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mesa: always call _mesa_update_pixel
10c75ae4
moved handling of this state to the functions that depend on ctx->_ImageTransferState. So we can't depend on _NEW_PIXEL being set to call this function, since it'll be always clear earlier by _mesa_update_state_locked. Example sequence that would trigger the issue: glPixelTransferi(...) glClear(...) glTexSubImage2D(...) <-- won't use the new value set by glPixelTransferi because glClear caused _NEW_PIXEL to be cleared. _NEW_PIXEL itself is kept because st_update_pixel_transfer depends on it. Fixes:10c75ae4
("mesa: move _mesa_update_pixel out of _mesa_update_state") Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5273 Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13596>
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@ -73,8 +73,7 @@ _mesa_DrawPixels( GLsizei width, GLsizei height,
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*/
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_mesa_set_vp_override(ctx, GL_TRUE);
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if (ctx->NewState & _NEW_PIXEL)
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_mesa_update_pixel(ctx);
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_mesa_update_pixel(ctx);
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if (ctx->NewState)
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_mesa_update_state(ctx);
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@ -245,8 +244,7 @@ _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height,
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*/
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_mesa_set_vp_override(ctx, GL_TRUE);
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if (ctx->NewState & _NEW_PIXEL)
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_mesa_update_pixel(ctx);
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_mesa_update_pixel(ctx);
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if (ctx->NewState)
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_mesa_update_state(ctx);
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@ -334,8 +332,7 @@ _mesa_Bitmap( GLsizei width, GLsizei height,
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return; /* do nothing */
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}
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if (ctx->NewState & _NEW_PIXEL)
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_mesa_update_pixel(ctx);
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_mesa_update_pixel(ctx);
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if (ctx->NewState)
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_mesa_update_state(ctx);
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@ -1056,8 +1056,7 @@ read_pixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
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return;
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}
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if (ctx->NewState & _NEW_PIXEL)
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_mesa_update_pixel(ctx);
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_mesa_update_pixel(ctx);
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if (ctx->NewState)
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_mesa_update_state(ctx);
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@ -3145,8 +3145,7 @@ teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
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unpack = &unpack_no_border;
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}
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if (ctx->NewState & _NEW_PIXEL)
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_mesa_update_pixel(ctx);
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_mesa_update_pixel(ctx);
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_mesa_lock_texture(ctx, texObj);
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{
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@ -3587,8 +3586,7 @@ texture_sub_image(struct gl_context *ctx, GLuint dims,
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{
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FLUSH_VERTICES(ctx, 0, 0);
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if (ctx->NewState & _NEW_PIXEL)
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_mesa_update_pixel(ctx);
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_mesa_update_pixel(ctx);
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_mesa_lock_texture(ctx, texObj);
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{
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@ -4271,8 +4269,7 @@ copy_texture_sub_image_err(struct gl_context *ctx, GLuint dims,
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_mesa_enum_to_string(target),
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level, xoffset, yoffset, zoffset, x, y, width, height);
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if (ctx->NewState & _NEW_PIXEL)
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_mesa_update_pixel(ctx);
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_mesa_update_pixel(ctx);
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if (ctx->NewState & NEW_COPY_TEX_STATE)
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_mesa_update_state(ctx);
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@ -4297,8 +4294,7 @@ copy_texture_sub_image_no_error(struct gl_context *ctx, GLuint dims,
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{
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FLUSH_VERTICES(ctx, 0, 0);
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if (ctx->NewState & _NEW_PIXEL)
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_mesa_update_pixel(ctx);
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_mesa_update_pixel(ctx);
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if (ctx->NewState & NEW_COPY_TEX_STATE)
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_mesa_update_state(ctx);
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@ -4329,8 +4325,7 @@ copyteximage(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texO
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_mesa_enum_to_string(internalFormat),
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x, y, width, height, border);
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if (ctx->NewState & _NEW_PIXEL)
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_mesa_update_pixel(ctx);
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_mesa_update_pixel(ctx);
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if (ctx->NewState & NEW_COPY_TEX_STATE)
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_mesa_update_state(ctx);
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