struct vbo_save_context *save );
void
vbo_save_api_init(struct vbo_save_context *save);
fi_type *
vbo_save_map_vertex_store(struct gl_context *ctx,