microsoft/compiler: Use textures for SRVs

After running the (renamed) dxil_nir_split_typed_samplers pass, the
shader will have either:
* Textures, which map to D3D SRVs
* Bare samplers, which map to D3D bare samplers
* Images, which map to D3D UAVs

There shouldn't be any remaining samplers with type information

Reviewed-by: Enrico Galli <enrico.galli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13390>
This commit is contained in:
Jesse Natalie 2021-10-15 14:56:03 -07:00
parent ffd4157b1c
commit 8d3a3e7a00
7 changed files with 136 additions and 50 deletions

View File

@ -124,6 +124,13 @@ resource_dimension(enum glsl_sampler_dim dim)
}
}
static bool
can_remove_dead_sampler(nir_variable *var, void *data)
{
const struct glsl_type *base_type = glsl_without_array(var->type);
return glsl_type_is_sampler(base_type) && !glsl_type_is_bare_sampler(base_type);
}
static struct d3d12_shader *
compile_nir(struct d3d12_context *ctx, struct d3d12_shader_selector *sel,
struct d3d12_shader_key *key, struct nir_shader *nir)
@ -135,7 +142,11 @@ compile_nir(struct d3d12_context *ctx, struct d3d12_shader_selector *sel,
sel->current = shader;
NIR_PASS_V(nir, nir_lower_samplers);
NIR_PASS_V(nir, dxil_nir_create_bare_samplers);
NIR_PASS_V(nir, dxil_nir_split_typed_samplers);
NIR_PASS_V(nir, nir_opt_dce);
struct nir_remove_dead_variables_options dead_var_opts = { .can_remove_var = can_remove_dead_sampler };
NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_uniform, &dead_var_opts);
if (key->samples_int_textures)
NIR_PASS_V(nir, dxil_lower_sample_to_txf_for_integer_tex,
@ -178,7 +189,7 @@ compile_nir(struct d3d12_context *ctx, struct d3d12_shader_selector *sel,
shader->begin_srv_binding = (UINT_MAX);
nir_foreach_variable_with_modes(var, nir, nir_var_uniform) {
auto type = glsl_without_array(var->type);
if (glsl_type_is_sampler(type) && glsl_get_sampler_result_type(type) != GLSL_TYPE_VOID) {
if (glsl_type_is_texture(type)) {
unsigned count = glsl_type_is_array(var->type) ? glsl_get_aoa_size(var->type) : 1;
for (unsigned i = 0; i < count; ++i) {
shader->srv_bindings[var->data.binding + i].binding = var->data.binding;

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@ -78,8 +78,8 @@ lower_read_only_image_deref(nir_builder *b, struct clc_image_lower_context *cont
// Non-writeable images should be converted to samplers,
// since they may have texture operations done on them
const struct glsl_type *new_var_type =
glsl_sampler_type(glsl_get_sampler_dim(in_var->type),
false, glsl_sampler_type_is_array(in_var->type),
glsl_texture_type(glsl_get_sampler_dim(in_var->type),
glsl_sampler_type_is_array(in_var->type),
nir_get_glsl_base_type_for_nir_type(image_type | 32));
return lower_image_deref_impl(b, context, new_var_type, nir_var_uniform, context->num_srvs);
}

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@ -54,7 +54,7 @@ enum dxil_component_type dxil_get_comp_type(const struct glsl_type *type)
type = glsl_without_array(type);
enum glsl_base_type base_type = glsl_get_base_type(type);
if (glsl_type_is_sampler(type) || glsl_type_is_image(type))
if (glsl_type_is_texture(type) || glsl_type_is_image(type))
base_type = glsl_get_sampler_result_type(type);
switch (base_type) {
case GLSL_TYPE_UINT: return DXIL_COMP_TYPE_U32;
@ -82,7 +82,7 @@ enum dxil_resource_kind dxil_get_resource_kind(const struct glsl_type *type)
* an array, key is the first refers to sampler[] and the second to samplerArray */
bool is_array = glsl_sampler_type_is_array(type);
if (glsl_type_is_sampler(type) || glsl_type_is_image(type)) {
if (glsl_type_is_texture(type) || glsl_type_is_image(type)) {
switch (glsl_get_sampler_dim(type)) {
case GLSL_SAMPLER_DIM_1D:
return is_array ? DXIL_RESOURCE_KIND_TEXTURE1D_ARRAY

