docs: Mark GL_ARB_gpu_shader_fp64 and OpenGL 4.0 as done for i965/hsw+

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Iago Toral Quiroga 2017-01-05 09:20:48 +01:00
parent 580c503ca2
commit 8dc92a5613

View File

@ -107,7 +107,7 @@ GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, soft
GL_ARB_vertex_type_2_10_10_10_rev DONE (freedreno, swr)
GL 4.0, GLSL 4.00 --- all DONE: i965/gen8+, nvc0, r600, radeonsi
GL 4.0, GLSL 4.00 --- all DONE: i965/hsw+, nvc0, r600, radeonsi
GL_ARB_draw_buffers_blend DONE (freedreno, i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_draw_indirect DONE (i965/gen7+, llvmpipe, softpipe, swr)
@ -124,7 +124,7 @@ GL 4.0, GLSL 4.00 --- all DONE: i965/gen8+, nvc0, r600, radeonsi
- Enhanced per-sample shading DONE ()
- Interpolation functions DONE ()
- New overload resolution rules DONE
GL_ARB_gpu_shader_fp64 DONE (llvmpipe, softpipe)
GL_ARB_gpu_shader_fp64 DONE (i965/hsw+, llvmpipe, softpipe)
GL_ARB_sample_shading DONE (i965/gen6+, nv50)
GL_ARB_shader_subroutine DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_tessellation_shader DONE (i965/gen7+)