mesa: fix buffer overrun in SavedObj texture obj array

Fixes: 3be42f9ca1 ("mesa: rewrite glPushAttrib/glPopAttrib to get rid of malloc")

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5621

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13773>
This commit is contained in:
Timothy Arceri 2021-11-12 19:31:24 +11:00 committed by Marge Bot
parent 27903abbb6
commit 9d9de15a02

View File

@ -5158,7 +5158,7 @@ struct gl_texture_attrib_node
/* For saving per texture object state (wrap modes, filters, etc),
* SavedObj[][].Target is unused, so the value is invalid.
*/
struct gl_texture_object SavedObj[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS];
struct gl_texture_object SavedObj[MAX_COMBINED_TEXTURE_IMAGE_UNITS][NUM_TEXTURE_TARGETS];
};