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https://gitee.com/openharmony/third_party_mesa3d
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gallium: add take_ownership into set_sampler_views to skip reference counting
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12334>
This commit is contained in:
parent
556c10c02c
commit
bb89cf4bf3
@ -339,7 +339,7 @@ void cso_unbind_context(struct cso_context *ctx)
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ctx->pipe->bind_sampler_states(ctx->pipe, sh, 0, maxsam, zeros);
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}
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if (maxview > 0) {
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ctx->pipe->set_sampler_views(ctx->pipe, sh, 0, maxview, 0, views);
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ctx->pipe->set_sampler_views(ctx->pipe, sh, 0, maxview, 0, false, views);
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}
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if (maxssbo > 0) {
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ctx->pipe->set_shader_buffers(ctx->pipe, sh, 0, maxssbo, ssbos, 0);
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@ -109,6 +109,7 @@ struct pstip_stage
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enum pipe_shader_type shader,
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unsigned start, unsigned count,
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unsigned unbind_num_trailing_slots,
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bool take_ownership,
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struct pipe_sampler_view **);
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void (*driver_set_polygon_stipple)(struct pipe_context *,
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@ -224,7 +225,8 @@ pstip_first_tri(struct draw_stage *stage, struct prim_header *header)
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num_samplers, pstip->state.samplers);
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pstip->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
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num_sampler_views, 0, pstip->state.sampler_views);
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num_sampler_views, 0, false,
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pstip->state.sampler_views);
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draw->suspend_flushing = FALSE;
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@ -253,7 +255,7 @@ pstip_flush(struct draw_stage *stage, unsigned flags)
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pstip->state.samplers);
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pstip->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
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pstip->num_sampler_views, 0,
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pstip->num_sampler_views, 0, false,
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pstip->state.sampler_views);
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draw->suspend_flushing = FALSE;
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@ -418,6 +420,7 @@ pstip_set_sampler_views(struct pipe_context *pipe,
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enum pipe_shader_type shader,
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unsigned start, unsigned num,
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unsigned unbind_num_trailing_slots,
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bool take_ownership,
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struct pipe_sampler_view **views)
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{
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struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
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@ -438,7 +441,7 @@ pstip_set_sampler_views(struct pipe_context *pipe,
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/* pass-through */
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pstip->driver_set_sampler_views(pstip->pipe, shader, start, num,
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unbind_num_trailing_slots, views);
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unbind_num_trailing_slots, take_ownership, views);
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}
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@ -511,6 +511,7 @@ dd_context_set_sampler_views(struct pipe_context *_pipe,
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enum pipe_shader_type shader,
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unsigned start, unsigned num,
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unsigned unbind_num_trailing_slots,
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bool take_ownership,
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struct pipe_sampler_view **views)
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{
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struct dd_context *dctx = dd_context(_pipe);
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@ -520,7 +521,7 @@ dd_context_set_sampler_views(struct pipe_context *_pipe,
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sizeof(views[0]) * num);
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safe_memcpy(&dctx->draw_state.sampler_views[shader][start + num], views,
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sizeof(views[0]) * unbind_num_trailing_slots);
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pipe->set_sampler_views(pipe, shader, start, num,
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pipe->set_sampler_views(pipe, shader, start, num, take_ownership,
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unbind_num_trailing_slots, views);
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}
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@ -116,6 +116,7 @@ static void noop_set_sampler_views(struct pipe_context *ctx,
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enum pipe_shader_type shader,
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unsigned start, unsigned count,
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unsigned unbind_num_trailing_slots,
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bool take_ownership,
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struct pipe_sampler_view **views)
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{
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}
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@ -740,6 +740,7 @@ rbug_set_sampler_views(struct pipe_context *_pipe,
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unsigned start,
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unsigned num,
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unsigned unbind_num_trailing_slots,
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bool take_ownership,
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struct pipe_sampler_view **_views)
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{
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struct rbug_context *rb_pipe = rbug_context(_pipe);
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@ -769,7 +770,7 @@ rbug_set_sampler_views(struct pipe_context *_pipe,
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}
