i965: Move compiler debug functions to intel_screen.c

They reference the compiler so they shouldn't go in libi965_compiler.la.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
This commit is contained in:
Jason Ekstrand 2016-05-25 18:19:50 -07:00
parent 327161a48d
commit 870ff6cd38
2 changed files with 42 additions and 42 deletions

View File

@ -27,46 +27,6 @@
#include "main/errors.h"
#include "util/debug.h"
static void
shader_debug_log_mesa(void *data, const char *fmt, ...)
{
struct brw_context *brw = (struct brw_context *)data;
va_list args;
va_start(args, fmt);
GLuint msg_id = 0;
_mesa_gl_vdebug(&brw->ctx, &msg_id,
MESA_DEBUG_SOURCE_SHADER_COMPILER,
MESA_DEBUG_TYPE_OTHER,
MESA_DEBUG_SEVERITY_NOTIFICATION, fmt, args);
va_end(args);
}
static void
shader_perf_log_mesa(void *data, const char *fmt, ...)
{
struct brw_context *brw = (struct brw_context *)data;
va_list args;
va_start(args, fmt);
if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
va_list args_copy;
va_copy(args_copy, args);
vfprintf(stderr, fmt, args_copy);
va_end(args_copy);
}
if (brw->perf_debug) {
GLuint msg_id = 0;
_mesa_gl_vdebug(&brw->ctx, &msg_id,
MESA_DEBUG_SOURCE_SHADER_COMPILER,
MESA_DEBUG_TYPE_PERFORMANCE,
MESA_DEBUG_SEVERITY_MEDIUM, fmt, args);
}
va_end(args);
}
#define COMMON_OPTIONS \
.lower_sub = true, \
.lower_fdiv = true, \
@ -139,8 +99,6 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
compiler->devinfo = devinfo;
compiler->shader_debug_log = shader_debug_log_mesa;
compiler->shader_perf_log = shader_perf_log_mesa;
brw_fs_alloc_reg_sets(compiler);
brw_vec4_alloc_reg_set(compiler);

View File

@ -1467,6 +1467,46 @@ brw_get_revision(int fd)
#define I915_PARAM_HAS_RESOURCE_STREAMER 36
#endif
static void
shader_debug_log_mesa(void *data, const char *fmt, ...)
{
struct brw_context *brw = (struct brw_context *)data;
va_list args;
va_start(args, fmt);
GLuint msg_id = 0;
_mesa_gl_vdebug(&brw->ctx, &msg_id,
MESA_DEBUG_SOURCE_SHADER_COMPILER,
MESA_DEBUG_TYPE_OTHER,
MESA_DEBUG_SEVERITY_NOTIFICATION, fmt, args);
va_end(args);
}
static void
shader_perf_log_mesa(void *data, const char *fmt, ...)
{
struct brw_context *brw = (struct brw_context *)data;
va_list args;
va_start(args, fmt);
if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
va_list args_copy;
va_copy(args_copy, args);
vfprintf(stderr, fmt, args_copy);
va_end(args_copy);
}
if (brw->perf_debug) {
GLuint msg_id = 0;
_mesa_gl_vdebug(&brw->ctx, &msg_id,
MESA_DEBUG_SOURCE_SHADER_COMPILER,
MESA_DEBUG_TYPE_PERFORMANCE,
MESA_DEBUG_SEVERITY_MEDIUM, fmt, args);
}
va_end(args);
}
/**
* This is the driver specific part of the createNewScreen entry point.
* Called when using DRI2.
@ -1579,6 +1619,8 @@ __DRIconfig **intelInitScreen2(__DRIscreen *psp)
intelScreen->compiler = brw_compiler_create(intelScreen,
intelScreen->devinfo);
intelScreen->compiler->shader_debug_log = shader_debug_log_mesa;
intelScreen->compiler->shader_perf_log = shader_perf_log_mesa;
intelScreen->program_id = 1;
if (intelScreen->devinfo->has_resource_streamer) {