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virgl: Update virgl_protocol and use the provided constants
Allow for better readability of the code. Signed-off-by: Corentin Noël <corentin.noel@collabora.com> Reviewed-by: Gert Wollny <gert.wollny@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14473>
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@ -1533,13 +1533,13 @@ void virgl_encode_copy_transfer(struct virgl_context *ctx,
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uint32_t command;
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struct virgl_screen *vs = virgl_screen(ctx->base.screen);
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// set always synchronized to 1, second bit is used for direction
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uint32_t direction_and_synchronized = 1;
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uint32_t direction_and_synchronized = VIRGL_COPY_TRANSFER3D_FLAGS_SYNCHRONIZED;
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if (vs->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_COPY_TRANSFER_BOTH_DIRECTIONS) {
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if (trans->direction == VIRGL_TRANSFER_TO_HOST) {
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// do nothing, as 0 means transfer to host
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} else if (trans->direction == VIRGL_TRANSFER_FROM_HOST) {
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direction_and_synchronized |= 1 << 1;
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direction_and_synchronized |= VIRGL_COPY_TRANSFER3D_FLAGS_READ_FROM_HOST;
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} else {
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// something wrong happened here
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assert(0);
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@ -613,10 +613,11 @@ enum virgl_context_cmd {
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/* The first 11 dwords are the same as VIRGL_RESOURCE_IW_* */
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#define VIRGL_COPY_TRANSFER3D_SRC_RES_HANDLE 12
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#define VIRGL_COPY_TRANSFER3D_SRC_RES_OFFSET 13
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/* Second bit of this dword is used to identify the direction
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* 1 << 1 means transfer from host. 0 << 1 means transfer to host.
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*/
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#define VIRGL_COPY_TRANSFER3D_SYNCHRONIZED 14
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#define VIRGL_COPY_TRANSFER3D_FLAGS 14
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#define VIRGL_COPY_TRANSFER3D_FLAGS_SYNCHRONIZED (1 << 0)
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/* 1 << 1 means transfer from host.
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0 << 1 means transfer to host.*/
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#define VIRGL_COPY_TRANSFER3D_FLAGS_READ_FROM_HOST (1 << 1)
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/* set tweak flags */
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#define VIRGL_SET_TWEAKS_SIZE 2
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