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https://gitee.com/openharmony/third_party_mesa3d
synced 2024-11-23 15:30:09 +00:00
v3d: Switch the vc5 driver to using the finalized V3D UABI.
In the process of merging to the kernel, I renamed the driver to the general product line's name (since we have both vc5 and vc6 supported already). Since the ABI is finalized, move the header to include/drm-uapi.
This commit is contained in:
parent
33a86acd78
commit
8a793d42f1
@ -77,6 +77,7 @@ noinst_HEADERS = \
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include/drm-uapi/drm_mode.h \
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include/drm-uapi/i915_drm.h \
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include/drm-uapi/tegra_drm.h \
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include/drm-uapi/v3d_drm.h \
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include/drm-uapi/vc4_drm.h \
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include/D3D9 \
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include/GL/wglext.h \
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@ -1,5 +1,5 @@
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/*
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* Copyright © 2014-2017 Broadcom
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* Copyright © 2014-2018 Broadcom
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@ -21,8 +21,8 @@
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* IN THE SOFTWARE.
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*/
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#ifndef _VC5_DRM_H_
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#define _VC5_DRM_H_
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#ifndef _V3D_DRM_H_
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#define _V3D_DRM_H_
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#include "drm.h"
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@ -30,28 +30,28 @@
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extern "C" {
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#endif
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#define DRM_VC5_SUBMIT_CL 0x00
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#define DRM_VC5_WAIT_BO 0x01
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#define DRM_VC5_CREATE_BO 0x02
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#define DRM_VC5_MMAP_BO 0x03
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#define DRM_VC5_GET_PARAM 0x04
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#define DRM_VC5_GET_BO_OFFSET 0x05
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#define DRM_V3D_SUBMIT_CL 0x00
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#define DRM_V3D_WAIT_BO 0x01
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#define DRM_V3D_CREATE_BO 0x02
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#define DRM_V3D_MMAP_BO 0x03
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#define DRM_V3D_GET_PARAM 0x04
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#define DRM_V3D_GET_BO_OFFSET 0x05
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#define DRM_IOCTL_VC5_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_VC5_SUBMIT_CL, struct drm_vc5_submit_cl)
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#define DRM_IOCTL_VC5_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC5_WAIT_BO, struct drm_vc5_wait_bo)
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#define DRM_IOCTL_VC5_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC5_CREATE_BO, struct drm_vc5_create_bo)
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#define DRM_IOCTL_VC5_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC5_MMAP_BO, struct drm_vc5_mmap_bo)
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#define DRM_IOCTL_VC5_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_VC5_GET_PARAM, struct drm_vc5_get_param)
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#define DRM_IOCTL_VC5_GET_BO_OFFSET DRM_IOWR(DRM_COMMAND_BASE + DRM_VC5_GET_BO_OFFSET, struct drm_vc5_get_bo_offset)
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#define DRM_IOCTL_V3D_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm_v3d_submit_cl)
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#define DRM_IOCTL_V3D_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_WAIT_BO, struct drm_v3d_wait_bo)
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#define DRM_IOCTL_V3D_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_CREATE_BO, struct drm_v3d_create_bo)
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#define DRM_IOCTL_V3D_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_MMAP_BO, struct drm_v3d_mmap_bo)
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#define DRM_IOCTL_V3D_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_PARAM, struct drm_v3d_get_param)
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#define DRM_IOCTL_V3D_GET_BO_OFFSET DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_BO_OFFSET, struct drm_v3d_get_bo_offset)
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/**
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* struct drm_vc5_submit_cl - ioctl argument for submitting commands to the 3D
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* struct drm_v3d_submit_cl - ioctl argument for submitting commands to the 3D
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* engine.
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*
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* This asks the kernel to have the GPU execute an optional binner
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* command list, and a render command list.
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*/
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struct drm_vc5_submit_cl {
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struct drm_v3d_submit_cl {
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/* Pointer to the binner command list.
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*
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* This is the first set of commands executed, which runs the
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@ -101,29 +101,32 @@ struct drm_vc5_submit_cl {
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/* Number of BO handles passed in (size is that times 4). */
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__u32 bo_handle_count;
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/* Pad, must be zero-filled. */
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__u32 pad;
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};
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/**
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* struct drm_vc5_wait_bo - ioctl argument for waiting for
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* completion of the last DRM_VC5_SUBMIT_CL on a BO.
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* struct drm_v3d_wait_bo - ioctl argument for waiting for
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* completion of the last DRM_V3D_SUBMIT_CL on a BO.
