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gitlab-ci/lava: Use files to list tests to skip
As the non-LAVA runner script does, have per-GPU version files listing the tests that are to be skipped, due to being very slow, unstable, etc. Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com> Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com> Reviewed-by: Neil Armstrong <narmstrong@baylibre.com>
This commit is contained in:
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63
.gitlab-ci/deqp-panfrost-t760-skips.txt
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63
.gitlab-ci/deqp-panfrost-t760-skips.txt
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@ -0,0 +1,63 @@
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# Note: skips lists for CI are just a list of lines that, when
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# non-zero-length and not starting with '#', will regex match to
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# delete lines from the test list. Be careful.
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# Skip the perf/stress tests to keep runtime manageable
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dEQP-GLES[0-9]*.performance
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dEQP-GLES[0-9]*.stress
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# These are really slow on tiling architectures (including llvmpipe).
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dEQP-GLES[0-9]*.functional.flush_finish
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dEQP-GLES2.functional.fbo.render.depth.*
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dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
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dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_y_pos_z_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z
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dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1
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dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1_depth_component16
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dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4
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dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4_depth_component16
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dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb5_a1
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dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb5_a1_depth_component16
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dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4
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dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4_depth_component16
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dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1
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dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_depth_component16
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dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_stencil_index8
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dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_depth_component16
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dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_stencil_index8
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dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.*
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dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.*
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dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgb5_a1
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dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgba4
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dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgb
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dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgba
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dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1
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dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4
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dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
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dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
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dEQP-GLES2.functional.fbo.render.stencil_clear.rbo_rgb5_a1_stencil_index8
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dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgb5_a1_stencil_index8
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dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgba4_stencil_index8
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dEQP-GLES2.functional.fbo.render.stencil.rbo_rgb5_a1_stencil_index8
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dEQP-GLES2.functional.fbo.render.stencil.rbo_rgba4_stencil_index8
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dEQP-GLES2.functional.lifetime.attach.deleted_input.renderbuffer_framebuffer
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dEQP-GLES2.functional.lifetime.attach.deleted_output.renderbuffer_framebuffer
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dEQP-GLES2.functional.polygon_offset.fixed16_factor_0_slope
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dEQP-GLES2.functional.polygon_offset.fixed16_factor_1_slope
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dEQP-GLES2.functional.shaders.invariance.highp.loop_4
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dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_mat4_vec4_vertex
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dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_vec4_mat4_fragment
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dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.mediump_vec3_vertex
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dEQP-GLES2.functional.shaders.random.all_features.fragment.12
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dEQP-GLES2.functional.shaders.random.all_features.fragment.37
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dEQP-GLES2.functional.texture.units.2_units.mixed.1
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dEQP-GLES2.functional.texture.units.2_units.mixed.3
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dEQP-GLES2.functional.texture.units.2_units.only_2d.2
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dEQP-GLES2.functional.texture.units.4_units.mixed.5
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dEQP-GLES2.functional.texture.units.4_units.only_2d.0
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dEQP-GLES2.functional.texture.units.8_units.only_cube.2
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dEQP-GLES2.functional.texture.units.all_units.mixed.6
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dEQP-GLES2.functional.texture.units.all_units.only_cube.4
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dEQP-GLES2.functional.texture.units.all_units.only_cube.7
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dEQP-GLES2.functional.texture.units.all_units.only_cube.8
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63
.gitlab-ci/deqp-panfrost-t860-skips.txt
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63
.gitlab-ci/deqp-panfrost-t860-skips.txt
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@ -0,0 +1,63 @@
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# Note: skips lists for CI are just a list of lines that, when
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# non-zero-length and not starting with '#', will regex match to
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# delete lines from the test list. Be careful.
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# Skip the perf/stress tests to keep runtime manageable
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dEQP-GLES[0-9]*.performance
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dEQP-GLES[0-9]*.stress
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# These are really slow on tiling architectures (including llvmpipe).