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@ -1358,26 +1358,18 @@ dxil_nir_lower_system_values_to_zero(nir_shader* shader,
static const struct glsl_type *
get_bare_samplers_for_type(const struct glsl_type *type, bool is_shadow)
{
if (glsl_type_is_sampler(type)) {
if (is_shadow)
return glsl_bare_shadow_sampler_type();
else
return glsl_bare_sampler_type();
} else if (glsl_type_is_array(type)) {
return glsl_array_type(
get_bare_samplers_for_type(glsl_get_array_element(type), is_shadow),
glsl_get_length(type),
0 /*explicit size*/);
}
assert(!"Unexpected type");
return NULL;
const struct glsl_type *base_sampler_type =
is_shadow ?
glsl_bare_shadow_sampler_type() : glsl_bare_sampler_type();
return glsl_type_wrap_in_arrays(base_sampler_type, type);
}
static bool
is_bare_sampler(const struct glsl_type *type)
static const struct glsl_type *
get_textures_for_sampler_type(const struct glsl_type *type)
{
return glsl_get_sampler_result_type(glsl_without_array(type)) ==
GLSL_TYPE_VOID;
return glsl_type_wrap_in_arrays(
glsl_sampler_type_to_texture(
glsl_without_array(type)), type);
}
static bool
@ -1407,7 +1399,7 @@ redirect_sampler_derefs(struct nir_builder *b, nir_instr *instr, void *data)
/* Already have a bare sampler for this binding and it is of the
* correct type, add it to the table */
if (is_bare_sampler(var->type) &&
if (glsl_type_is_bare_sampler(glsl_without_array(var->type)) &&
glsl_sampler_type_is_shadow(glsl_without_array(var->type)) ==
tex->is_shadow) {
_mesa_hash_table_u64_insert(data, tex->sampler_index, var);
@ -1422,7 +1414,7 @@ redirect_sampler_derefs(struct nir_builder *b, nir_instr *instr, void *data)
nir_variable *bare_sampler = NULL;
/* If it is already bare, we just need to fix the shadow information */
if (is_bare_sampler(old_sampler->type))
if (glsl_type_is_bare_sampler(glsl_without_array(old_sampler->type)))
bare_sampler = old_sampler;
else {
/* Otherwise, clone the typed sampler to a bare sampler */
@ -1443,7 +1435,7 @@ redirect_sampler_derefs(struct nir_builder *b, nir_instr *instr, void *data)
nir_deref_instr *old_tail = path.path[0];
assert(old_tail->deref_type == nir_deref_type_var);
nir_variable *old_var = old_tail->var;
if (is_bare_sampler(old_var->type) &&
if (glsl_type_is_bare_sampler(glsl_without_array(old_var->type)) &&
glsl_sampler_type_is_shadow(glsl_without_array(old_var->type)) ==
tex->is_shadow) {
nir_deref_path_finish(&path);
@ -1455,7 +1447,7 @@ redirect_sampler_derefs(struct nir_builder *b, nir_instr *instr, void *data)
if (hash_entry) {
new_var = hash_entry->data;
} else {
if (is_bare_sampler(old_var->type))
if (glsl_type_is_bare_sampler(glsl_without_array(old_var->type)))
new_var = old_var;
else {
new_var = nir_variable_clone(old_var, b->shader);
@ -1482,15 +1474,100 @@ redirect_sampler_derefs(struct nir_builder *b, nir_instr *instr, void *data)
return true;
}
bool
dxil_nir_create_bare_samplers(nir_shader *nir)
static bool
redirect_texture_derefs(struct nir_builder *b, nir_instr *instr, void *data)
{
struct hash_table_u64 *sampler_to_bare = _mesa_hash_table_u64_create(NULL);
if (instr->type != nir_instr_type_tex)
return false;
nir_tex_instr *tex = nir_instr_as_tex(instr);
