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updated with new extension info
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@ -66,6 +66,13 @@ GL_ARB_occlusion_query
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GL_ARB_texture_non_power_of_two
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Removes the restriction that texture dimensions must be powers of two.
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GL_ARB_vertex_buffer_object
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Allows server-side vertex arrays, optimized host/card data transfers, etc.
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GL_ARB_point_sprite
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ARB-approved version of GL_NV_point_sprite. Basically allows textures
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to be applied to points.
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GL_IBM_multimode_draw_arrays
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Allows multiple vertex arrays to be drawn with one call, including arrays
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of different types of primitives.
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@ -74,6 +81,12 @@ GL_SUN_multi_draw_arrays
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An alias for GL_EXT_multi_draw_arrays, standard in OpenGL 1.4.
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With the addition of GL_ARB_occlusion_query, GL_ARB_vertex_buffer_object,
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GL_ARB_texture_non_power_of_two and GL_EXT_shadow_funcs, Mesa 5.1 supports
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all the new features of OpenGL 1.5. Mesa 6.0 (the next stable release)
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will advertise GL_VERSION = "1.5".
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Build System Changes
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--------------------
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@ -1152,12 +1152,14 @@ Mesa Version History
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- GL_ATI_texture_env_combine3 extension (Ian Romanick)
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- GL_SGI_texture_color_table extension (Eric Plante)
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- GL_NV_fragment_program extension
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- GL_NV_light_max_exponent
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- GL_NV_light_max_exponent extension
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- GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
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- GL_ARB_occlusion_query
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- GL_ARB_texture_non_power_of_two
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- GL_ARB_occlusion_query extension
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- GL_ARB_point_sprite extension
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- GL_ARB_texture_non_power_of_two extension
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- GL_IBM_multimode_draw_arrays extension
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- GL_EXT_texture_mirror_clamp extension (Ian Romanick)
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- GL_ARB_vertex_buffer_object extension
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- new X86 feature detection code (Petr Sebor)
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- less memory used for display lists and vertex buffers
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- demo of per-pixel lighting with a fragment program (demos/fplight.c)
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