gl: upgrade glext.h to version 54

This commit is contained in:
Brian Paul 2009-08-03 11:20:40 -06:00
parent 4f61bc135a
commit 2d725dac40

View File

@ -29,9 +29,9 @@ extern "C" {
*/
/* Header file version number, required by OpenGL ABI for Linux */
/* glext.h last updated $Date: 2009-05-05 15:27:42 -0700 (Tue, 05 May 2009) $ */
/* glext.h last updated $Date: 2009-08-03 02:13:51 -0700 (Mon, 03 Aug 2009) $ */
/* Current version at http://www.opengl.org/registry/ */
#define GL_GLEXT_VERSION 52
#define GL_GLEXT_VERSION 54
/* Function declaration macros - to move into glplatform.h */
@ -510,6 +510,8 @@ extern "C" {
#define GL_CLIP_DISTANCE3 0x3003
#define GL_CLIP_DISTANCE4 0x3004
#define GL_CLIP_DISTANCE5 0x3005
#define GL_CLIP_DISTANCE6 0x3006
#define GL_CLIP_DISTANCE7 0x3007
#define GL_MAX_CLIP_DISTANCES 0x0D32
#define GL_MAJOR_VERSION 0x821B
#define GL_MINOR_VERSION 0x821C
@ -600,6 +602,9 @@ extern "C" {
#define GL_QUERY_NO_WAIT 0x8E14
#define GL_QUERY_BY_REGION_WAIT 0x8E15
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
#define GL_BUFFER_ACCESS_FLAGS 0x911F
#define GL_BUFFER_MAP_LENGTH 0x9120
#define GL_BUFFER_MAP_OFFSET 0x9121
/* Reuse tokens from ARB_depth_buffer_float */
/* reuse GL_DEPTH_COMPONENT32F */
/* reuse GL_DEPTH32F_STENCIL8 */
@ -804,6 +809,84 @@ extern "C" {
/* reuse GL_INVALID_INDEX */
#endif
#ifndef GL_VERSION_3_2
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
#define GL_LINES_ADJACENCY 0x000A
#define GL_LINE_STRIP_ADJACENCY 0x000B
#define GL_TRIANGLES_ADJACENCY 0x000C
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
#define GL_PROGRAM_POINT_SIZE 0x8642
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
#define GL_GEOMETRY_SHADER 0x8DD9
#define GL_GEOMETRY_VERTICES_OUT 0x8916
#define GL_GEOMETRY_INPUT_TYPE 0x8917
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
#define GL_CONTEXT_PROFILE_MASK 0x9126
/* reuse GL_MAX_VARYING_COMPONENTS */
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
/* Reuse tokens from ARB_depth_clamp */
/* reuse GL_DEPTH_CLAMP */
/* Would reuse tokens from ARB_draw_elements_base_vertex, but it has none */
/* Would reuse tokens from ARB_fragment_coord_conventions, but it has none */
/* Reuse tokens from ARB_provoking_vertex */
/* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
/* reuse GL_FIRST_VERTEX_CONVENTION */
/* reuse GL_LAST_VERTEX_CONVENTION */
/* reuse GL_PROVOKING_VERTEX */
/* Reuse tokens from ARB_seamless_cube_map */
/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */
/* Reuse tokens from ARB_sync */
/* reuse GL_MAX_SERVER_WAIT_TIMEOUT */
/* reuse GL_OBJECT_TYPE */
/* reuse GL_SYNC_CONDITION */
/* reuse GL_SYNC_STATUS */
/* reuse GL_SYNC_FLAGS */
/* reuse GL_SYNC_FENCE */
/* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */
/* reuse GL_UNSIGNALED */
/* reuse GL_SIGNALED */
/* reuse GL_ALREADY_SIGNALED */
/* reuse GL_TIMEOUT_EXPIRED */
/* reuse GL_CONDITION_SATISFIED */
/* reuse GL_WAIT_FAILED */
/* reuse GL_TIMEOUT_IGNORED */
/* reuse GL_SYNC_FLUSH_COMMANDS_BIT */
/* reuse GL_TIMEOUT_IGNORED */
/* Reuse tokens from ARB_texture_multisample */
/* reuse GL_SAMPLE_POSITION */
/* reuse GL_SAMPLE_MASK */
/* reuse GL_SAMPLE_MASK_VALUE */
/* reuse GL_MAX_SAMPLE_MASK_WORDS */
/* reuse GL_TEXTURE_2D_MULTISAMPLE */
/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */
/* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */
/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */
/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */
/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */
/* reuse GL_TEXTURE_SAMPLES */
/* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */
/* reuse GL_SAMPLER_2D_MULTISAMPLE */
/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */
/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */
/* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */
/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
/* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */
/* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */
