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miniglx doc updates
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<html>
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<html><head><title>Mesa fbdev/DRI Environment</title>
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<TITLE>Mesa fbdev/DRI Environment</TITLE>
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<link rel="stylesheet" type="text/css" href="mesa.css"></head>
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<BODY>
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<body>
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<center><H1>Mesa fbdev/DRI Drivers</H1></center>
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<center><h1>Mesa fbdev/DRI Drivers</h1></center>
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<br>
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<H1>1. Introduction</H1>
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<h1>1. Introduction</h1>
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<p>
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The fbdev/DRI environment supports hardware-accelerated 3D rendering without
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@ -22,60 +22,131 @@ Contributors to this project include Jon Smirl, Keith Whitwell and Dave Airlie.
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<p>
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Applications in the fbdev/DRI environment use
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the <a href="MiniGXL.html"> MiniGLX</a> interface to choose pixel
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the <a href="http://www.nabble.com/file/p15480666/MiniGXL.html"> MiniGLX</a> interface to choose pixel
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formats, create rendering contexts, etc. It's a subset of the GLX and
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Xlib interfaces allowing some degree of application portability between
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the X and X-less environments.
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</p>
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<p>
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Some of the files needed for building this configuration are not included
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in the normal Mesa releases so you'll need to get the latest sources
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sources from the <a href="repository.html">git repository</a>.
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Note that this environment is not well-supported and these instructions
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may not be completely up to date.
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</p>
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<br>
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<p>
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This fbdev/DRI environment isn't well supported.
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Code and documentation updates/patches are welcomed.
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</p>
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<h1>2. Compilation</h1>
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<p>
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You'll need the DRM and pciaccess libraries. Check with:
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<h2>2.1 glxproto</h2>
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Get <a href="http://cvsweb.xfree86.org/cvsweb/*checkout*/xc/include/GL/glxproto.h?rev=1.9">glxproto.h</a>. Copy it to the /mesa/include/GL/ directory.
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</p>
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<pre>
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pkg-config --modversion libdrm
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pkg-config --modversion pciaccess
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<h2>2.2 libpciaccess</h2>
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<p>
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Check if you have libpciaccess installed:
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</p>
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<pre>pkg-config --modversion pciaccess
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</pre>
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<p>
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If not you can download the latest code from:
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</p>
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<pre> git clone git://anongit.freedesktop.org/git/xorg/lib/libpciaccess
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</pre>
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<p>
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Run autogen.sh to generate a configure file. autogen.sh uses autoconf
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utility. This utility may not be installed with your linux distro,
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check if it is available. if not you can use your package manager or
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type:
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</p>
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<pre>sudo apt-get install autoconf
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</pre>
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The next step is to install the libpciaccess library.
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<pre>make
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make install
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</pre>
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<p> Now your libpciaccess.a file is saved into /usr/local/lib
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directory. If you have a libpciaccess.a in /usr/lib you may simply copy
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and overwrite these files. Don't forget to copy libpciaccess.pc file to
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/usr/lib/pkgconfig, which is also located in /usr/local/lib/pkgconfig/.
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Or you may use the following system variables:
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</p>
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<pre>export LD_LIBRARY_PATH=/usr/local/lib
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export PKG_CONFIG_PATH=/usr/local/lib/pkgconfig
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</pre>
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<p>
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You can get them from the git repository with:
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<h2>2.3 drm</h2>
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<p>The next step is to compile the drm. DRM consists of two seperate parts,
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the DRM client library(lindrm.so) and kernel device module(such as
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radeon.ko). We need to make a small change in kernel device module. So
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you need to download the kernel source. You may choose the nearest
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mirror from www.kernel.org, or you are using Fedora Core 5, for
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example, you may need to install RPMs such as:
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kernel-smp-devel-2.16.15-1.2054_FC5.i686.rpm
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kernel-devel-2.6.15-1.2054_FC5.i686.rpm
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etc. You can find a detailed information <a href="http://www.howtoforge.com/kernel_compilation_fedora">here.</a>
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</p>
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<p>You will find drm_drv.c at /usr/src/LINUX-VERSION/drivers/char/drm/. Edit this code and comment out the following part:
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</p>
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<pre>
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git clone git://anongit.freedesktop.org/git/mesa/drm
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git clone git://anongit.freedesktop.org/git/xorg/lib/libpciaccess
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/* ||
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((ioctl->flags & DRM_MASTER) && !priv->master)*/
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</pre>
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<p>
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See the README files in those projects for build/install instructions.
