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docs: Put swr back on the GL_ARB_texture_buffer_object_rgb32 list.
Looks like this was lost when resolving merge conflicts in
commit d1fbd4cdb1
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@ -128,7 +128,7 @@ GL 4.0, GLSL 4.00 --- all DONE: i965/gen8+, nvc0, r600, radeonsi
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GL_ARB_sample_shading DONE (i965/gen6+, nv50)
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GL_ARB_shader_subroutine DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
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GL_ARB_tessellation_shader DONE (i965/gen7+)
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GL_ARB_texture_buffer_object_rgb32 DONE (i965/gen6+, llvmpipe, softpipe)
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GL_ARB_texture_buffer_object_rgb32 DONE (i965/gen6+, llvmpipe, softpipe, swr)
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GL_ARB_texture_cube_map_array DONE (i965/gen6+, nv50, llvmpipe, softpipe)
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GL_ARB_texture_gather DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
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GL_ARB_texture_query_lod DONE (i965, nv50, softpipe)
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