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zink: add ZINK_DEBUG=noreorder
this will be useful for debugging Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17667>
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@ -282,6 +282,8 @@ variable:
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Emit full synchronization barriers before every draw and dispatch.
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``compact``
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Use a maximum of 4 descriptor sets
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``noreorder``
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Do not reorder or optimize GL command streams
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Vulkan Validation Layers
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^^^^^^^^^^^^^^^^^^^^^^^^
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@ -3112,7 +3112,7 @@ resource_check_defer_buffer_barrier(struct zink_context *ctx, struct zink_resour
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static inline VkCommandBuffer
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get_cmdbuf(struct zink_context *ctx, struct zink_resource *res)
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{
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if ((res->obj->access && !res->obj->unordered_barrier) || !ctx->batch.in_rp) {
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if ((res->obj->access && !res->obj->unordered_barrier) || !ctx->batch.in_rp || (zink_debug & ZINK_DEBUG_NOREORDER) > 0) {
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zink_batch_no_rp(ctx);
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res->obj->unordered_barrier = false;
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return ctx->batch.state->cmdbuf;
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@ -78,6 +78,7 @@ zink_debug_options[] = {
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{ "validation", ZINK_DEBUG_VALIDATION, "Dump Validation layer output" },
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{ "sync", ZINK_DEBUG_SYNC, "Force synchronization before draws/dispatches" },
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{ "compact", ZINK_DEBUG_COMPACT, "Use only 4 descriptor sets" },
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{ "noreorder", ZINK_DEBUG_NOREORDER, "Do not reorder command streams" },
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DEBUG_NAMED_VALUE_END
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};
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@ -69,6 +69,7 @@ enum zink_debug {
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ZINK_DEBUG_VALIDATION = (1<<3),
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ZINK_DEBUG_SYNC = (1<<4),
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ZINK_DEBUG_COMPACT = (1<<5),
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ZINK_DEBUG_NOREORDER = (1<<6),
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};
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#define NUM_SLAB_ALLOCATORS 3
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