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pipe->set_sampler_views(pipe, shader, start, num,
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unbind_num_trailing_slots, views);
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unbind_num_trailing_slots, take_ownership, views);
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mtx_unlock(&rb_pipe->call_mutex);
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}
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@ -1112,6 +1112,7 @@ trace_context_set_sampler_views(struct pipe_context *_pipe,
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unsigned start,
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unsigned num,
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unsigned unbind_num_trailing_slots,
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bool take_ownership,
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struct pipe_sampler_view **views)
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{
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struct trace_context *tr_ctx = trace_context(_pipe);
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@ -1136,10 +1137,11 @@ trace_context_set_sampler_views(struct pipe_context *_pipe,
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trace_dump_arg(uint, start);
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trace_dump_arg(uint, num);
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trace_dump_arg(uint, unbind_num_trailing_slots);
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trace_dump_arg(bool, take_ownership);
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trace_dump_arg_array(ptr, views, num);
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pipe->set_sampler_views(pipe, shader, start, num,
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unbind_num_trailing_slots, views);
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unbind_num_trailing_slots, take_ownership, views);
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trace_dump_call_end();
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}
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@ -541,7 +541,7 @@ hud_draw_results(struct hud_context *hud, struct pipe_resource *tex)
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cso_set_vertex_shader_handle(cso, hud->vs_color);
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cso_set_vertex_elements(cso, &hud->velems);
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cso_set_render_condition(cso, NULL, FALSE, 0);
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pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0,
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pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, false,
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&hud->font_sampler_view);
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cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, sampler_states);
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pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, false, &hud->constbuf);
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@ -614,7 +614,7 @@ done:
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/* Unbind resources that we have bound. */
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pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, false, NULL);
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pipe->set_vertex_buffers(pipe, 0, 0, 1, false, NULL);
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pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 0, 1, NULL);
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pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 0, 1, false, NULL);
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/* restore states not restored by cso */
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if (hud->st) {
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@ -47,7 +47,7 @@ pp_nocolor(struct pp_queue_t *ppq, struct pipe_resource *in,
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pp_filter_misc_state(p);
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cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 1, samplers);
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pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, &p->view);
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pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &p->view);
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cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]);
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cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][1]);
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@ -134,7 +134,7 @@ pp_jimenezmlaa_run(struct pp_queue_t *ppq, struct pipe_resource *in,
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const struct pipe_sampler_state *samplers[] = {&p->sampler_point};
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cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 1, samplers);
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}
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pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, &p->view);
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pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &p->view);
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cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */
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cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][2]);
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@ -166,7 +166,7 @@ pp_jimenezmlaa_run(struct pp_queue_t *ppq, struct pipe_resource *in,
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}
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arr[0] = p->view;
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pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 3, 0, arr);
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pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 3, 0, false, arr);
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cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]); /* passvs */
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cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][3]);
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@ -198,7 +198,7 @@ pp_jimenezmlaa_run(struct pp_queue_t *ppq, struct pipe_resource *in,
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}
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arr[1] = p->view;
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pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 2, 0, arr);
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pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 2, 0, false, arr);
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cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */
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cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][4]);
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@ -191,7 +191,7 @@ pp_run(struct pp_queue_t *ppq, struct pipe_resource *in,
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pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, false, NULL);
