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freedreno/ir3: track # of samplers used by shader
This is useful for a6xx to avoid program state from depending on bound tex/samp state. Signed-off-by: Rob Clark <robdclark@gmail.com>
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@ -334,7 +334,7 @@ fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit,
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A3XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP |
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A3XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) |
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A3XX_SP_FS_CTRL_REG0_SUPERTHREADMODE |
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COND(fp->has_samp > 0, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE) |
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COND(fp->num_samp > 0, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE) |
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A3XX_SP_FS_CTRL_REG0_LENGTH(fpbuffersz));
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OUT_RING(ring, A3XX_SP_FS_CTRL_REG1_CONSTLENGTH(fp->constlen) |
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A3XX_SP_FS_CTRL_REG1_INITIALOUTSTANDING(fp->total_in) |
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@ -318,7 +318,7 @@ fd4_program_emit(struct fd_ringbuffer *ring, struct fd4_emit *emit,
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A4XX_SP_VS_CTRL_REG0_INOUTREGOVERLAP(0) |
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A4XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) |
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A4XX_SP_VS_CTRL_REG0_SUPERTHREADMODE |
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COND(s[VS].v->has_samp, A4XX_SP_VS_CTRL_REG0_PIXLODENABLE));
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COND(s[VS].v->num_samp > 0, A4XX_SP_VS_CTRL_REG0_PIXLODENABLE));
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OUT_RING(ring, A4XX_SP_VS_CTRL_REG1_CONSTLENGTH(s[VS].constlen) |
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A4XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(s[VS].v->total_in));
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OUT_RING(ring, A4XX_SP_VS_PARAM_REG_POSREGID(pos_regid) |
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@ -393,7 +393,7 @@ fd4_program_emit(struct fd_ringbuffer *ring, struct fd4_emit *emit,
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A4XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) |
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A4XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) |
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A4XX_SP_FS_CTRL_REG0_SUPERTHREADMODE |
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COND(s[FS].v->has_samp, A4XX_SP_FS_CTRL_REG0_PIXLODENABLE));
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COND(s[FS].v->num_samp > 0, A4XX_SP_FS_CTRL_REG0_PIXLODENABLE));
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OUT_RING(ring, A4XX_SP_FS_CTRL_REG1_CONSTLENGTH(s[FS].constlen) |
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0x80000000 | /* XXX */
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COND(s[FS].v->frag_face, A4XX_SP_FS_CTRL_REG1_FACENESS) |
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@ -442,7 +442,7 @@ fd5_program_emit(struct fd_context *ctx, struct fd_ringbuffer *ring,
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A5XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(s[VS].i->max_reg + 1) |
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0x6 | /* XXX seems to be always set? */
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A5XX_SP_VS_CTRL_REG0_BRANCHSTACK(0x3) | // XXX need to figure this out somehow..
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COND(s[VS].v->has_samp, A5XX_SP_VS_CTRL_REG0_PIXLODENABLE));
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COND(s[VS].v->num_samp > 0, A5XX_SP_VS_CTRL_REG0_PIXLODENABLE));
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struct ir3_shader_linkage l = {0};
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ir3_link_shaders(&l, s[VS].v, s[FS].v);
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@ -566,7 +566,7 @@ fd5_program_emit(struct fd_context *ctx, struct fd_ringbuffer *ring,
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A5XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(s[FS].i->max_half_reg + 1) |
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A5XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(s[FS].i->max_reg + 1) |
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A5XX_SP_FS_CTRL_REG0_BRANCHSTACK(0x3) | // XXX need to figure this out somehow..
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COND(s[FS].v->has_samp, A5XX_SP_FS_CTRL_REG0_PIXLODENABLE));
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COND(s[FS].v->num_samp > 0, A5XX_SP_FS_CTRL_REG0_PIXLODENABLE));
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OUT_PKT4(ring, REG_A5XX_HLSQ_UPDATE_CNTL, 1);
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OUT_RING(ring, 0x020fffff); /* XXX */
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@ -334,14 +334,10 @@ fd6_program_emit(struct fd_context *ctx, struct fd_ringbuffer *ring,
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* emitted if frag-prog is dirty vs if vert-prog is dirty..
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*/
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OUT_PKT4(ring, REG_A6XX_SP_VS_TEX_COUNT, 1);
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OUT_RING(ring, 0);
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struct fd_texture_stateobj *tex = &ctx->tex[PIPE_SHADER_VERTEX];
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OUT_PKT4(ring, REG_A6XX_SP_VS_CONFIG, 2);
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OUT_RING(ring, COND(s[VS].v, A6XX_SP_VS_CONFIG_ENABLED) |
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A6XX_SP_VS_CONFIG_NTEX(tex->num_textures) |
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A6XX_SP_VS_CONFIG_NSAMP(tex->num_samplers)); /* SP_VS_CONFIG */
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A6XX_SP_VS_CONFIG_NTEX(s[VS].v->num_samp) |
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A6XX_SP_VS_CONFIG_NSAMP(s[VS].v->num_samp)); /* SP_VS_CONFIG */
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OUT_RING(ring, s[VS].instrlen); /* SP_VS_INSTRLEN */
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OUT_PKT4(ring, REG_A6XX_SP_HS_UNKNOWN_A831, 1);
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@ -371,12 +367,10 @@ fd6_program_emit(struct fd_context *ctx, struct fd_ringbuffer *ring,
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OUT_PKT4(ring, REG_A6XX_SP_UNKNOWN_AB00, 1);
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OUT_RING(ring, 0x5);
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tex = &ctx->tex[PIPE_SHADER_FRAGMENT];
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OUT_PKT4(ring, REG_A6XX_SP_FS_CONFIG, 2);
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OUT_RING(ring, COND(s[FS].v, A6XX_SP_FS_CONFIG_ENABLED) |
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A6XX_SP_FS_CONFIG_NTEX(tex->num_textures) |
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A6XX_SP_FS_CONFIG_NSAMP(tex->num_samplers));
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/* SP_FS_CONFIG */
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A6XX_SP_FS_CONFIG_NTEX(s[FS].v->num_samp) |
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A6XX_SP_FS_CONFIG_NSAMP(s[FS].v->num_samp)); /* SP_FS_CONFIG */
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OUT_RING(ring, s[FS].instrlen); /* SP_FS_INSTRLEN */
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OUT_PKT4(ring, REG_A6XX_HLSQ_VS_CNTL, 4);
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@ -393,7 +387,7 @@ fd6_program_emit(struct fd_context *ctx, struct fd_ringbuffer *ring,
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A6XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(s[VS].i->max_reg + 1) |
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A6XX_SP_VS_CTRL_REG0_MERGEDREGS |
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A6XX_SP_VS_CTRL_REG0_BRANCHSTACK(0x3) | // XXX need to figure this out somehow..
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COND(s[VS].v->has_samp, A6XX_SP_VS_CTRL_REG0_PIXLODENABLE));
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COND(s[VS].v->num_samp > 0, A6XX_SP_VS_CTRL_REG0_PIXLODENABLE));
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struct ir3_shader_linkage l = {0};
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ir3_link_shaders(&l, s[VS].v, s[FS].v);
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@ -517,7 +511,7 @@ fd6_program_emit(struct fd_context *ctx, struct fd_ringbuffer *ring,
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A6XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(s[FS].i->max_reg + 1) |
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A6XX_SP_FS_CTRL_REG0_MERGEDREGS |
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A6XX_SP_FS_CTRL_REG0_BRANCHSTACK(0x3) | // XXX need to figure this out somehow..
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COND(s[FS].v->has_samp, A6XX_SP_FS_CTRL_REG0_PIXLODENABLE));
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COND(s[FS].v->num_samp > 0, A6XX_SP_FS_CTRL_REG0_PIXLODENABLE));
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OUT_PKT4(ring, REG_A6XX_SP_UNKNOWN_A982, 1);
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OUT_RING(ring, 0); /* XXX */
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@ -1005,7 +1005,7 @@ int ir3_ra(struct ir3 *ir3, enum shader_t type,
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bool frag_coord, bool frag_face);
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/* legalize: */
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void ir3_legalize(struct ir3 *ir, bool *has_samp, bool *has_ssbo, int *max_bary);
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void ir3_legalize(struct ir3 *ir, int *num_samp, bool *has_ssbo, int *max_bary);
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/* ************************************************************************* */
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/* instruction helpers */
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@ -3760,7 +3760,7 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
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/* We need to do legalize after (for frag shader's) the "bary.f"
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* offsets (inloc) have been assigned.
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*/
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ir3_legalize(ir, &so->has_samp, &so->has_ssbo, &max_bary);
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ir3_legalize(ir, &so->num_samp, &so->has_ssbo, &max_bary);
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if (fd_mesa_debug & FD_DBG_OPTMSGS) {
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printf("AFTER LEGALIZE:\n");
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@ -40,7 +40,7 @@
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*/
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struct ir3_legalize_ctx {
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bool has_samp;
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int num_samp;
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bool has_ssbo;
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int max_bary;
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};
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@ -214,7 +214,7 @@ legalize_block(struct ir3_legalize_ctx *ctx, struct ir3_block *block)
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* the samp instruction(s) could get eliminated if the
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* result is not used.
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*/
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ctx->has_samp = true;
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ctx->num_samp = MAX2(ctx->num_samp, n->cat5.samp + 1);
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regmask_set(&state->needs_sy, n->regs[0]);
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} else if (n->opc == OPC_RESINFO) {
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regmask_set(&state->needs_ss, n->regs[0]);
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@ -463,7 +463,7 @@ mark_convergence_points(struct ir3 *ir)
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}
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void
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ir3_legalize(struct ir3 *ir, bool *has_samp, bool *has_ssbo, int *max_bary)
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ir3_legalize(struct ir3 *ir, int *num_samp, bool *has_ssbo, int *max_bary)
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{
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struct ir3_legalize_ctx *ctx = rzalloc(ir, struct ir3_legalize_ctx);
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bool progress;
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@ -483,7 +483,7 @@ ir3_legalize(struct ir3 *ir, bool *has_samp, bool *has_ssbo, int *max_bary)
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}
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} while (progress);
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*has_samp = ctx->has_samp;
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*num_samp = ctx->num_samp;
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*has_ssbo = ctx->has_ssbo;
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*max_bary = ctx->max_bary;
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@ -298,8 +298,8 @@ struct ir3_shader_variant {
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*/
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unsigned varying_in;
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/* do we have one or more texture sample instructions: */
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bool has_samp;
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/* number of samplers/textures (which are currently 1:1): */
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int num_samp;
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/* do we have one or more SSBO instructions: */
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bool has_ssbo;
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