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https://gitee.com/openharmony/third_party_mesa3d
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mesa: Use bool instead of GLboolean
v2: Squash in whitespace fixes. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Dylan Baker <baker.dylan.c@gmail.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
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8b103cf636
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@ -32,7 +32,7 @@
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/**
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* Scans 'string' to see if it ends with 'ending'.
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*/
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static GLboolean
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static bool
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check_for_ending(const char *string, const char *ending)
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{
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int len1, len2;
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@ -41,13 +41,13 @@ check_for_ending(const char *string, const char *ending)
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len2 = strlen(ending);
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if (len2 > len1) {
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return GL_FALSE;
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return false;
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}
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if (strcmp(string + (len1 - len2), ending) == 0) {
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return GL_TRUE;
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return true;
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} else {
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return GL_FALSE;
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return false;
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}
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}
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@ -58,15 +58,14 @@ check_for_ending(const char *string, const char *ending)
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* fwd_context is only valid if version > 0
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*/
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static void
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get_gl_override(int *version, GLboolean *fwd_context,
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GLboolean *compat_context)
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get_gl_override(int *version, bool *fwd_context, bool *compat_context)
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{
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const char *env_var = "MESA_GL_VERSION_OVERRIDE";
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const char *version_str;
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int major, minor, n;
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static int override_version = -1;
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static GLboolean fc_suffix = GL_FALSE;
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static GLboolean compat_suffix = GL_FALSE;
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static bool fc_suffix = false;
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static bool compat_suffix = false;
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if (override_version < 0) {
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override_version = 0;
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@ -134,7 +133,7 @@ _mesa_override_gl_version_contextless(struct gl_constants *consts,
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gl_api *apiOut, GLuint *versionOut)
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{
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int version;
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GLboolean fwd_context, compat_context;
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bool fwd_context, compat_context;
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get_gl_override(&version, &fwd_context, &compat_context);
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@ -148,9 +147,9 @@ _mesa_override_gl_version_contextless(struct gl_constants *consts,
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} else {
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*apiOut = API_OPENGL_COMPAT;
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}
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return GL_TRUE;
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return true;
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}
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return GL_FALSE;
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return false;
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}
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void
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@ -171,7 +170,7 @@ int
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_mesa_get_gl_version_override(void)
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{
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int version;
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GLboolean fwd_context, compat_context;
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bool fwd_context, compat_context;
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get_gl_override(&version, &fwd_context, &compat_context);
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@ -211,121 +210,121 @@ compute_version(const struct gl_extensions *extensions,
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{
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GLuint major, minor, version;
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const GLboolean ver_1_3 = (extensions->ARB_texture_border_clamp &&
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extensions->ARB_texture_cube_map &&
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extensions->ARB_texture_env_combine &&
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extensions->ARB_texture_env_dot3);
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const GLboolean ver_1_4 = (ver_1_3 &&
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extensions->ARB_depth_texture &&
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extensions->ARB_shadow &&
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extensions->ARB_texture_env_crossbar &&
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extensions->EXT_blend_color &&
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extensions->EXT_blend_func_separate &&
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extensions->EXT_blend_minmax &&
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extensions->EXT_point_parameters);
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const GLboolean ver_1_5 = (ver_1_4 &&
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extensions->ARB_occlusion_query);
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const GLboolean ver_2_0 = (ver_1_5 &&
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extensions->ARB_point_sprite &&
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extensions->ARB_vertex_shader &&
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extensions->ARB_fragment_shader &&
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extensions->ARB_texture_non_power_of_two &&
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extensions->EXT_blend_equation_separate &&
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const bool ver_1_3 = (extensions->ARB_texture_border_clamp &&
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extensions->ARB_texture_cube_map &&
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extensions->ARB_texture_env_combine &&
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extensions->ARB_texture_env_dot3);
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const bool ver_1_4 = (ver_1_3 &&
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extensions->ARB_depth_texture &&
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extensions->ARB_shadow &&
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extensions->ARB_texture_env_crossbar &&
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extensions->EXT_blend_color &&
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extensions->EXT_blend_func_separate &&
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extensions->EXT_blend_minmax &&
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extensions->EXT_point_parameters);
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const bool ver_1_5 = (ver_1_4 &&
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extensions->ARB_occlusion_query);
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const bool ver_2_0 = (ver_1_5 &&
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extensions->ARB_point_sprite &&
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extensions->ARB_vertex_shader &&
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extensions->ARB_fragment_shader &&
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extensions->ARB_texture_non_power_of_two &&
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extensions->EXT_blend_equation_separate &&
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/* Technically, 2.0 requires the functionality
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* of the EXT version. Enable 2.0 if either
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* extension is available, and assume that a
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* driver that only exposes the ATI extension
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* will fallback to software when necessary.
