glsl: Rename link_fs_input_layout_qualifiers to "inout".

We're going to handle output qualifiers here too, and calling it "inout"
seems to be the going convention.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
This commit is contained in:
Kenneth Graunke 2016-06-28 10:00:18 -07:00
parent 7e3e1bed03
commit 7db81d9a87

View File

@ -1871,7 +1871,7 @@ link_tes_in_layout_qualifiers(struct gl_shader_program *prog,
* and propagates them to the linked FS and linked shader program.
*/
static void
link_fs_input_layout_qualifiers(struct gl_shader_program *prog,
link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
struct gl_linked_shader *linked_shader,
struct gl_shader **shader_list,
unsigned num_shaders)
@ -2217,7 +2217,7 @@ link_intrastage_shaders(void *mem_ctx,
linked->ir = new(linked) exec_list;
clone_ir_list(mem_ctx, linked->ir, main->ir);
link_fs_input_layout_qualifiers(prog, linked, shader_list, num_shaders);
link_fs_inout_layout_qualifiers(prog, linked, shader_list, num_shaders);
link_tcs_out_layout_qualifiers(prog, linked, shader_list, num_shaders);
link_tes_in_layout_qualifiers(prog, linked, shader_list, num_shaders);
link_gs_inout_layout_qualifiers(prog, linked, shader_list, num_shaders);