int texture_idx = nir_tex_instr_src_index(tex, nir_tex_src_texture_deref);
if (texture_idx == -1) {
/* No derefs, must be using indices */
struct hash_entry *hash_entry = _mesa_hash_table_u64_search(data, tex->texture_index);
/* Already have a texture here */
if (hash_entry)
return false;
nir_variable *typed_sampler = NULL;
nir_foreach_variable_with_modes(var, b->shader, nir_var_uniform) {
if (var->data.binding <= tex->texture_index &&
var->data.binding + glsl_type_get_texture_count(var->type) > tex->texture_index) {
/* Already have a texture for this binding, add it to the table */
_mesa_hash_table_u64_insert(data, tex->texture_index, var);
return false;
}
if (var->data.binding <= tex->texture_index &&
var->data.binding + glsl_type_get_sampler_count(var->type) > tex->texture_index &&
!glsl_type_is_bare_sampler(glsl_without_array(var->type))) {
typed_sampler = var;
}
}
/* Clone the typed sampler to a texture and we're done */
assert(typed_sampler);
nir_variable *bare_sampler = nir_variable_clone(typed_sampler, b->shader);
bare_sampler->type = get_textures_for_sampler_type(typed_sampler->type);
nir_shader_add_variable(b->shader, bare_sampler);
_mesa_hash_table_u64_insert(data, tex->texture_index, bare_sampler);
return true;
}
/* Using derefs, means we have to rewrite the deref chain in addition to cloning */
nir_deref_instr *final_deref = nir_src_as_deref(tex->src[texture_idx].src);
nir_deref_path path;
nir_deref_path_init(&path, final_deref, NULL);
nir_deref_instr *old_tail = path.path[0];
assert(old_tail->deref_type == nir_deref_type_var);
nir_variable *old_var = old_tail->var;
if (glsl_type_is_texture(glsl_without_array(old_var->type))) {
nir_deref_path_finish(&path);
return false;
}
struct hash_entry *hash_entry = _mesa_hash_table_u64_search(data, old_var->data.binding);
nir_variable *new_var;
if (hash_entry) {
new_var = hash_entry->data;
} else {
new_var = nir_variable_clone(old_var, b->shader);
new_var->type = get_textures_for_sampler_type(old_var->type);
nir_shader_add_variable(b->shader, new_var);
_mesa_hash_table_u64_insert(data, old_var->data.binding, new_var);
}
b->cursor = nir_after_instr(&old_tail->instr);
nir_deref_instr *new_tail = nir_build_deref_var(b, new_var);
for (unsigned i = 1; path.path[i]; ++i) {
b->cursor = nir_after_instr(&path.path[i]->instr);
new_tail = nir_build_deref_follower(b, new_tail, path.path[i]);
}
nir_deref_path_finish(&path);
nir_instr_rewrite_src_ssa(&tex->instr, &tex->src[texture_idx].src, &new_tail->dest.ssa);
return true;
}
bool
dxil_nir_split_typed_samplers(nir_shader *nir)
{
struct hash_table_u64 *hash_table = _mesa_hash_table_u64_create(NULL);
bool progress = nir_shader_instructions_pass(nir, redirect_sampler_derefs,
nir_metadata_block_index | nir_metadata_dominance | nir_metadata_loop_analysis, sampler_to_bare);
nir_metadata_block_index | nir_metadata_dominance | nir_metadata_loop_analysis, hash_table);
_mesa_hash_table_u64_destroy(sampler_to_bare);
_mesa_hash_table_u64_clear(hash_table);
progress |= nir_shader_instructions_pass(nir, redirect_texture_derefs,
nir_metadata_block_index | nir_metadata_dominance | nir_metadata_loop_analysis, hash_table);
_mesa_hash_table_u64_destroy(hash_table);
return progress;
}