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*/
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(extensions->EXT_stencil_two_side
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|| extensions->ATI_separate_stencil));
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const GLboolean ver_2_1 = (ver_2_0 &&
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extensions->EXT_pixel_buffer_object &&
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extensions->EXT_texture_sRGB);
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const GLboolean ver_3_0 = (ver_2_1 &&
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consts->GLSLVersion >= 130 &&
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(consts->MaxSamples >= 4 || consts->FakeSWMSAA) &&
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(api == API_OPENGL_CORE ||
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extensions->ARB_color_buffer_float) &&
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extensions->ARB_depth_buffer_float &&
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extensions->ARB_half_float_vertex &&
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extensions->ARB_map_buffer_range &&
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extensions->ARB_shader_texture_lod &&
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extensions->ARB_texture_float &&
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extensions->ARB_texture_rg &&
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extensions->ARB_texture_compression_rgtc &&
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extensions->EXT_draw_buffers2 &&
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extensions->ARB_framebuffer_object &&
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extensions->EXT_framebuffer_sRGB &&
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extensions->EXT_packed_float &&
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extensions->EXT_texture_array &&
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extensions->EXT_texture_shared_exponent &&
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extensions->EXT_transform_feedback &&
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extensions->NV_conditional_render);
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const GLboolean ver_3_1 = (ver_3_0 &&
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consts->GLSLVersion >= 140 &&
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extensions->ARB_draw_instanced &&
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extensions->ARB_texture_buffer_object &&
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extensions->ARB_uniform_buffer_object &&
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extensions->EXT_texture_snorm &&
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extensions->NV_primitive_restart &&
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extensions->NV_texture_rectangle &&
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consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits >= 16);
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const GLboolean ver_3_2 = (ver_3_1 &&
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consts->GLSLVersion >= 150 &&
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extensions->ARB_depth_clamp &&
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extensions->ARB_draw_elements_base_vertex &&
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extensions->ARB_fragment_coord_conventions &&
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extensions->EXT_provoking_vertex &&
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extensions->ARB_seamless_cube_map &&
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extensions->ARB_sync &&
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extensions->ARB_texture_multisample &&
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extensions->EXT_vertex_array_bgra);
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const GLboolean ver_3_3 = (ver_3_2 &&
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consts->GLSLVersion >= 330 &&
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extensions->ARB_blend_func_extended &&
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extensions->ARB_explicit_attrib_location &&
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extensions->ARB_instanced_arrays &&
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extensions->ARB_occlusion_query2 &&
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extensions->ARB_shader_bit_encoding &&
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extensions->ARB_texture_rgb10_a2ui &&
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extensions->ARB_timer_query &&
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extensions->ARB_vertex_type_2_10_10_10_rev &&
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extensions->EXT_texture_swizzle);
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/* ARB_sampler_objects is always enabled in mesa */
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/* Technically, 2.0 requires the functionality of the
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* EXT version. Enable 2.0 if either extension is
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* available, and assume that a driver that only
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* exposes the ATI extension will fallback to
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* software when necessary.