/* reuse GL_MAX_INTEGER_SAMPLES */
/* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */
#endif
#ifndef GL_ARB_multitexture
#define GL_TEXTURE0_ARB 0x84C0
#define GL_TEXTURE1_ARB 0x84C1
@ -1530,6 +1613,100 @@ extern "C" {
#ifndef GL_ARB_shader_texture_lod
#endif
#ifndef GL_ARB_depth_clamp
#define GL_DEPTH_CLAMP 0x864F
#endif
#ifndef GL_ARB_draw_elements_base_vertex
#endif
#ifndef GL_ARB_fragment_coord_conventions
#endif
#ifndef GL_ARB_provoking_vertex
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
#define GL_PROVOKING_VERTEX 0x8E4F
#endif
#ifndef GL_ARB_seamless_cube_map
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
#endif
#ifndef GL_ARB_sync
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
#define GL_OBJECT_TYPE 0x9112
#define GL_SYNC_CONDITION 0x9113
#define GL_SYNC_STATUS 0x9114
#define GL_SYNC_FLAGS 0x9115
#define GL_SYNC_FENCE 0x9116
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
#define GL_UNSIGNALED 0x9118
#define GL_SIGNALED 0x9119
#define GL_ALREADY_SIGNALED 0x911A
#define GL_TIMEOUT_EXPIRED 0x911B
#define GL_CONDITION_SATISFIED 0x911C
#define GL_WAIT_FAILED 0x911D
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
#endif
#ifndef GL_ARB_texture_multisample
#define GL_SAMPLE_POSITION 0x8E50
#define GL_SAMPLE_MASK 0x8E51
#define GL_SAMPLE_MASK_VALUE 0x8E52
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
#define GL_TEXTURE_SAMPLES 0x9106
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
#define GL_MAX_INTEGER_SAMPLES 0x9110
#endif
#ifndef GL_ARB_vertex_array_bgra
/* reuse GL_BGRA */
#endif
#ifndef GL_ARB_draw_buffers_blend
#endif
#ifndef GL_ARB_sample_shading
#define GL_SAMPLE_SHADING 0x8C36
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
#endif
#ifndef GL_ARB_texture_cube_map_array
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
#endif
#ifndef GL_ARB_texture_gather
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F
#endif
#ifndef GL_ARB_texture_query_lod
#endif
#ifndef GL_EXT_abgr
#define GL_ABGR_EXT 0x8000
#endif
@ -3996,11 +4173,11 @@ extern "C" {
#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
#endif
#ifndef GL_NV_transform_feedback2
@ -4046,6 +4223,94 @@ extern "C" {
#define GL_PROVOKING_VERTEX_EXT 0x8E4F
#endif
#ifndef GL_EXT_texture_snorm
#define GL_ALPHA_SNORM 0x9010
#define GL_LUMINANCE_SNORM 0x9011
#define GL_LUMINANCE_ALPHA_SNORM 0x9012
#define GL_INTENSITY_SNORM 0x9013
#define GL_ALPHA8_SNORM 0x9014
#define GL_LUMINANCE8_SNORM 0x9015
#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
#define GL_INTENSITY8_SNORM 0x9017
#define GL_ALPHA16_SNORM 0x9018
#define GL_LUMINANCE16_SNORM 0x9019
#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
#define GL_INTENSITY16_SNORM 0x901B
/* reuse GL_R_SNORM */
/* reuse GL_RG_SNORM */
/* reuse GL_RGB_SNORM */
/* reuse GL_RGBA_SNORM */
/* reuse GL_R8_SNORM */
/* reuse GL_RG8_SNORM */
/* reuse GL_RGB8_SNORM */
/* reuse GL_RGBA8_SNORM */
/* reuse GL_R16_SNORM */
/* reuse GL_RG16_SNORM */
/* reuse GL_RGB16_SNORM */
/* reuse GL_RGBA16_SNORM */
/* reuse GL_SIGNED_NORMALIZED */
#endif
#ifndef GL_AMD_draw_buffers_blend
#endif
#ifndef GL_APPLE_texture_range
#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
#define GL_STORAGE_PRIVATE_APPLE 0x85BD
/* reuse GL_STORAGE_CACHED_APPLE */
/* reuse GL_STORAGE_SHARED_APPLE */
#endif
#ifndef GL_APPLE_float_pixels
#define GL_HALF_APPLE 0x140B
#define GL_RGBA_FLOAT32_APPLE 0x8814
#define GL_RGB_FLOAT32_APPLE 0x8815
#define GL_ALPHA_FLOAT32_APPLE 0x8816
#define GL_INTENSITY_FLOAT32_APPLE 0x8817
#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
#define GL_RGBA_FLOAT16_APPLE 0x881A
#define GL_RGB_FLOAT16_APPLE 0x881B
#define GL_ALPHA_FLOAT16_APPLE 0x881C
#define GL_INTENSITY_FLOAT16_APPLE 0x881D
#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
#define GL_COLOR_FLOAT_APPLE 0x8A0F
#endif
#ifndef GL_APPLE_vertex_program_evaluators
#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
#endif
#ifndef GL_APPLE_aux_depth_stencil
#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
#endif