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dEQP-GLES[0-9]*.functional.flush_finish
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dEQP-GLES2.functional.fbo.render.depth.*
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dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
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dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_y_pos_z_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z
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dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1
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dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1_depth_component16
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dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4
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dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4_depth_component16
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dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb5_a1
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dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb5_a1_depth_component16
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dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4
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dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4_depth_component16
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dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1
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dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_depth_component16
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dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_stencil_index8
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dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_depth_component16
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dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_stencil_index8
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dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.*
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dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.*
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dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgb5_a1
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dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgba4
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dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgb
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dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgba
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dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1
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dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4
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dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
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dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
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dEQP-GLES2.functional.fbo.render.stencil_clear.rbo_rgb5_a1_stencil_index8
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dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgb5_a1_stencil_index8
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dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgba4_stencil_index8
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dEQP-GLES2.functional.fbo.render.stencil.rbo_rgb5_a1_stencil_index8
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dEQP-GLES2.functional.fbo.render.stencil.rbo_rgba4_stencil_index8
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dEQP-GLES2.functional.lifetime.attach.deleted_input.renderbuffer_framebuffer
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dEQP-GLES2.functional.lifetime.attach.deleted_output.renderbuffer_framebuffer
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dEQP-GLES2.functional.polygon_offset.fixed16_factor_0_slope
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dEQP-GLES2.functional.polygon_offset.fixed16_factor_1_slope
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dEQP-GLES2.functional.shaders.invariance.highp.loop_4
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dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_mat4_vec4_vertex
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dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_vec4_mat4_fragment
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dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.mediump_vec3_vertex
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dEQP-GLES2.functional.shaders.random.all_features.fragment.12
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dEQP-GLES2.functional.shaders.random.all_features.fragment.37
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dEQP-GLES2.functional.texture.units.2_units.mixed.1
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dEQP-GLES2.functional.texture.units.2_units.mixed.3
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dEQP-GLES2.functional.texture.units.2_units.only_2d.2
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dEQP-GLES2.functional.texture.units.4_units.mixed.5
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dEQP-GLES2.functional.texture.units.4_units.only_2d.0
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dEQP-GLES2.functional.texture.units.8_units.only_cube.2
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dEQP-GLES2.functional.texture.units.all_units.mixed.6
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dEQP-GLES2.functional.texture.units.all_units.only_cube.4
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dEQP-GLES2.functional.texture.units.all_units.only_cube.7
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dEQP-GLES2.functional.texture.units.all_units.only_cube.8
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@ -21,73 +21,13 @@ cd /deqp/modules/gles2
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# Generate test case list file
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# Generate test case list file
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./deqp-gles2 $DEQP_OPTIONS --deqp-runmode=stdout-caselist | grep "TEST: dEQP-GLES2" | cut -d ' ' -f 2 > /tmp/case-list.txt
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./deqp-gles2 $DEQP_OPTIONS --deqp-runmode=stdout-caselist | grep "TEST: dEQP-GLES2" | cut -d ' ' -f 2 > /tmp/case-list.txt
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# Disable for now tests that are very slow, either by just using lots of CPU or by crashing
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# Note: not using sorted input and comm, becuase I want to run the tests in
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FLIP_FLOPS="
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# the same order that dEQP would.
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dEQP-GLES2.performance
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while read -r line; do
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dEQP-GLES2.stress
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if echo "$line" | grep -q '^[^#]'; then
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dEQP-GLES2.functional.fbo.render.depth.
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sed -i "/$line/d" /tmp/case-list.txt
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dEQP-GLES2.functional.flush_finish.
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fi
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"
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done < /deqp/deqp-$GPU_VERSION-skips.txt
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# These pass or fail seemingly at random
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FLIP_FLOPS="$FLIP_FLOPS
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dEQP-GLES2.performance
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dEQP-GLES2.stress
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dEQP-GLES2.functional.fbo.render.depth.
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dEQP-GLES2.functional.flush_finish.