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*
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* This is useful for cases where multiple processes might be
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* rendering to a BO and you want to wait for all rendering to be
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* completed.
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*/
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struct drm_vc5_wait_bo {
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struct drm_v3d_wait_bo {
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__u32 handle;
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__u32 pad;
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__u64 timeout_ns;
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};
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/**
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* struct drm_vc5_create_bo - ioctl argument for creating VC5 BOs.
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* struct drm_v3d_create_bo - ioctl argument for creating V3D BOs.
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*
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* There are currently no values for the flags argument, but it may be
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* used in a future extension.
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*/
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struct drm_vc5_create_bo {
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struct drm_v3d_create_bo {
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__u32 size;
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__u32 flags;
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/** Returned GEM handle for the BO. */
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@ -140,7 +143,7 @@ struct drm_vc5_create_bo {
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};
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/**
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* struct drm_vc5_mmap_bo - ioctl argument for mapping VC5 BOs.
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* struct drm_v3d_mmap_bo - ioctl argument for mapping V3D BOs.
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*
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* This doesn't actually perform an mmap. Instead, it returns the
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* offset you need to use in an mmap on the DRM device node. This
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@ -150,7 +153,7 @@ struct drm_vc5_create_bo {
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* There are currently no values for the flags argument, but it may be
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* used in a future extension.
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*/
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struct drm_vc5_mmap_bo {
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struct drm_v3d_mmap_bo {
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/** Handle for the object being mapped. */
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__u32 handle;
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__u32 flags;
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@ -158,17 +161,17 @@ struct drm_vc5_mmap_bo {
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__u64 offset;
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};
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enum drm_vc5_param {
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DRM_VC5_PARAM_V3D_UIFCFG,
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DRM_VC5_PARAM_V3D_HUB_IDENT1,
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DRM_VC5_PARAM_V3D_HUB_IDENT2,
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DRM_VC5_PARAM_V3D_HUB_IDENT3,
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DRM_VC5_PARAM_V3D_CORE0_IDENT0,
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DRM_VC5_PARAM_V3D_CORE0_IDENT1,
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DRM_VC5_PARAM_V3D_CORE0_IDENT2,
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enum drm_v3d_param {
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DRM_V3D_PARAM_V3D_UIFCFG,
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DRM_V3D_PARAM_V3D_HUB_IDENT1,
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DRM_V3D_PARAM_V3D_HUB_IDENT2,
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DRM_V3D_PARAM_V3D_HUB_IDENT3,
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DRM_V3D_PARAM_V3D_CORE0_IDENT0,
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DRM_V3D_PARAM_V3D_CORE0_IDENT1,
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DRM_V3D_PARAM_V3D_CORE0_IDENT2,
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};
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struct drm_vc5_get_param {
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struct drm_v3d_get_param {
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__u32 param;
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__u32 pad;
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__u64 value;
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@ -176,10 +179,10 @@ struct drm_vc5_get_param {
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/**
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* Returns the offset for the BO in the V3D address space for this DRM fd.
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* This is the same value returned by drm_vc5_create_bo, if that was called
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* This is the same value returned by drm_v3d_create_bo, if that was called
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* from this DRM fd.
