zink: don't flag ubo0 as used in shaders with indirect ubo access

ubo0 is not a regular ubo, so avoid setting the hint here

cc: mesa-stable

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19281>
(cherry picked from commit 71ee1dd597e7a5ca6c7847e1110cfc49a4974201)
This commit is contained in:
Mike Blumenkrantz 2022-10-24 10:03:55 -04:00 committed by Dylan Baker
parent 677721202e
commit 9bda61ae91
2 changed files with 14 additions and 6 deletions

View File

@ -1390,7 +1390,7 @@
"description": "zink: don't flag ubo0 as used in shaders with indirect ubo access",
"nominated": true,
"nomination_type": 0,
"resolution": 0,
"resolution": 1,
"main_sha": null,
"because_sha": null
},

View File

@ -2308,13 +2308,21 @@ unbreak_bos(nir_shader *shader, struct zink_shader *zs, bool needs_size)
}
static uint32_t
get_src_mask(unsigned total, nir_src src)
get_src_mask_ssbo(unsigned total, nir_src src)
{
if (nir_src_is_const(src))
return BITFIELD_BIT(nir_src_as_uint(src));
return BITFIELD_MASK(total);
}
static uint32_t
get_src_mask_ubo(unsigned total, nir_src src)
{
if (nir_src_is_const(src))
return BITFIELD_BIT(nir_src_as_uint(src));
return BITFIELD_MASK(total) & ~BITFIELD_BIT(0);
}
static bool
analyze_io(struct zink_shader *zs, nir_shader *shader)
{
@ -2328,11 +2336,11 @@ analyze_io(struct zink_shader *zs, nir_shader *shader)
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
switch (intrin->intrinsic) {
case nir_intrinsic_store_ssbo:
zs->ssbos_used |= get_src_mask(shader->info.num_ssbos, intrin->src[1]);
zs->ssbos_used |= get_src_mask_ssbo(shader->info.num_ssbos, intrin->src[1]);
break;
case nir_intrinsic_get_ssbo_size: {
zs->ssbos_used |= get_src_mask(shader->info.num_ssbos, intrin->src[0]);
zs->ssbos_used |= get_src_mask_ssbo(shader->info.num_ssbos, intrin->src[0]);
ret = true;
break;
}
@ -2351,11 +2359,11 @@ analyze_io(struct zink_shader *zs, nir_shader *shader)
case nir_intrinsic_ssbo_atomic_fmax:
case nir_intrinsic_ssbo_atomic_fcomp_swap:
case nir_intrinsic_load_ssbo:
zs->ssbos_used |= get_src_mask(shader->info.num_ssbos, intrin->src[0]);
zs->ssbos_used |= get_src_mask_ssbo(shader->info.num_ssbos, intrin->src[0]);
break;
case nir_intrinsic_load_ubo:
case nir_intrinsic_load_ubo_vec4:
zs->ubos_used |= get_src_mask(shader->info.num_ubos, intrin->src[0]);
zs->ubos_used |= get_src_mask_ubo(shader->info.num_ubos, intrin->src[0]);
break;
default:
break;