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mesa: reorder and document the tokens in glheader.h
Split into different sections, document each one as well as strange cases like GL_ATI_texture_compression_3dc. Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@ -49,7 +49,7 @@ typedef unsigned char GLbitfield8;
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typedef unsigned short GLbitfield16;
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typedef GLuint64 GLbitfield64;
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typedef int GLclampx;
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/* Common GLES 1.0 and 2.0 tokens */
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#ifndef GL_OES_EGL_image_external
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#define GL_TEXTURE_EXTERNAL_OES 0x8D65
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@ -58,6 +58,15 @@ typedef int GLclampx;
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#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
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#endif
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#ifndef GL_OES_compressed_ETC1_RGB8_texture
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#define GL_ETC1_RGB8_OES 0x8D64
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#endif
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/* GLES 1.0 only tokens */
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typedef int GLclampx;
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#ifndef GL_OES_point_size_array
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#define GL_POINT_SIZE_ARRAY_OES 0x8B9C
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#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
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@ -71,17 +80,17 @@ typedef int GLclampx;
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#define GL_TEXTURE_CROP_RECT_OES 0x8B9D
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#endif
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#ifndef GL_TEXTURE_GEN_STR_OES
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#define GL_TEXTURE_GEN_STR_OES 0x8D60
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#endif
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/* GLES 2.0 only tokens */
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#ifndef GL_PROGRAM_BINARY_LENGTH_OES
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#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
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#endif
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/* GLES 2.0 tokens */
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#ifndef GL_TEXTURE_GEN_STR_OES
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#define GL_TEXTURE_GEN_STR_OES 0x8D60
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#endif
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#ifndef GL_OES_texture_compression_astc
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#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0
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#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1
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@ -105,15 +114,6 @@ typedef int GLclampx;
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9
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#endif
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#ifndef GL_ATI_texture_compression_3dc
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#define GL_ATI_texture_compression_3dc 1
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#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
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#endif
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#ifndef GL_OES_compressed_ETC1_RGB8_texture
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#define GL_ETC1_RGB8_OES 0x8D64
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#endif
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#ifndef GL_EXT_shader_framebuffer_fetch
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#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
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#endif
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@ -132,6 +132,13 @@ typedef int GLclampx;
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#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB
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#endif
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/* There is no formal spec for the following extension. */
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#ifndef GL_ATI_texture_compression_3dc
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#define GL_ATI_texture_compression_3dc 1
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#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
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#endif
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/**
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* Internal token to represent a GLSL shader program (a collection of
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* one or more shaders that get linked together). Note that GLSL
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