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pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, false, NULL);
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pipe->set_vertex_buffers(pipe, 0, 0, 1, false, NULL);
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pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 0, 3, NULL);
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pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 0, 3, false, NULL);
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/* restore states not restored by cso */
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if (ppq->p->st) {
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@ -784,11 +784,12 @@ void util_blitter_restore_textures(struct blitter_context *blitter)
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/* Fragment sampler views. */
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pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
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ctx->base.saved_num_sampler_views, 0,
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ctx->base.saved_num_sampler_views, 0, true,
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ctx->base.saved_sampler_views);
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/* Just clear them to NULL because set_sampler_views(take_ownership = true). */
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for (i = 0; i < ctx->base.saved_num_sampler_views; i++)
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pipe_sampler_view_reference(&ctx->base.saved_sampler_views[i], NULL);
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ctx->base.saved_sampler_views[i] = NULL;
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ctx->base.saved_num_sampler_views = ~0;
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}
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@ -2089,7 +2090,7 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
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views[0] = src;
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views[1] = pipe->create_sampler_view(pipe, src->texture, &templ);
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pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 2, 0, views);
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pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 2, 0, false, views);
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pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, 2, samplers);
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pipe_sampler_view_reference(&views[1], NULL);
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@ -2104,13 +2105,13 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
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view = pipe->create_sampler_view(pipe, src->texture, &templ);
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pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, &view);
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pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &view);
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pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
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0, 1, &sampler_state);
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pipe_sampler_view_reference(&view, NULL);
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} else {
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pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, &src);
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pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &src);
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pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
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0, 1, &sampler_state);
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}
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@ -2257,7 +2258,7 @@ void util_blitter_generate_mipmap(struct blitter_context *blitter,
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src_templ.format = format;
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src_view = pipe->create_sampler_view(pipe, tex, &src_templ);
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pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, &src_view);
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pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &src_view);
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do_blits(ctx, dst_view, &dstbox, src_view, tex->width0, tex->height0,
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&srcbox, is_depth, false);
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@ -2889,7 +2890,7 @@ util_blitter_stencil_fallback(struct blitter_context *blitter,
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true);
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}
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pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, &src_view);
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pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &src_view);
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pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &ctx->sampler_state);
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unsigned stencil_bits =
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@ -139,7 +139,7 @@ void util_compute_blit(struct pipe_context *ctx, struct pipe_blit_info *blit_inf
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u_sampler_view_default_template(&src_templ, src, src->format);
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src_templ.format = util_format_linear(blit_info->src.format);
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src_view = ctx->create_sampler_view(ctx, src, &src_templ);
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ctx->set_sampler_views(ctx, PIPE_SHADER_COMPUTE, 0, 1, 0, &src_view);
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ctx->set_sampler_views(ctx, PIPE_SHADER_COMPUTE, 0, 1, 0, false, &src_view);
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if (!*compute_state)
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*compute_state = blit_compute_shader(ctx);
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@ -160,7 +160,7 @@ void util_compute_blit(struct pipe_context *ctx, struct pipe_blit_info *blit_inf
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ctx->set_shader_images(ctx, PIPE_SHADER_COMPUTE, 0, 0, 1, NULL);
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ctx->set_constant_buffer(ctx, PIPE_SHADER_COMPUTE, 0, false, NULL);
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ctx->set_sampler_views(ctx, PIPE_SHADER_COMPUTE, 0, 0, 1, NULL);
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ctx->set_sampler_views(ctx, PIPE_SHADER_COMPUTE, 0, 0, 1, false, NULL);
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pipe_sampler_view_reference(&src_view, NULL);
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ctx->delete_sampler_state(ctx, sampler_state_p);
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ctx->bind_compute_state(ctx, NULL);
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@ -392,7 +392,7 @@ null_sampler_view(struct pipe_context *ctx, unsigned tgsi_tex_target)
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PIPE_FORMAT_R8G8B8A8_UNORM, 0);