#ifndef GL_APPLE_object_purgeable
#define GL_BUFFER_OBJECT_APPLE 0x85B3
#define GL_RELEASED_APPLE 0x8A19
#define GL_VOLATILE_APPLE 0x8A1A
#define GL_RETAINED_APPLE 0x8A1B
#define GL_UNDEFINED_APPLE 0x8A1C
#define GL_PURGEABLE_APPLE 0x8A1D
#endif
#ifndef GL_APPLE_row_bytes
#define GL_PACK_ROW_BYTES_APPLE 0x8A15
#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
#endif
/*************************************************************/
@ -4125,6 +4390,12 @@ typedef int64_t GLint64EXT;
typedef uint64_t GLuint64EXT;
#endif
#ifndef ARB_sync
typedef int64_t GLint64;
typedef uint64_t GLuint64;
typedef struct __GLsync *GLsync;
#endif
#ifndef GL_VERSION_1_2
#define GL_VERSION_1_2 1
#ifdef GL_GLEXT_PROTOTYPES
@ -4698,6 +4969,26 @@ GLAPI void APIENTRY glEndConditionalRender (void);
GLAPI void APIENTRY glVertexAttribIPointer (GLuint, GLint, GLenum, GLsizei, const GLvoid *);
GLAPI void APIENTRY glGetVertexAttribIiv (GLuint, GLenum, GLint *);
GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint, GLenum, GLuint *);
GLAPI void APIENTRY glVertexAttribI1i (GLuint, GLint);
GLAPI void APIENTRY glVertexAttribI2i (GLuint, GLint, GLint);
GLAPI void APIENTRY glVertexAttribI3i (GLuint, GLint, GLint, GLint);
GLAPI void APIENTRY glVertexAttribI4i (GLuint, GLint, GLint, GLint, GLint);
GLAPI void APIENTRY glVertexAttribI1ui (GLuint, GLuint);
GLAPI void APIENTRY glVertexAttribI2ui (GLuint, GLuint, GLuint);
GLAPI void APIENTRY glVertexAttribI3ui (GLuint, GLuint, GLuint, GLuint);
GLAPI void APIENTRY glVertexAttribI4ui (GLuint, GLuint, GLuint, GLuint, GLuint);
GLAPI void APIENTRY glVertexAttribI1iv (GLuint, const GLint *);
GLAPI void APIENTRY glVertexAttribI2iv (GLuint, const GLint *);
GLAPI void APIENTRY glVertexAttribI3iv (GLuint, const GLint *);
GLAPI void APIENTRY glVertexAttribI4iv (GLuint, const GLint *);
GLAPI void APIENTRY glVertexAttribI1uiv (GLuint, const GLuint *);
GLAPI void APIENTRY glVertexAttribI2uiv (GLuint, const GLuint *);
GLAPI void APIENTRY glVertexAttribI3uiv (GLuint, const GLuint *);
GLAPI void APIENTRY glVertexAttribI4uiv (GLuint, const GLuint *);
GLAPI void APIENTRY glVertexAttribI4bv (GLuint, const GLbyte *);
GLAPI void APIENTRY glVertexAttribI4sv (GLuint, const GLshort *);
GLAPI void APIENTRY glVertexAttribI4ubv (GLuint, const GLubyte *);
GLAPI void APIENTRY glVertexAttribI4usv (GLuint, const GLushort *);
GLAPI void APIENTRY glGetUniformuiv (GLuint, GLint, GLuint *);
GLAPI void APIENTRY glBindFragDataLocation (GLuint, GLuint, const GLchar *);
GLAPI GLint APIENTRY glGetFragDataLocation (GLuint, const GLchar *);
@ -4737,6 +5028,26 @@ typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void);
typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v);
typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name);
typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
@ -4759,52 +5070,6 @@ typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer
typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
#endif
#ifndef GL_VERSION_3_0_DEPRECATED
#define GL_VERSION_3_0_DEPRECATED 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glVertexAttribI1i (GLuint, GLint);
GLAPI void APIENTRY glVertexAttribI2i (GLuint, GLint, GLint);
GLAPI void APIENTRY glVertexAttribI3i (GLuint, GLint, GLint, GLint);
GLAPI void APIENTRY glVertexAttribI4i (GLuint, GLint, GLint, GLint, GLint);
GLAPI void APIENTRY glVertexAttribI1ui (GLuint, GLuint);
GLAPI void APIENTRY glVertexAttribI2ui (GLuint, GLuint, GLuint);
GLAPI void APIENTRY glVertexAttribI3ui (GLuint, GLuint, GLuint, GLuint);
GLAPI void APIENTRY glVertexAttribI4ui (GLuint, GLuint, GLuint, GLuint, GLuint);
GLAPI void APIENTRY glVertexAttribI1iv (GLuint, const GLint *);
GLAPI void APIENTRY glVertexAttribI2iv (GLuint, const GLint *);
GLAPI void APIENTRY glVertexAttribI3iv (GLuint, const GLint *);
GLAPI void APIENTRY glVertexAttribI4iv (GLuint, const GLint *);
GLAPI void APIENTRY glVertexAttribI1uiv (GLuint, const GLuint *);
GLAPI void APIENTRY glVertexAttribI2uiv (GLuint, const GLuint *);
GLAPI void APIENTRY glVertexAttribI3uiv (GLuint, const GLuint *);