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@ -49,7 +49,7 @@ bool dxil_nir_lower_double_math(nir_shader *shader);
bool dxil_nir_lower_system_values_to_zero(nir_shader *shader,
gl_system_value* system_value,
uint32_t count);
bool dxil_nir_create_bare_samplers(nir_shader *shader);
bool dxil_nir_split_typed_samplers(nir_shader *shader);
bool dxil_nir_lower_bool_input(struct nir_shader *s);
nir_ssa_def *

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@ -3745,7 +3745,8 @@ emit_deref(struct ntd_context* ctx, nir_deref_instr* instr)
assert(var);
if (!glsl_type_is_sampler(glsl_without_array(var->type)) &&
!glsl_type_is_image(glsl_without_array(var->type)))
!glsl_type_is_image(glsl_without_array(var->type)) &&
!glsl_type_is_texture(glsl_without_array(var->type)))
return true;
const struct glsl_type *type = instr->type;
@ -3771,11 +3772,11 @@ emit_deref(struct ntd_context* ctx, nir_deref_instr* instr)
return true;
}
assert(glsl_type_is_sampler(type) || glsl_type_is_image(type));
assert(glsl_type_is_sampler(type) || glsl_type_is_image(type) || glsl_type_is_texture(type));
enum dxil_resource_class res_class;
if (glsl_type_is_image(type))
res_class = DXIL_RESOURCE_CLASS_UAV;
else if (glsl_get_sampler_result_type(type) == GLSL_TYPE_VOID)
else if (glsl_type_is_sampler(type))
res_class = DXIL_RESOURCE_CLASS_SAMPLER;
else
res_class = DXIL_RESOURCE_CLASS_SRV;
@ -4528,24 +4529,19 @@ emit_module(struct ntd_context *ctx, const struct nir_to_dxil_options *opts)
/* Samplers */
nir_foreach_variable_with_modes(var, ctx->shader, nir_var_uniform) {
unsigned count = glsl_type_get_sampler_count(var->type);
const struct glsl_type *without_array = glsl_without_array(var->type);
if (var->data.mode == nir_var_uniform && glsl_type_is_sampler(without_array) &&
glsl_get_sampler_result_type(without_array) == GLSL_TYPE_VOID) {
if (!emit_sampler(ctx, var, count))
return false;
}
assert(count == 0 || glsl_type_is_bare_sampler(glsl_without_array(var->type)));
if (count > 0 && !emit_sampler(ctx, var, count))
return false;
}
/* SRVs */
nir_foreach_variable_with_modes(var, ctx->shader, nir_var_uniform) {
unsigned count = glsl_type_get_sampler_count(var->type);
const struct glsl_type *without_array = glsl_without_array(var->type);
if (var->data.mode == nir_var_uniform && glsl_type_is_sampler(without_array) &&
glsl_get_sampler_result_type(without_array) != GLSL_TYPE_VOID) {
if (!emit_srv(ctx, var, count))
return false;
}
unsigned count = glsl_type_get_texture_count(var->type);
assert(count == 0 || glsl_type_is_texture(glsl_without_array(var->type)));
if (count > 0 && !emit_srv(ctx, var, count))
return false;
}
/* Handle read-only SSBOs as SRVs */
nir_foreach_variable_with_modes(var, ctx->shader, nir_var_mem_ssbo) {
if ((var->data.access & ACCESS_NON_WRITEABLE) != 0) {

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@ -295,8 +295,10 @@ spirv_to_dxil(const uint32_t *words, size_t word_count,
NIR_PASS_V(nir, dxil_nir_split_clip_cull_distance);
NIR_PASS_V(nir, dxil_nir_lower_loads_stores_to_dxil);
NIR_PASS_V(nir, dxil_nir_create_bare_samplers);
NIR_PASS_V(nir, dxil_nir_split_typed_samplers);
NIR_PASS_V(nir, dxil_nir_lower_bool_input);
NIR_PASS_V(nir, nir_opt_dce);
NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_uniform, NULL);
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));