updated with new extension info

This commit is contained in:
Brian Paul 2003-09-17 21:22:54 +00:00
parent bbd9a0c2b4
commit 83f57e32ca
2 changed files with 18 additions and 3 deletions

View File

@ -66,6 +66,13 @@ GL_ARB_occlusion_query
GL_ARB_texture_non_power_of_two
Removes the restriction that texture dimensions must be powers of two.
GL_ARB_vertex_buffer_object
Allows server-side vertex arrays, optimized host/card data transfers, etc.
GL_ARB_point_sprite
ARB-approved version of GL_NV_point_sprite. Basically allows textures
to be applied to points.
GL_IBM_multimode_draw_arrays
Allows multiple vertex arrays to be drawn with one call, including arrays
of different types of primitives.
@ -74,6 +81,12 @@ GL_SUN_multi_draw_arrays
An alias for GL_EXT_multi_draw_arrays, standard in OpenGL 1.4.
With the addition of GL_ARB_occlusion_query, GL_ARB_vertex_buffer_object,
GL_ARB_texture_non_power_of_two and GL_EXT_shadow_funcs, Mesa 5.1 supports
all the new features of OpenGL 1.5. Mesa 6.0 (the next stable release)
will advertise GL_VERSION = "1.5".
Build System Changes
--------------------

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@ -1152,12 +1152,14 @@ Mesa Version History
- GL_ATI_texture_env_combine3 extension (Ian Romanick)
- GL_SGI_texture_color_table extension (Eric Plante)
- GL_NV_fragment_program extension
- GL_NV_light_max_exponent
- GL_NV_light_max_exponent extension
- GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
- GL_ARB_occlusion_query
- GL_ARB_texture_non_power_of_two
- GL_ARB_occlusion_query extension
- GL_ARB_point_sprite extension
- GL_ARB_texture_non_power_of_two extension
- GL_IBM_multimode_draw_arrays extension
- GL_EXT_texture_mirror_clamp extension (Ian Romanick)
- GL_ARB_vertex_buffer_object extension
- new X86 feature detection code (Petr Sebor)
- less memory used for display lists and vertex buffers
- demo of per-pixel lighting with a fragment program (demos/fplight.c)