GLAPI void APIENTRY glVertexAttribI4uiv (GLuint, const GLuint *);
GLAPI void APIENTRY glVertexAttribI4bv (GLuint, const GLbyte *);
GLAPI void APIENTRY glVertexAttribI4sv (GLuint, const GLshort *);
GLAPI void APIENTRY glVertexAttribI4ubv (GLuint, const GLubyte *);
GLAPI void APIENTRY glVertexAttribI4usv (GLuint, const GLushort *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v);
#endif
#ifndef GL_VERSION_3_1
#define GL_VERSION_3_1 1
/* OpenGL 3.1 also reuses entry points from these extensions: */
@ -4822,6 +5087,27 @@ typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalforma
typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index);
#endif
#ifndef GL_VERSION_3_2
#define GL_VERSION_3_2 1
/* OpenGL 3.2 also reuses entry points from these extensions: */
/* ARB_draw_elements_base_vertex */
/* ARB_provoking_vertex */
/* ARB_sync */
/* ARB_texture_multisample */
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glGetInteger64i_v (GLenum, GLuint, GLint64 *);
GLAPI void APIENTRY glGetBufferParameteri64v (GLenum, GLenum, GLint64 *);
GLAPI void APIENTRY glProgramParameteri (GLuint, GLenum, GLint);
GLAPI void APIENTRY glFramebufferTexture (GLenum, GLenum, GLuint, GLint);
GLAPI void APIENTRY glFramebufferTextureFace (GLenum, GLenum, GLuint, GLint, GLenum);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
#endif
#ifndef GL_ARB_multitexture
#define GL_ARB_multitexture 1
#ifdef GL_GLEXT_PROTOTYPES
@ -5567,6 +5853,112 @@ typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum w
#define GL_ARB_shader_texture_lod 1
#endif
#ifndef GL_ARB_depth_clamp
#define GL_ARB_depth_clamp 1
#endif
#ifndef GL_ARB_draw_elements_base_vertex
#define GL_ARB_draw_elements_base_vertex 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum, GLsizei, GLenum, const GLvoid *, GLint);
GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint);
GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint);
GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei, const GLint *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex);
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint *basevertex);
#endif
#ifndef GL_ARB_fragment_coord_conventions
#define GL_ARB_fragment_coord_conventions 1
#endif
#ifndef GL_ARB_provoking_vertex
#define GL_ARB_provoking_vertex 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glProvokingVertex (GLenum);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode);
#endif
#ifndef GL_ARB_seamless_cube_map
#define GL_ARB_seamless_cube_map 1
#endif
#ifndef GL_ARB_sync
#define GL_ARB_sync 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI GLsync APIENTRY glFenceSync (GLenum, GLbitfield);
GLAPI GLboolean APIENTRY glIsSync (GLsync);
GLAPI void APIENTRY glDeleteSync (GLsync);
GLAPI GLenum APIENTRY glClientWaitSync (GLsync, GLbitfield, GLuint64);
GLAPI void APIENTRY glWaitSync (GLsync, GLbitfield, GLuint64);
GLAPI void APIENTRY glGetInteger64v (GLenum, GLint64 *);
GLAPI void APIENTRY glGetSynciv (GLsync, GLenum, GLsizei, GLsizei *, GLint *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *params);
typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
#endif
#ifndef GL_ARB_texture_multisample
#define GL_ARB_texture_multisample 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glTexImage2DMultisample (GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean);
GLAPI void APIENTRY glTexImage3DMultisample (GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean);
GLAPI void APIENTRY glGetMultisamplefv (GLenum, GLuint, GLfloat *);
GLAPI void APIENTRY glSampleMaski (GLuint, GLbitfield);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val);
typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask);
#endif
#ifndef GL_ARB_vertex_array_bgra
#define GL_ARB_vertex_array_bgra 1
#endif
#ifndef GL_ARB_draw_buffers_blend
#define GL_ARB_draw_buffers_blend 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBlendEquationi (GLuint, GLenum);
GLAPI void APIENTRY glBlendEquationSeparatei (GLuint, GLenum, GLenum);