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*/
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(extensions->EXT_stencil_two_side
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|| extensions->ATI_separate_stencil));
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const bool ver_2_1 = (ver_2_0 &&
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extensions->EXT_pixel_buffer_object &&
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extensions->EXT_texture_sRGB);
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const bool ver_3_0 = (ver_2_1 &&
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consts->GLSLVersion >= 130 &&
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(consts->MaxSamples >= 4 || consts->FakeSWMSAA) &&
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(api == API_OPENGL_CORE ||
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extensions->ARB_color_buffer_float) &&
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extensions->ARB_depth_buffer_float &&
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extensions->ARB_half_float_vertex &&
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extensions->ARB_map_buffer_range &&
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extensions->ARB_shader_texture_lod &&
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extensions->ARB_texture_float &&
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extensions->ARB_texture_rg &&
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extensions->ARB_texture_compression_rgtc &&
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extensions->EXT_draw_buffers2 &&
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extensions->ARB_framebuffer_object &&
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extensions->EXT_framebuffer_sRGB &&
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extensions->EXT_packed_float &&
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extensions->EXT_texture_array &&
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extensions->EXT_texture_shared_exponent &&
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extensions->EXT_transform_feedback &&
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extensions->NV_conditional_render);
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const bool ver_3_1 = (ver_3_0 &&
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consts->GLSLVersion >= 140 &&
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extensions->ARB_draw_instanced &&
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extensions->ARB_texture_buffer_object &&
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extensions->ARB_uniform_buffer_object &&
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extensions->EXT_texture_snorm &&
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extensions->NV_primitive_restart &&
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extensions->NV_texture_rectangle &&
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consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits >= 16);
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const bool ver_3_2 = (ver_3_1 &&
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consts->GLSLVersion >= 150 &&
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extensions->ARB_depth_clamp &&
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extensions->ARB_draw_elements_base_vertex &&
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extensions->ARB_fragment_coord_conventions &&
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extensions->EXT_provoking_vertex &&
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extensions->ARB_seamless_cube_map &&
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extensions->ARB_sync &&
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extensions->ARB_texture_multisample &&
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extensions->EXT_vertex_array_bgra);
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const bool ver_3_3 = (ver_3_2 &&
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consts->GLSLVersion >= 330 &&
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extensions->ARB_blend_func_extended &&
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extensions->ARB_explicit_attrib_location &&
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extensions->ARB_instanced_arrays &&
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extensions->ARB_occlusion_query2 &&
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extensions->ARB_shader_bit_encoding &&
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extensions->ARB_texture_rgb10_a2ui &&
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extensions->ARB_timer_query &&
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extensions->ARB_vertex_type_2_10_10_10_rev &&
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extensions->EXT_texture_swizzle);
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/* ARB_sampler_objects is always enabled in mesa */
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const GLboolean ver_4_0 = (ver_3_3 &&
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consts->GLSLVersion >= 400 &&
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extensions->ARB_draw_buffers_blend &&
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extensions->ARB_draw_indirect &&
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extensions->ARB_gpu_shader5 &&
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extensions->ARB_gpu_shader_fp64 &&
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extensions->ARB_sample_shading &&
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0/*extensions->ARB_shader_subroutine*/ &&
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extensions->ARB_tessellation_shader &&
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extensions->ARB_texture_buffer_object_rgb32 &&
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extensions->ARB_texture_cube_map_array &&
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extensions->ARB_texture_query_lod &&
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extensions->ARB_transform_feedback2 &&
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extensions->ARB_transform_feedback3);
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const GLboolean ver_4_1 = (ver_4_0 &&
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consts->GLSLVersion >= 410 &&
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extensions->ARB_ES2_compatibility &&
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extensions->ARB_shader_precision &&
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0/*extensions->ARB_vertex_attrib_64bit*/ &&
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extensions->ARB_viewport_array);
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const GLboolean ver_4_2 = (ver_4_1 &&
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consts->GLSLVersion >= 420 &&
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extensions->ARB_base_instance &&
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extensions->ARB_conservative_depth &&
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extensions->ARB_internalformat_query &&
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extensions->ARB_shader_atomic_counters &&
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extensions->ARB_shader_image_load_store &&
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extensions->ARB_shading_language_420pack &&
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extensions->ARB_shading_language_packing &&
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extensions->ARB_texture_compression_bptc &&
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extensions->ARB_transform_feedback_instanced);
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const bool ver_4_0 = (ver_3_3 &&
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consts->GLSLVersion >= 400 &&
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extensions->ARB_draw_buffers_blend &&
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extensions->ARB_draw_indirect &&
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extensions->ARB_gpu_shader5 &&
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extensions->ARB_gpu_shader_fp64 &&
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extensions->ARB_sample_shading &&
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0/*extensions->ARB_shader_subroutine*/ &&
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extensions->ARB_tessellation_shader &&
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extensions->ARB_texture_buffer_object_rgb32 &&
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extensions->ARB_texture_cube_map_array &&
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extensions->ARB_texture_query_lod &&
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extensions->ARB_transform_feedback2 &&
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extensions->ARB_transform_feedback3);
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const bool ver_4_1 = (ver_4_0 &&
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consts->GLSLVersion >= 410 &&
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extensions->ARB_ES2_compatibility &&
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extensions->ARB_shader_precision &&
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0/*extensions->ARB_vertex_attrib_64bit*/ &&
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extensions->ARB_viewport_array);
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const bool ver_4_2 = (ver_4_1 &&
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consts->GLSLVersion >= 420 &&
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extensions->ARB_base_instance &&
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extensions->ARB_conservative_depth &&
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extensions->ARB_internalformat_query &&
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extensions->ARB_shader_atomic_counters &&
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extensions->ARB_shader_image_load_store &&
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extensions->ARB_shading_language_420pack &&
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extensions->ARB_shading_language_packing &&
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extensions->ARB_texture_compression_bptc &&
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extensions->ARB_transform_feedback_instanced);
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if (ver_4_2) {
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major = 4;
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@ -392,11 +391,11 @@ static GLuint
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compute_version_es1(const struct gl_extensions *extensions)
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{
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/* OpenGL ES 1.0 is derived from OpenGL 1.3 */
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const GLboolean ver_1_0 = (extensions->ARB_texture_env_combine &&
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extensions->ARB_texture_env_dot3);
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const bool ver_1_0 = (extensions->ARB_texture_env_combine &&
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extensions->ARB_texture_env_dot3);
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/* OpenGL ES 1.1 is derived from OpenGL 1.5 */
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const GLboolean ver_1_1 = (ver_1_0 &&
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extensions->EXT_point_parameters);
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const bool ver_1_1 = (ver_1_0 &&
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extensions->EXT_point_parameters);
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if (ver_1_1) {
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return 11;
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@ -411,34 +410,34 @@ static GLuint
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compute_version_es2(const struct gl_extensions *extensions)
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{
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/* OpenGL ES 2.0 is derived from OpenGL 2.0 */
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const GLboolean ver_2_0 = (extensions->ARB_texture_cube_map &&
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extensions->EXT_blend_color &&
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extensions->EXT_blend_func_separate &&
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extensions->EXT_blend_minmax &&
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extensions->ARB_vertex_shader &&
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extensions->ARB_fragment_shader &&
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extensions->ARB_texture_non_power_of_two &&
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extensions->EXT_blend_equation_separate);
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const bool ver_2_0 = (extensions->ARB_texture_cube_map &&
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extensions->EXT_blend_color &&
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extensions->EXT_blend_func_separate &&
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extensions->EXT_blend_minmax &&
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extensions->ARB_vertex_shader &&
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extensions->ARB_fragment_shader &&
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extensions->ARB_texture_non_power_of_two &&
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extensions->EXT_blend_equation_separate);
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/* FINISHME: This list isn't quite right. */
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const GLboolean ver_3_0 = (extensions->ARB_half_float_vertex &&
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extensions->ARB_internalformat_query &&
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extensions->ARB_map_buffer_range &&
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extensions->ARB_shader_texture_lod &&
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extensions->ARB_texture_float &&
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extensions->ARB_texture_rg &&
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extensions->ARB_depth_buffer_float &&
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extensions->EXT_draw_buffers2 &&
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/* extensions->ARB_framebuffer_object && */
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extensions->EXT_framebuffer_sRGB &&
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extensions->EXT_packed_float &&
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extensions->EXT_texture_array &&
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extensions->EXT_texture_shared_exponent &&
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extensions->EXT_transform_feedback &&
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extensions->ARB_draw_instanced &&
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extensions->ARB_uniform_buffer_object &&
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extensions->EXT_texture_snorm &&
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extensions->NV_primitive_restart &&
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extensions->OES_depth_texture_cube_map);
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const bool ver_3_0 = (extensions->ARB_half_float_vertex &&
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extensions->ARB_internalformat_query &&
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extensions->ARB_map_buffer_range &&
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extensions->ARB_shader_texture_lod &&
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extensions->ARB_texture_float &&
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extensions->ARB_texture_rg &&
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extensions->ARB_depth_buffer_float &&
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extensions->EXT_draw_buffers2 &&
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/* extensions->ARB_framebuffer_object && */
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extensions->EXT_framebuffer_sRGB &&
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extensions->EXT_packed_float &&
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extensions->EXT_texture_array &&
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extensions->EXT_texture_shared_exponent &&
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extensions->EXT_transform_feedback &&
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extensions->ARB_draw_instanced &&
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extensions->ARB_uniform_buffer_object &&
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extensions->EXT_texture_snorm &&
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extensions->NV_primitive_restart &&
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extensions->OES_depth_texture_cube_map);
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if (ver_3_0) {
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return 30;
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} else if (ver_2_0) {
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