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*/
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struct drm_vc5_get_bo_offset {
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struct drm_v3d_get_bo_offset {
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__u32 handle;
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__u32 offset;
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};
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@ -188,4 +191,4 @@ struct drm_vc5_get_bo_offset {
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}
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#endif
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#endif /* _VC5_DRM_H_ */
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#endif /* _V3D_DRM_H_ */
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@ -6,7 +6,6 @@ C_SOURCES := \
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vc5_cl.h \
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vc5_context.c \
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vc5_context.h \
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vc5_drm.h \
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vc5_fence.c \
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vc5_formats.c \
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vc5_format_table.h \
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@ -38,8 +38,8 @@ void v3dX(bcl_epilogue)(struct vc5_context *vc5, struct vc5_job *job);
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void v3dX(simulator_init_regs)(struct v3d_hw *v3d);
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int v3dX(simulator_get_param_ioctl)(struct v3d_hw *v3d,
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struct drm_vc5_get_param *args);
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void v3dX(simulator_flush)(struct v3d_hw *v3d, struct drm_vc5_submit_cl *submit,
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struct drm_v3d_get_param *args);
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void v3dX(simulator_flush)(struct v3d_hw *v3d, struct drm_v3d_submit_cl *submit,
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uint32_t gmp_ofs);
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const struct vc5_format *v3dX(get_format_desc)(enum pipe_format f);
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void v3dX(get_internal_type_bpp_for_output_format)(uint32_t format,
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@ -100,16 +100,16 @@ vc5_flush_caches(struct v3d_hw *v3d)
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int
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v3dX(simulator_get_param_ioctl)(struct v3d_hw *v3d,
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struct drm_vc5_get_param *args)
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struct drm_v3d_get_param *args)
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{
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static const uint32_t reg_map[] = {
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[DRM_VC5_PARAM_V3D_UIFCFG] = V3D_HUB_CTL_UIFCFG,
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[DRM_VC5_PARAM_V3D_HUB_IDENT1] = V3D_HUB_CTL_IDENT1,
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[DRM_VC5_PARAM_V3D_HUB_IDENT2] = V3D_HUB_CTL_IDENT2,
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[DRM_VC5_PARAM_V3D_HUB_IDENT3] = V3D_HUB_CTL_IDENT3,
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[DRM_VC5_PARAM_V3D_CORE0_IDENT0] = V3D_CTL_0_IDENT0,
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[DRM_VC5_PARAM_V3D_CORE0_IDENT1] = V3D_CTL_0_IDENT1,
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[DRM_VC5_PARAM_V3D_CORE0_IDENT2] = V3D_CTL_0_IDENT2,
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[DRM_V3D_PARAM_V3D_UIFCFG] = V3D_HUB_CTL_UIFCFG,
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[DRM_V3D_PARAM_V3D_HUB_IDENT1] = V3D_HUB_CTL_IDENT1,
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[DRM_V3D_PARAM_V3D_HUB_IDENT2] = V3D_HUB_CTL_IDENT2,
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[DRM_V3D_PARAM_V3D_HUB_IDENT3] = V3D_HUB_CTL_IDENT3,
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[DRM_V3D_PARAM_V3D_CORE0_IDENT0] = V3D_CTL_0_IDENT0,
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[DRM_V3D_PARAM_V3D_CORE0_IDENT1] = V3D_CTL_0_IDENT1,
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[DRM_V3D_PARAM_V3D_CORE0_IDENT2] = V3D_CTL_0_IDENT2,
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};
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if (args->param < ARRAY_SIZE(reg_map) && reg_map[args->param]) {
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@ -139,7 +139,7 @@ v3dX(simulator_init_regs)(struct v3d_hw *v3d)
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}
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void
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v3dX(simulator_flush)(struct v3d_hw *v3d, struct drm_vc5_submit_cl *submit,
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v3dX(simulator_flush)(struct v3d_hw *v3d, struct drm_v3d_submit_cl *submit,
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uint32_t gmp_ofs)
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{
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/* Completely reset the GMP. */
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@ -152,11 +152,11 @@ vc5_bo_alloc(struct vc5_screen *screen, uint32_t size, const char *name)
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;
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bool cleared_and_retried = false;
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struct drm_vc5_create_bo create = {
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struct drm_v3d_create_bo create = {
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.size = size
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};
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ret = vc5_ioctl(screen->fd, DRM_IOCTL_VC5_CREATE_BO, &create);
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ret = vc5_ioctl(screen->fd, DRM_IOCTL_V3D_CREATE_BO, &create);
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bo->handle = create.handle;
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bo->offset = create.offset;
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@ -354,10 +354,10 @@ vc5_bo_open_handle(struct vc5_screen *screen,
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bo->map = malloc(bo->size);
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#endif
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struct drm_vc5_get_bo_offset get = {
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struct drm_v3d_get_bo_offset get = {
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.handle = handle,
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};
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int ret = vc5_ioctl(screen->fd, DRM_IOCTL_VC5_GET_BO_OFFSET, &get);
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int ret = vc5_ioctl(screen->fd, DRM_IOCTL_V3D_GET_BO_OFFSET, &get);
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if (ret) {
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fprintf(stderr, "Failed to get BO offset: %s\n",
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strerror(errno));
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@ -455,11 +455,11 @@ vc5_bo_flink(struct vc5_bo *bo, uint32_t *name)
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static int vc5_wait_bo_ioctl(int fd, uint32_t handle, uint64_t timeout_ns)
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{
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struct drm_vc5_wait_bo wait = {
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struct drm_v3d_wait_bo wait = {
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.handle = handle,
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.timeout_ns = timeout_ns,
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};
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int ret = vc5_ioctl(fd, DRM_IOCTL_VC5_WAIT_BO, &wait);
