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https://gitee.com/openharmony/third_party_mesa3d
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vbo: whitespace/formatting fixes in vbo.h
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
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b9280031a8
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6b0109cf39
@ -42,7 +42,8 @@ struct gl_vertex_array;
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struct gl_context;
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struct gl_transform_feedback_object;
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struct _mesa_prim {
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struct _mesa_prim
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{
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GLuint mode:8; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */
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GLuint indexed:1;
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GLuint begin:1;
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@ -66,7 +67,8 @@ struct _mesa_prim {
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* confusing as the indices are not neccessarily yet in a non-null
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* buffer object.
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*/
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struct _mesa_index_buffer {
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struct _mesa_index_buffer
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{
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GLuint count;
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unsigned index_size;
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struct gl_buffer_object *obj;
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@ -75,9 +77,11 @@ struct _mesa_index_buffer {
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GLboolean _vbo_CreateContext( struct gl_context *ctx );
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void _vbo_DestroyContext( struct gl_context *ctx );
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GLboolean
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_vbo_CreateContext(struct gl_context *ctx);
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void
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_vbo_DestroyContext(struct gl_context *ctx);
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void
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vbo_exec_invalidate_state(struct gl_context *ctx);
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@ -93,25 +97,38 @@ void
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vbo_initialize_save_dispatch(const struct gl_context *ctx,
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struct _glapi_table *exec);
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void vbo_exec_FlushVertices(struct gl_context *ctx, GLuint flags);
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void vbo_save_SaveFlushVertices(struct gl_context *ctx);
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void vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode);
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void vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode);
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void vbo_save_EndList(struct gl_context *ctx);
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void vbo_save_BeginCallList(struct gl_context *ctx, struct gl_display_list *list);
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void vbo_save_EndCallList(struct gl_context *ctx);
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void
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vbo_exec_FlushVertices(struct gl_context *ctx, GLuint flags);
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void
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vbo_save_SaveFlushVertices(struct gl_context *ctx);
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void
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vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode);
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void
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vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode);
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void
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vbo_save_EndList(struct gl_context *ctx);
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void
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vbo_save_BeginCallList(struct gl_context *ctx, struct gl_display_list *list);
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void
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vbo_save_EndCallList(struct gl_context *ctx);
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typedef void (*vbo_draw_func)( struct gl_context *ctx,
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const struct _mesa_prim *prims,
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GLuint nr_prims,
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const struct _mesa_index_buffer *ib,
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GLboolean index_bounds_valid,
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GLuint min_index,
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GLuint max_index,
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struct gl_transform_feedback_object *tfb_vertcount,
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unsigned stream,
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struct gl_buffer_object *indirect);
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typedef void (*vbo_draw_func)(struct gl_context *ctx,
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const struct _mesa_prim *prims,
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GLuint nr_prims,
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const struct _mesa_index_buffer *ib,
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GLboolean index_bounds_valid,
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GLuint min_index,
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GLuint max_index,
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struct gl_transform_feedback_object *tfb_vertcount,
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unsigned stream,
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struct gl_buffer_object *indirect);
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typedef void (*vbo_indirect_draw_func)(
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@ -135,32 +152,35 @@ typedef void (*vbo_indirect_draw_func)(
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* - Maximum number of vertices referenced by index buffer.
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* - Maximum hardware vertex buffer size.
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*/
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struct split_limits {
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struct split_limits
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{
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GLuint max_verts;
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GLuint max_indices;
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GLuint max_vb_size; /* bytes */
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};
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void vbo_split_prims( struct gl_context *ctx,
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const struct gl_vertex_array *arrays[],
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const struct _mesa_prim *prim,
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GLuint nr_prims,
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const struct _mesa_index_buffer *ib,
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GLuint min_index,
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GLuint max_index,
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vbo_draw_func draw,
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const struct split_limits *limits );
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void
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vbo_split_prims(struct gl_context *ctx,
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const struct gl_vertex_array *arrays[],
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const struct _mesa_prim *prim,
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GLuint nr_prims,
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const struct _mesa_index_buffer *ib,
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GLuint min_index,
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GLuint max_index,
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vbo_draw_func draw,
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const struct split_limits *limits);
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void vbo_rebase_prims( struct gl_context *ctx,
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const struct gl_vertex_array *arrays[],
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const struct _mesa_prim *prim,
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GLuint nr_prims,
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const struct _mesa_index_buffer *ib,
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GLuint min_index,
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GLuint max_index,
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vbo_draw_func draw );
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void
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vbo_rebase_prims(struct gl_context *ctx,
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const struct gl_vertex_array *arrays[],
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const struct _mesa_prim *prim,
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GLuint nr_prims,
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const struct _mesa_index_buffer *ib,
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GLuint min_index,
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GLuint max_index,
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vbo_draw_func draw);
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void
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@ -171,14 +191,18 @@ vbo_get_minmax_indices(struct gl_context *ctx, const struct _mesa_prim *prim,
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const struct _mesa_index_buffer *ib,
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GLuint *min_index, GLuint *max_index, GLuint nr_prims);
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void vbo_use_buffer_objects(struct gl_context *ctx);
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void
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vbo_use_buffer_objects(struct gl_context *ctx);
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void vbo_always_unmap_buffers(struct gl_context *ctx);
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void
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vbo_always_unmap_buffers(struct gl_context *ctx);
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void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
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void
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vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
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void vbo_set_indirect_draw_func(struct gl_context *ctx,
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vbo_indirect_draw_func func);
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void
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vbo_set_indirect_draw_func(struct gl_context *ctx,
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vbo_indirect_draw_func func);
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void
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vbo_sw_primitive_restart(struct gl_context *ctx,
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