fixed GL_FRONT_AND_BACK cull bug

This commit is contained in:
Keith Whitwell 1999-09-02 13:16:17 +00:00
parent a4bb2ef30e
commit b6e6937287

View File

@ -1,4 +1,4 @@
/* $Id: context.c,v 1.3 1999/08/29 10:26:31 keithw Exp $ */
/* $Id: context.c,v 1.4 1999/09/02 13:16:17 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -2212,6 +2212,7 @@ void gl_update_state( GLcontext *ctx )
if (ctx->NewState & (NEW_POLYGON | NEW_LIGHTING)) {
ctx->TriangleCaps &= ~DD_TRI_CULL_FRONT_BACK;
if (ctx->NewState & NEW_POLYGON) {
/* Setup CullBits bitmask */
@ -2231,7 +2232,8 @@ void gl_update_state( GLcontext *ctx )
default:
case GL_FRONT_AND_BACK:
ctx->backface_sign = 0;
ctx->Polygon.CullBits = 3;
ctx->Polygon.CullBits = 0;
ctx->TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
break;
}
}