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int ret = vc5_ioctl(fd, DRM_IOCTL_V3D_WAIT_BO, &wait);
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if (ret == -1)
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return -errno;
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else
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@ -501,10 +501,10 @@ vc5_bo_map_unsynchronized(struct vc5_bo *bo)
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if (bo->map)
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return bo->map;
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struct drm_vc5_mmap_bo map;
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struct drm_v3d_mmap_bo map;
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memset(&map, 0, sizeof(map));
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map.handle = bo->handle;
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ret = vc5_ioctl(bo->screen->fd, DRM_IOCTL_VC5_MMAP_BO, &map);
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ret = vc5_ioctl(bo->screen->fd, DRM_IOCTL_V3D_MMAP_BO, &map);
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offset = map.offset;
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if (ret != 0) {
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fprintf(stderr, "map ioctl failure\n");
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@ -36,15 +36,13 @@
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#include "util/bitset.h"
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#include "util/slab.h"
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#include "xf86drm.h"
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#include "vc5_drm.h"
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#include "v3d_drm.h"
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#include "vc5_screen.h"
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struct vc5_job;
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struct vc5_bo;
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void vc5_job_add_bo(struct vc5_job *job, struct vc5_bo *bo);
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#define __user
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#include "vc5_drm.h"
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#include "vc5_bufmgr.h"
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#include "vc5_resource.h"
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#include "vc5_cl.h"
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@ -225,7 +223,7 @@ struct vc5_job {
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struct vc5_bo *tile_state;
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uint32_t shader_rec_count;
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struct drm_vc5_submit_cl submit;
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struct drm_v3d_submit_cl submit;
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/**
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* Set of all BOs referenced by the job. This will be used for making
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@ -492,7 +490,7 @@ void vc5_query_init(struct pipe_context *pctx);
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void vc5_simulator_init(struct vc5_screen *screen);
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void vc5_simulator_destroy(struct vc5_screen *screen);
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int vc5_simulator_flush(struct vc5_context *vc5,
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struct drm_vc5_submit_cl *args,
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struct drm_v3d_submit_cl *args,
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struct vc5_job *job);
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int vc5_simulator_ioctl(int fd, unsigned long request, void *arg);
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void vc5_simulator_open_from_handle(int fd, uint32_t winsys_stride,
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@ -411,7 +411,7 @@ vc5_job_submit(struct vc5_context *vc5, struct vc5_job *job)
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int ret;
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#ifndef USE_VC5_SIMULATOR
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ret = drmIoctl(vc5->fd, DRM_IOCTL_VC5_SUBMIT_CL, &job->submit);
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ret = drmIoctl(vc5->fd, DRM_IOCTL_V3D_SUBMIT_CL, &job->submit);
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#else
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ret = vc5_simulator_flush(vc5, &job->submit, job);
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#endif
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@ -34,7 +34,6 @@
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#include "util/ralloc.h"
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#include <xf86drm.h>
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#include "vc5_drm.h"
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#include "vc5_screen.h"
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#include "vc5_context.h"
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#include "vc5_resource.h"
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@ -550,21 +549,21 @@ static int handle_compare(void *key1, void *key2)
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static bool
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vc5_get_device_info(struct vc5_screen *screen)
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{
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struct drm_vc5_get_param ident0 = {
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.param = DRM_VC5_PARAM_V3D_CORE0_IDENT0,
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struct drm_v3d_get_param ident0 = {
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.param = DRM_V3D_PARAM_V3D_CORE0_IDENT0,
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};
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struct drm_vc5_get_param ident1 = {
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.param = DRM_VC5_PARAM_V3D_CORE0_IDENT1,
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struct drm_v3d_get_param ident1 = {
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.param = DRM_V3D_PARAM_V3D_CORE0_IDENT1,
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};
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int ret;
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ret = vc5_ioctl(screen->fd, DRM_IOCTL_VC5_GET_PARAM, &ident0);
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ret = vc5_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &ident0);
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if (ret != 0) {
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fprintf(stderr, "Couldn't get V3D core IDENT0: %s\n",
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strerror(errno));
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return false;
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}
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ret = vc5_ioctl(screen->fd, DRM_IOCTL_VC5_GET_PARAM, &ident1);
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ret = vc5_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &ident1);
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if (ret != 0) {
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fprintf(stderr, "Couldn't get V3D core IDENT1: %s\n",
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strerror(errno));
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@ -360,7 +360,7 @@ vc5_dump_to_file(struct vc5_exec_info *exec)
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||||
|
||||
int
|
||||
vc5_simulator_flush(struct vc5_context *vc5,
|
||||
struct drm_vc5_submit_cl *submit, struct vc5_job *job)
|
||||
struct drm_v3d_submit_cl *submit, struct vc5_job *job)
|
||||
{
|
||||
struct vc5_screen *screen = vc5->screen;
|
||||
int fd = screen->fd;
|
||||
@ -469,7 +469,7 @@ void vc5_simulator_open_from_handle(int fd, uint32_t winsys_stride,
|
||||
* Making a VC5 BO is just a matter of making a corresponding BO on the host.
|
||||
*/
|
||||
static int
|
||||
vc5_simulator_create_bo_ioctl(int fd, struct drm_vc5_create_bo *args)
|
||||
vc5_simulator_create_bo_ioctl(int fd, struct drm_v3d_create_bo *args)
|
||||
{
|
||||
int ret;
|
||||
struct drm_mode_create_dumb create = {
|
||||
@ -497,7 +497,7 @@ vc5_simulator_create_bo_ioctl(int fd, struct drm_vc5_create_bo *args)
|
||||
* We just pass this straight through to dumb mmap.
|
||||
*/
|
||||
static int
|
||||
vc5_simulator_mmap_bo_ioctl(int fd, struct drm_vc5_mmap_bo *args)
|
||||
vc5_simulator_mmap_bo_ioctl(int fd, struct drm_v3d_mmap_bo *args)
|
||||
{
|
||||
int ret;
|
||||
struct drm_mode_map_dumb map = {
|
||||
@ -511,7 +511,7 @@ vc5_simulator_mmap_bo_ioctl(int fd, struct drm_vc5_mmap_bo *args)
|
||||
}
|
||||
|
||||
static int
|
||||
vc5_simulator_get_bo_offset_ioctl(int fd, struct drm_vc5_get_bo_offset *args)
|
||||
vc5_simulator_get_bo_offset_ioctl(int fd, struct drm_v3d_get_bo_offset *args)
|
||||
{
|
||||
struct vc5_simulator_file *file = vc5_get_simulator_file_for_fd(fd);
|
||||
struct vc5_simulator_bo *sim_bo = vc5_get_simulator_bo(file,
|
||||
@ -537,7 +537,7 @@ vc5_simulator_gem_close_ioctl(int fd, struct drm_gem_close *args)
|
||||
}
|
||||
|
||||
static int
|
||||
vc5_simulator_get_param_ioctl(int fd, struct drm_vc5_get_param *args)
|
||||
vc5_simulator_get_param_ioctl(int fd, struct drm_v3d_get_param *args)
|
||||
{
|
||||
if (sim_state.ver >= 41)
|
||||
return v3d41_simulator_get_param_ioctl(sim_state.v3d, args);
|
||||
@ -549,14 +549,14 @@ int
|
||||
vc5_simulator_ioctl(int fd, unsigned long request, void *args)
|
||||
{
|
||||
switch (request) {
|
||||
case DRM_IOCTL_VC5_CREATE_BO:
|
||||
case DRM_IOCTL_V3D_CREATE_BO:
|
||||
return vc5_simulator_create_bo_ioctl(fd, args);
|
||||
case DRM_IOCTL_VC5_MMAP_BO:
|
||||
case DRM_IOCTL_V3D_MMAP_BO:
|
||||
return vc5_simulator_mmap_bo_ioctl(fd, args);
|
||||
case DRM_IOCTL_VC5_GET_BO_OFFSET:
|
||||
case DRM_IOCTL_V3D_GET_BO_OFFSET:
|
||||
return vc5_simulator_get_bo_offset_ioctl(fd, args);
|
||||
|
||||
case DRM_IOCTL_VC5_WAIT_BO:
|
||||
case DRM_IOCTL_V3D_WAIT_BO:
|
||||
/* We do all of the vc5 rendering synchronously, so we just
|
||||
* return immediately on the wait ioctls. This ignores any
|
||||
* native rendering to the host BO, so it does mean we race on
|
||||
@ -564,7 +564,7 @@ vc5_simulator_ioctl(int fd, unsigned long request, void *args)
|
||||
*/
|
||||
return 0;
|
||||
|
||||
case DRM_IOCTL_VC5_GET_PARAM:
|
||||
case DRM_IOCTL_V3D_GET_PARAM:
|
||||
return vc5_simulator_get_param_ioctl(fd, args);
|
||||
|
||||
case DRM_IOCTL_GEM_CLOSE:
|
||||
|
Loading…
Reference in New Issue
Block a user