vbo: remove unused vbo_any_varyings_in_vbos() function

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
Brian Paul 2018-01-18 14:50:08 -07:00
parent 718f4251c5
commit a83f7e119c
2 changed files with 0 additions and 13 deletions

View File

@ -153,10 +153,7 @@ void vbo_split_prims( struct gl_context *ctx,
const struct split_limits *limits );
/* Helpers for dealing translating away non-zero min_index.
*/
GLboolean vbo_all_varyings_in_vbos( const struct gl_vertex_array *arrays[] );
GLboolean vbo_any_varyings_in_vbos( const struct gl_vertex_array *arrays[] );
void vbo_rebase_prims( struct gl_context *ctx,
const struct gl_vertex_array *arrays[],

View File

@ -91,16 +91,6 @@ GLboolean vbo_all_varyings_in_vbos( const struct gl_vertex_array *arrays[] )
return GL_TRUE;
}
GLboolean vbo_any_varyings_in_vbos( const struct gl_vertex_array *arrays[] )
{
GLuint i;
for (i = 0; i < VERT_ATTRIB_MAX; i++)
if (arrays[i]->BufferObj->Name != 0)
return GL_TRUE;
return GL_FALSE;
}
/* Adjust primitives, indices and vertex definitions so that min_index
* becomes zero. There are lots of reasons for wanting to do this, eg: