zink: always add VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT for 3D images

there's no way to know what an image will be used for, so this bit needs
to always be added

fixes KHR-GL46.packed_pixels.varied_rectangle.compressed_rgb

cc: mesa-stable

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13798>
This commit is contained in:
Mike Blumenkrantz 2021-10-29 11:22:44 -04:00 committed by Marge Bot
parent 93a55537f2
commit 43c457a6ec

View File

@ -352,8 +352,7 @@ create_ici(struct zink_screen *screen, VkImageCreateInfo *ici, const struct pipe
case PIPE_TEXTURE_3D:
ici->imageType = VK_IMAGE_TYPE_3D;
if (bind & PIPE_BIND_RENDER_TARGET)
ici->flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
ici->flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
break;
case PIPE_BUFFER: