mirror of
https://gitee.com/openharmony/third_party_mesa3d
synced 2024-11-23 15:30:09 +00:00
docs: add release notes for 20.1.6
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6394>
This commit is contained in:
parent
bd38ea77e8
commit
8be321f30a
127
docs/relnotes/20.1.6.rst
Normal file
127
docs/relnotes/20.1.6.rst
Normal file
@ -0,0 +1,127 @@
|
||||
Mesa 20.1.6 Release Notes / 2020-08-19
|
||||
======================================
|
||||
|
||||
Mesa 20.1.6 is a bug fix release which fixes bugs found since the 20.1.5 release.
|
||||
|
||||
Mesa 20.1.6 implements the OpenGL 4.6 API, but the version reported by
|
||||
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
|
||||
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
|
||||
Some drivers don't support all the features required in OpenGL 4.6. OpenGL
|
||||
4.6 is **only** available if requested at context creation.
|
||||
Compatibility contexts may report a lower version depending on each driver.
|
||||
|
||||
Mesa 20.1.6 implements the Vulkan 1.2 API, but the version reported by
|
||||
the apiVersion property of the VkPhysicalDeviceProperties struct
|
||||
depends on the particular driver being used.
|
||||
|
||||
SHA256 checksum
|
||||
---------------
|
||||
|
||||
::
|
||||
|
||||
23bed40114b03ad640c95bfe72cc879ed2f941d0d481b77b5204a1fc567fa93c mesa-20.1.6.tar.xz
|
||||
|
||||
|
||||
New features
|
||||
------------
|
||||
|
||||
- None
|
||||
|
||||
|
||||
Bug fixes
|
||||
---------
|
||||
|
||||
- [spirv-fuzz] SPIR-V parsing failed "src->type->type == dest->type->type"
|
||||
- [RADV] commit d19bc94e4eb94 broke gamescope with Navi
|
||||
- 4e3a7dcf6ee4946c46ae8b35e7883a49859ef6fb breaks Gamescope showing windows properly.
|
||||
- anv: crashes in CTS test dEQP-VK.subgroups.*.framebuffer.*_tess_eval
|
||||
- Mafia 3: Trees get rendered incorrectly
|
||||
- radv: dEQP-VK.synchronization.op.multi_queue.timeline_semaphore.write_clear_attachments_*_concurrent fail when forcing DCC.
|
||||
- Assertion failure compiling shader from Zigguart
|
||||
- Panfrost locks for waiting fence when running Source engine games
|
||||
|
||||
|
||||
Changes
|
||||
-------
|
||||
|
||||
Bas Nieuwenhuizen (6):
|
||||
|
||||
- radv: Do not consider layouts fast-clearable on compute queue.
|
||||
- radv: When importing an image, redo the layout based on the metadata.
|
||||
- radv: Use getter instead of setter to extract value.
|
||||
- driconf: Support selection by Vulkan applicationName.
|
||||
- radv: Override the uniform buffer offset alignment for World War Z.
|
||||
- radv: Fix handling of attribs 16-31.
|
||||
|
||||
Christian Gmeiner (1):
|
||||
|
||||
- etnaviv: completely turn off MSAA
|
||||
|
||||
Daniel Schürmann (1):
|
||||
|
||||
- aco: execute branch instructions in WQM if necessary
|
||||
|
||||
Danylo Piliaiev (3):
|
||||
|
||||
- st/mesa: Treat vertex outputs absent in outputMapping as zero in mesa_to_tgsi
|
||||
- anv/nir: Unify inputs_read/outputs_written between geometry stages
|
||||
- spirv: Only require bare types to match when copying variables
|
||||
|
||||
Dave Airlie (2):
|
||||
|
||||
- llvmpipe: only read 0 for channels being read
|
||||
- llvmpipe/cs: update compute counters not fragment shader.
|
||||
|
||||
Eric Engestrom (8):
|
||||
|
||||
- docs/relnotes: add sha256 sums to 20.1.5
|
||||
- .pick_status.json: Update to a880f97d593a461bdcce27e526423a9b1d6834b4
|
||||
- .pick_status.json: Mark e03622e50fcebbcc32b2fd403b1a729c73cb49d5 as denominated
|
||||
- pick-ui: specify git commands in "resolve cherry pick" message
|
||||
- egl/entrypoint-check: split sort-check into a function
|
||||
- egl/entrypoint-check: add check that GLVND and plain EGL have the same entrypoints
|
||||
- driconf: fix force_gl_vendor description
|
||||
- docs: add release notes for 20.1.6
|
||||
|
||||
Icenowy Zheng (1):
|
||||
|
||||
- panfrost: signal syncobj if nothing is going to be flushed
|
||||
|
||||
Jason Ekstrand (2):
|
||||
|
||||
- anv: Advertise shaderIntegerFunctions2
|
||||
- spirv: Don't emit RMW for vector indexing in shared or global
|
||||
|
||||
Karol Herbst (1):
|
||||
|
||||
- nv50/ir/nir: fix global_atomic_comp_swap
|
||||
|
||||
Lionel Landwerlin (1):
|
||||
|
||||
- anv: fix incorrect realloc failure handling
|
||||
|
||||
Marcin Ślusarz (1):
|
||||
|
||||
- intel/perf: fix performance counters availability after glFinish
|
||||
|
||||
Marek Olšák (2):
|
||||
|
||||
- radeonsi: use correct wave size in gfx10_ngg_calculate_subgroup_info
|
||||
- radeonsi: fix applying the NGG minimum vertex count requirement
|
||||
|
||||
Nanley Chery (1):
|
||||
|
||||
- dri_util: Update internal_format to GL_RGB8 for MESA_FORMAT_B8G8R8X8_UNORM
|
||||
|
||||
Rhys Perry (1):
|
||||
|
||||
- aco: set constant_data_offset correctly in the case of merged shaders
|
||||
|
||||
Samuel Pitoiset (2):
|
||||
|
||||
- radv/gfx10: add missing initialization of registers
|
||||
- radv: limit LATE_ALLOC_GS to prevent a GPU hang on GFX10
|
||||
|
||||
Tony Wasserka (1):
|
||||
|
||||
- nir/lower_idiv: Port recent LLVM fixes to emit_udiv
|
Loading…
Reference in New Issue
Block a user