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dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
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dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_y_pos_z_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z
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dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1
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dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1_depth_component16
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dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4
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dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4_depth_component16
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dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb5_a1
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dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb5_a1_depth_component16
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dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4
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dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4_depth_component16
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dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1
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dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_depth_component16
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dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_stencil_index8
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dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_depth_component16
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dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_stencil_index8
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dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.
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dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.
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dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgb5_a1
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dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgba4
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dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgb
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dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgba
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dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1
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dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4
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dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
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dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
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dEQP-GLES2.functional.fbo.render.stencil_clear.rbo_rgb5_a1_stencil_index8
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dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgb5_a1_stencil_index8
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dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgba4_stencil_index8
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dEQP-GLES2.functional.fbo.render.stencil.rbo_rgb5_a1_stencil_index8
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dEQP-GLES2.functional.fbo.render.stencil.rbo_rgba4_stencil_index8
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dEQP-GLES2.functional.lifetime.attach.deleted_input.renderbuffer_framebuffer
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dEQP-GLES2.functional.lifetime.attach.deleted_output.renderbuffer_framebuffer
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dEQP-GLES2.functional.polygon_offset.fixed16_factor_0_slope
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dEQP-GLES2.functional.polygon_offset.fixed16_factor_1_slope
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dEQP-GLES2.functional.shaders.invariance.highp.loop_4
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dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_mat4_vec4_vertex
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dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_vec4_mat4_fragment
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dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.mediump_vec3_vertex
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dEQP-GLES2.functional.shaders.random.all_features.fragment.12
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dEQP-GLES2.functional.shaders.random.all_features.fragment.37
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dEQP-GLES2.functional.texture.units.2_units.mixed.1
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dEQP-GLES2.functional.texture.units.2_units.mixed.3
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dEQP-GLES2.functional.texture.units.2_units.only_2d.2
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dEQP-GLES2.functional.texture.units.4_units.mixed.5
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dEQP-GLES2.functional.texture.units.4_units.only_2d.0
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dEQP-GLES2.functional.texture.units.8_units.only_cube.2
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dEQP-GLES2.functional.texture.units.all_units.mixed.6
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dEQP-GLES2.functional.texture.units.all_units.only_cube.4
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dEQP-GLES2.functional.texture.units.all_units.only_cube.7
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dEQP-GLES2.functional.texture.units.all_units.only_cube.8
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"
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for test in $FLIP_FLOPS; do sed -i "/$test/d" /tmp/case-list.txt; done
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/deqp/deqp-volt --cts-build-dir=/deqp \
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/deqp/deqp-volt --cts-build-dir=/deqp \
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--threads=8 \
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--threads=8 \
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@ -113,6 +113,7 @@ lava-container:arm64:
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# Pack rootfs
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# Pack rootfs
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- cp .gitlab-ci/lava-deqp-runner.sh /artifacts/rootfs/deqp/.
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- cp .gitlab-ci/lava-deqp-runner.sh /artifacts/rootfs/deqp/.
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- cp .gitlab-ci/deqp-*-fails.txt /artifacts/rootfs/deqp/.
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- cp .gitlab-ci/deqp-*-fails.txt /artifacts/rootfs/deqp/.
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- cp .gitlab-ci/deqp-*-skips.txt /artifacts/rootfs/deqp/.
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- du -sh /artifacts/rootfs/deqp/*
|
- du -sh /artifacts/rootfs/deqp/*
|
||||||
- find /artifacts/rootfs/ -type f -printf "%s\t%p\n" | sort -n
|
- find /artifacts/rootfs/ -type f -printf "%s\t%p\n" | sort -n
|
||||||
- pushd /artifacts/rootfs/ ; find -H | cpio -H newc -v -o | gzip -c - > $CI_PROJECT_DIR/results/panfrost-rootfs-${DEBIAN_ARCH}.cpio.gz; popd
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- pushd /artifacts/rootfs/ ; find -H | cpio -H newc -v -o | gzip -c - > $CI_PROJECT_DIR/results/panfrost-rootfs-${DEBIAN_ARCH}.cpio.gz; popd
|
||||||
|
Loading…
Reference in New Issue
Block a user