GLAPI void APIENTRY glBlendFunci (GLuint, GLenum, GLenum);
GLAPI void APIENTRY glBlendFuncSeparatei (GLuint, GLenum, GLenum, GLenum, GLenum);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
#endif
#ifndef GL_ARB_sample_shading
#define GL_ARB_sample_shading 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glMinSampleShading (GLclampf);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLclampf value);
#endif
#ifndef GL_ARB_texture_cube_map_array
#define GL_ARB_texture_cube_map_array 1
#endif
#ifndef GL_ARB_texture_gather
#define GL_ARB_texture_gather 1
#endif
#ifndef GL_ARB_texture_query_lod
#define GL_ARB_texture_query_lod 1
#endif
#ifndef GL_EXT_abgr
#define GL_EXT_abgr 1
#endif
@ -8204,7 +8596,7 @@ GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLuint, const GLint *, GLenum)
GLAPI void APIENTRY glBindBufferRangeNV (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
GLAPI void APIENTRY glBindBufferOffsetNV (GLenum, GLuint, GLuint, GLintptr);
GLAPI void APIENTRY glBindBufferBaseNV (GLenum, GLuint, GLuint);
GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint, GLsizei, const GLint *, GLenum);
GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint, GLsizei, const GLchar* *, GLenum);
GLAPI void APIENTRY glActiveVaryingNV (GLuint, const GLchar *);
GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint, const GLchar *);
GLAPI void APIENTRY glGetActiveVaryingNV (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *);
@ -8216,7 +8608,7 @@ typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, cons
typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name);
typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name);
typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
@ -8781,6 +9173,78 @@ GLAPI void APIENTRY glProvokingVertexEXT (GLenum);
typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode);
#endif
#ifndef GL_EXT_texture_snorm
#define GL_EXT_texture_snorm 1
#endif
#ifndef GL_AMD_draw_buffers_blend
#define GL_AMD_draw_buffers_blend 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint, GLenum, GLenum);
GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint, GLenum, GLenum, GLenum, GLenum);
GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint, GLenum);
GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint, GLenum, GLenum);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst);
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode);
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
#endif
#ifndef GL_APPLE_texture_range
#define GL_APPLE_texture_range 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glTextureRangeAPPLE (GLenum, GLsizei, const GLvoid *);
GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum, GLenum, GLvoid* *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const GLvoid *pointer);
typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid* *params);
#endif
#ifndef GL_APPLE_float_pixels
#define GL_APPLE_float_pixels 1
#endif
#ifndef GL_APPLE_vertex_program_evaluators
#define GL_APPLE_vertex_program_evaluators 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint, GLenum);
GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint, GLenum);
GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint, GLenum);
GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname);
typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
#endif
#ifndef GL_APPLE_aux_depth_stencil
#define GL_APPLE_aux_depth_stencil 1
#endif
#ifndef GL_APPLE_object_purgeable
#define GL_APPLE_object_purgeable 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum, GLuint, GLenum);
GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum, GLuint, GLenum);
GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum, GLuint, GLenum, GLint *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);
typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);
typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params);
#endif
#ifndef GL_APPLE_row_bytes
#define GL_APPLE_row_bytes 1
#endif
#ifdef __cplusplus
}