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</p>
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<p>
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Now you are ready to compile your kernel. If your kernel version is
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identical to the version you have compiled, you can simply over write
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your new "ko" files over older ones. If you have compiled a different
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kernel, you must configure your grub or lilo to be able to boot your
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new kernel. <p>
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You'll need fbdev header files. Check with:
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</p>
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<pre>
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ls -l /usr/include/linux/fb.h
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ls -l /usr/include/linux/fb.
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</pre>
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<p>This file may be missing if you have not installed linux header files.
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<p>
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You'll need to get Mesa from git (see above).
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Compile Mesa with the 'linux-solo' configuration:
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<h2>2.4 Mesa</h2>
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</p><p>Get latest development Mesa sources from git repository
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(currently 7.1-prerelease)
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</p>
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<pre>
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make linux-solo
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git clone git://anongit.freedesktop.org/git/mesa/mesa
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</pre>
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<p>You will need the makedepend utility which is a part of mesa project
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to build your linux-solo. You probably wont have this utility. You can
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download its source from following git repulsitory:
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</p>
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<pre>
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git clone git://anongit.freedesktop.org/git/xorg/util/makedepend
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</pre>
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<p>Get the latest stable mesa version from SourceForge (currently 7.0.3)
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<a href="http://sourceforge.net/project/showfiles.php?group_id=3">http://sourceforge.net/project/showfiles.php?group_id=3</a>
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</p>
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<p>Copy the miniglx folder from 7.1-prerelease to 7.0.3.
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You may also extract GLUT to 7.0.3 version at this step.
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</p>
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<p>Edit linux-solo.conf at /conf directory, just only compile the
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graphics driver you need, delete the unwanted drivers names from the
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list(some drivers are causing problems...)
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</p>
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<pre>
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while(build==0)
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{
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make linux-solo
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There will be some missing header files, copy them from 7.1-prerelease
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}
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</pre>
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<p>
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@ -83,22 +154,40 @@ When complete you should have the following:
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</p>
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<ul>
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<li>lib/libGL.so - the GL library which applications link with
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<li>lib/*_dri_so - DRI drivers
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<li>lib/miniglx.conf - sample MiniGLX config file
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<li>progs/miniglx/* - several MiniGLX sample programs
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</ul>
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</li><li>lib/*_dri_so - DRI drivers
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</li><li>lib/miniglx.conf - sample MiniGLX config file
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</li><li>progs/miniglx/* - several MiniGLX sample programs
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</li></ul>
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To install these files into appropriate locations in system:
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<pre>
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make install
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</pre>
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Now your openGL libraries are copied to /usr/local/lib and
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miniglx.conf is copied to /etc. You may copy them to /usr/lib and
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overwrite your old GL libraries. Or you may export following variable:
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<pre>
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export LIBGL_DRIVERS_PATH=/usr/local/lib
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</pre>
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<br>
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<h1>3. Using fbdev/DRI</h1>
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<p>
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If an X server currently running, exit/stop it so you're working from
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the console.
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the console. Following command shuts down the x window and also the multi user support.
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</p>
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<pre>
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init 1
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</pre>
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<h2>3.1 Load Kernel Modules</h2>
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<p>Also you may define the runlevel as 1 in "/etc/inittab". Your system
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will always start in single user mode and without x-window with this
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option set.
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</p><h2>3.1 Load Kernel Modules</h2>
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<p>
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You'll need to load the kernel modules specific to your graphics hardware.
