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mesa/st: enable ARB_fragment_layer_viewport
If multiple viewports are supported, that implies the presence of a GS and layered rendering, so we can enable ARB_fragment_layer_viewport as well. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
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@ -161,7 +161,7 @@ GL 4.3:
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GL_ARB_copy_image not started
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GL_KHR_debug DONE (all drivers)
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GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
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GL_ARB_fragment_layer_viewport not started
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GL_ARB_fragment_layer_viewport DONE (nv50, nvc0, r600)
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GL_ARB_framebuffer_no_attachments not started
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GL_ARB_internalformat_query2 not started
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GL_ARB_invalidate_subdata DONE (all drivers)
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@ -54,6 +54,7 @@ Note: some of the new features are only available with certain drivers.
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<li>GL_ARB_texture_query_lod on radeonsi</li>
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<li>GL_ARB_viewport_array on nvc0</li>
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<li>GL_ARB_seamless_cubemap_per_texture on i965, llvmpipe, nvc0, r600, radeonsi, softpipe</li>
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<li>GL_ARB_fragment_layer_viewport on nv50, nvc0, llvmpipe, r600</li>
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</ul>
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@ -815,6 +815,7 @@ void st_init_extensions(struct st_context *st)
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ctx->Const.ViewportBounds.Min = -16384.0;
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ctx->Const.ViewportBounds.Max = 16384.0;
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ctx->Extensions.ARB_viewport_array = GL_TRUE;
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ctx->Extensions.ARB_fragment_layer_viewport = GL_TRUE;
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}
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}
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if (ctx->Const.MaxProgramTextureGatherComponents > 0)
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