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st/nine: Change a few advertised caps
Most hw on the native platform advertise these caps this way. D3DCAPS_READ_SCANLINE: We don't really have hardware support for that, but many games don't even check the flag, and expect GetRasterStatus to work, which is why we emulated it with a timer (like wine). So we may as well advertise the cap. D3DCURSORCAPS_LOWRES: I don't know what is the status of this on X11, but I don't know of any dx9 game running at height < 400 either. D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE: The cap should correspond to what the current generation of hw is doing. Signed-off-by: Axel Davy <davyaxel0@gmail.com> Reviewed-by: Patrick Rudolph <siro@das-labor.org>
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@ -26,6 +26,9 @@
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#include "d3d9types.h"
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/* Caps flags */
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#define D3DCAPS_OVERLAY 0x00000800
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#define D3DCAPS_READ_SCANLINE 0x00020000
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#define D3DCAPS2_FULLSCREENGAMMA 0x00020000
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#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000
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#define D3DCAPS2_RESERVED 0x02000000
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@ -545,7 +545,7 @@ NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
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pCaps->AdapterOrdinal = 0;
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pCaps->Caps = 0;
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pCaps->Caps = D3DCAPS_READ_SCANLINE;
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pCaps->Caps2 = /* D3DCAPS2_CANMANAGERESOURCE | */
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/* D3DCAPS2_CANSHARERESOURCE | */
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@ -568,7 +568,7 @@ NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
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D3DPRESENT_INTERVAL_THREE |
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D3DPRESENT_INTERVAL_FOUR |
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D3DPRESENT_INTERVAL_IMMEDIATE;
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pCaps->CursorCaps = D3DCURSORCAPS_COLOR | D3DCURSORCAPS_LOWRES;
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pCaps->CursorCaps = D3DCURSORCAPS_COLOR /* | D3DCURSORCAPS_LOWRES*/;
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pCaps->DevCaps = D3DDEVCAPS_CANBLTSYSTONONLOCAL |
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D3DDEVCAPS_CANRENDERAFTERFLIP |
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@ -678,7 +678,7 @@ NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
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D3DPTEXTURECAPS_ALPHAPALETTE |
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D3DPTEXTURECAPS_PERSPECTIVE |
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D3DPTEXTURECAPS_PROJECTED |
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/*D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |*/
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D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
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D3DPTEXTURECAPS_CUBEMAP |
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D3DPTEXTURECAPS_VOLUMEMAP |
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D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_POW2) |
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