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mesa/st: always use normalized coords for samplers
Normalized samplers is the norm, and non-normalized samplers might cause
some drivers and hardware to have to bend over backwards a bit.
We're using TXF here anyway, so it doesn't really matter what we set
this state to. So let's always use normalized samplers instead of
always using non-normalized samplers. That makes things easier for
everyone.
Fixes: 41e093fc98
("st/pbo: add a fast pbo download code-path")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17708>
(cherry picked from commit 1a135bdd6ce39f155e92b881829d642664a5fcfd)
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parent
eaf643f247
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@ -1885,7 +1885,7 @@
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"description": "mesa/st: always use normalized coords for samplers",
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"nominated": true,
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"nomination_type": 1,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": "41e093fc98c269279a100c3dd25ed911a7eeec58"
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},
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@ -1782,6 +1782,7 @@ try_pbo_download(struct st_context *st,
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struct pipe_sampler_view templ;
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struct pipe_sampler_view *sampler_view;
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struct pipe_sampler_state sampler = {0};
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sampler.normalized_coords = true;
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const struct pipe_sampler_state *samplers[1] = {&sampler};
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unsigned level = texImage->TexObject->Attrib.MinLevel + texImage->Level;
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unsigned max_layer = util_max_layer(texture, level);
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