fixed glDeleteTextures bug

This commit is contained in:
Brian Paul 2004-09-14 20:43:22 +00:00
parent 6917201ede
commit 8de924dbb0

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@ -1290,3 +1290,4 @@ Mesa Version History
before parsing (Dave Reveman)
- adjust texcoords for sampling texture rectangles (Dave Reveman)
- glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
- repeated calls to glDeleteTexture(t) could lead to a crash