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docs: Mark GL_ARB_gpu_shader_fp64 and OpenGL 4.0 as done for i965/hsw+
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -107,7 +107,7 @@ GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, soft
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GL_ARB_vertex_type_2_10_10_10_rev DONE (freedreno, swr)
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GL 4.0, GLSL 4.00 --- all DONE: i965/gen8+, nvc0, r600, radeonsi
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GL 4.0, GLSL 4.00 --- all DONE: i965/hsw+, nvc0, r600, radeonsi
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GL_ARB_draw_buffers_blend DONE (freedreno, i965/gen6+, nv50, llvmpipe, softpipe, swr)
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GL_ARB_draw_indirect DONE (i965/gen7+, llvmpipe, softpipe, swr)
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@ -124,7 +124,7 @@ GL 4.0, GLSL 4.00 --- all DONE: i965/gen8+, nvc0, r600, radeonsi
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- Enhanced per-sample shading DONE ()
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- Interpolation functions DONE ()
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- New overload resolution rules DONE
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GL_ARB_gpu_shader_fp64 DONE (llvmpipe, softpipe)
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GL_ARB_gpu_shader_fp64 DONE (i965/hsw+, llvmpipe, softpipe)
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GL_ARB_sample_shading DONE (i965/gen6+, nv50)
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GL_ARB_shader_subroutine DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
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GL_ARB_tessellation_shader DONE (i965/gen7+)
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