docs: more details about Viewperf 12 medical-01 test issues

This commit is contained in:
Brian Paul 2015-04-23 10:00:34 -06:00
parent e312a69958
commit 3597a0de94

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@ -329,6 +329,13 @@ array initializer statement, but it neglects to specify
<code>#version 120</code> at the top of the shader code.
So, the shader does not compile and all that's rendered is plain white polygons.
</p>
<p>
Also, the test tries to create a very large 3D texture that may exceed
the device driver's limit.
When this happens, the glTexImage3D call fails and all that's rendered is
a white box.
</p>
<h3>showcase-01</h3>