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@ -112,8 +201,7 @@ As root, the kernel modules can be loaded as follows:
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<p>
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If you have Intel i915/i945 hardware:
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</p>
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<pre>
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modprobe agpgart # the AGP GART module
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<pre> modprobe agpgart # the AGP GART module
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modprobe intelfb # the Intel fbdev driver
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modprobe i915 # the i915/945 DRI kernel module
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</pre>
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@ -121,8 +209,7 @@ If you have Intel i915/i945 hardware:
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<p>
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If you have ATI Radeon/R200 hardware:
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</p>
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<pre>
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modprobe agpgart # the AGP GART module
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<pre> modprobe agpgart # the AGP GART module
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modprobe radeonfb # the Radeon fbdev driver
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modprobe radeon # the Radeon DRI kernel module
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</pre>
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@ -130,8 +217,7 @@ If you have ATI Radeon/R200 hardware:
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<p>
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If you have ATI Rage 128 hardware:
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</p>
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<pre>
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modprobe agpgart # the AGP GART module
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<pre> modprobe agpgart # the AGP GART module
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modprobe aty128fb # the Rage 128 fbdev driver
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modprobe r128 # the Rage 128 DRI kernel module
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</pre>
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@ -139,8 +225,7 @@ If you have ATI Rage 128 hardware:
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<p>
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If you have Matrox G200/G400 hardware:
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</p>
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<pre>
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modprobe agpgart # the AGP GART module
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<pre> modprobe agpgart # the AGP GART module
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modprobe mgafb # the Matrox fbdev driver
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modprobe mga # the Matrox DRI kernel module
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</pre>
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@ -148,8 +233,7 @@ If you have Matrox G200/G400 hardware:
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<p>
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To verify that the agpgart, fbdev and drm modules are loaded:
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</p>
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<pre>
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ls -l /dev/agpgart /dev/fb* /dev/dri
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<pre> ls -l /dev/agpgart /dev/fb* /dev/dri
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</pre>
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<p>
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Alternately, use lsmod to inspect the currently installed modules.
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@ -160,16 +244,15 @@ If you have problems, look at the output of dmesg.
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<h2>3.2 Configuration File</h2>
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<p>
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Copy the sample miniglx.conf to /etc/miniglx.conf and review/edit its contents.
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review/edit /etc/miniglx.conf.
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Alternately, the MINIGLX_CONF environment variable can be used to
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indicate the location of miniglx.conf
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</p>
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To determine the pciBusID value, run lspci and examine the output.
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For example:
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</p>
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<pre>
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/sbin/lspci:
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<p></p>
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<pre> /sbin/lspci:
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00:02.0 VGA compatible controller: Intel Corporation 82915G/GV/910GL Express Chipset Family Graphics Controller (rev 04)
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</pre>
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<p>
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@ -192,15 +275,13 @@ for example.
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Change to the <code>Mesa/progs/miniglx/</code> directory and
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start the sample_server program in the background:
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</p>
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<pre>
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./sample_server &
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<pre> ./sample_server &
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</pre>
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<p>
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Then try running the <code>miniglxtest</code> program:
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</p>
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<pre>
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./miniglxtest
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<pre> ./miniglxtest
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</pre>
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<p>
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You should see a rotating quadrilateral which changes color as it rotates.
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@ -211,7 +292,7 @@ It will exit automatically after a bit.
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If you run other tests in the miniglx/ directory, you may want to run
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them from a remote shell so that you can stop them with ctrl-C.
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</p>
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<br>
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<h1>4.0 Troubleshooting</h1>
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@ -220,8 +301,7 @@ them from a remote shell so that you can stop them with ctrl-C.
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<li>
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If you try to run miniglxtest and get the following:
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<br>
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<pre>
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[miniglx] failed to probe chipset
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<pre> [miniglx] failed to probe chipset
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connect: Connection refused
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server connection lost
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</pre>
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@ -235,7 +315,7 @@ It means that the sample_server process is not running.
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<h1>5.0 Programming Information</h1>
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<p>
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OpenGL/Mesa is interfaced to fbdev via the <a href="MiniGLX.html">MiniGLX</a>
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OpenGL/Mesa is interfaced to fbdev via the <a href="http://www.nabble.com/file/p15480666/MiniGLX.html">MiniGLX</a>
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interface.
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MiniGLX is a subset of Xlib and GLX API functions which provides just
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enough functionality to setup OpenGL rendering and respond to simple
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@ -256,5 +336,6 @@ See the <code>GL/miniglx.h</code> header file for details.
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</p>
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</body>
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</html>
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