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util_set_common_states_and_clear(cso, ctx, cb);
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ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 0, 1, NULL);
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ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 0, 1, false, NULL);
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/* Fragment shader. */
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fs = util_make_fragment_tex_shader(ctx, tgsi_tex_target,
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@ -706,7 +706,7 @@ test_texture_barrier(struct pipe_context *ctx, bool use_fbfetch,
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templ.swizzle_b = PIPE_SWIZZLE_Z;
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templ.swizzle_a = PIPE_SWIZZLE_W;
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view = ctx->create_sampler_view(ctx, cb, &templ);
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ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, &view);
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ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &view);
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/* Fragment shader. */
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if (num_samples > 1) {
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@ -1322,13 +1322,9 @@ static uint16_t
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tc_call_set_sampler_views(struct pipe_context *pipe, void *call, uint64_t *last)
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{
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struct tc_sampler_views *p = (struct tc_sampler_views *)call;
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unsigned count = p->count;
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pipe->set_sampler_views(pipe, p->shader, p->start, p->count,
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p->unbind_num_trailing_slots, p->slot);
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for (unsigned i = 0; i < count; i++)
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tc_drop_sampler_view_reference(p->slot[i]);
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p->unbind_num_trailing_slots, true, p->slot);
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return p->base.num_slots;
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}
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@ -1336,7 +1332,7 @@ static void
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tc_set_sampler_views(struct pipe_context *_pipe,
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enum pipe_shader_type shader,
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unsigned start, unsigned count,
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unsigned unbind_num_trailing_slots,
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unsigned unbind_num_trailing_slots, bool take_ownership,
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struct pipe_sampler_view **views)
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{
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if (!count && !unbind_num_trailing_slots)
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@ -1356,15 +1352,28 @@ tc_set_sampler_views(struct pipe_context *_pipe,
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p->count = count;
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p->unbind_num_trailing_slots = unbind_num_trailing_slots;
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for (unsigned i = 0; i < count; i++) {
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p->slot[i] = NULL;
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pipe_sampler_view_reference(&p->slot[i], views[i]);
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if (take_ownership) {
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memcpy(p->slot, views, sizeof(*views) * count);
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if (views[i] && views[i]->target == PIPE_BUFFER) {
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tc_bind_buffer(&tc->sampler_buffers[shader][start + i], next,
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views[i]->texture);
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} else {
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tc_unbind_buffer(&tc->sampler_buffers[shader][start + i]);
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for (unsigned i = 0; i < count; i++) {
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if (views[i] && views[i]->target == PIPE_BUFFER) {
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tc_bind_buffer(&tc->sampler_buffers[shader][start + i], next,
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views[i]->texture);
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} else {
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tc_unbind_buffer(&tc->sampler_buffers[shader][start + i]);
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}
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}
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} else {
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for (unsigned i = 0; i < count; i++) {
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p->slot[i] = NULL;
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pipe_sampler_view_reference(&p->slot[i], views[i]);
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if (views[i] && views[i]->target == PIPE_BUFFER) {
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tc_bind_buffer(&tc->sampler_buffers[shader][start + i], next,
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views[i]->texture);
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} else {
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tc_unbind_buffer(&tc->sampler_buffers[shader][start + i]);
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}
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}
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}
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@ -456,7 +456,7 @@ vl_bicubic_filter_render(struct vl_bicubic_filter *filter,
|
||||
filter->pipe->bind_sampler_states(filter->pipe, PIPE_SHADER_FRAGMENT,
|
||||
0, 1, &filter->sampler);
|
||||
filter->pipe->set_sampler_views(filter->pipe, PIPE_SHADER_FRAGMENT,
|
||||
0, 1, 0, &src);
|
||||
0, 1, 0, false, &src);
|
||||
filter->pipe->bind_vs_state(filter->pipe, filter->vs);
|
||||
filter->pipe->bind_fs_state(filter->pipe, filter->fs);
|
||||
filter->pipe->set_framebuffer_state(filter->pipe, &fb_state);
|
||||
|
@ -727,7 +727,7 @@ draw_layers(struct vl_compositor *c,
|
||||
c->pipe->bind_sampler_states(c->pipe, PIPE_SHADER_COMPUTE, 0,
|
||||
num_sampler_views, layer->samplers);
|
||||
c->pipe->set_sampler_views(c->pipe, PIPE_SHADER_COMPUTE, 0,
|
||||
num_sampler_views, 0, samplers);
|
||||
num_sampler_views, 0, false, samplers);
|
||||
|
||||
cs_launch(c, layer->cs, &(drawn.area));
|
||||
|
||||
@ -735,7 +735,7 @@ draw_layers(struct vl_compositor *c,
|
||||
c->pipe->set_shader_images(c->pipe, PIPE_SHADER_COMPUTE, 0, 0, 1, NULL);
|
||||
c->pipe->set_constant_buffer(c->pipe, PIPE_SHADER_COMPUTE, 0, false, NULL);
|
||||
c->pipe->set_sampler_views(c->pipe, PIPE_SHADER_FRAGMENT, 0, 0,
|
||||
num_sampler_views, NULL);
|
||||
num_sampler_views, false, NULL);
|
||||
c->pipe->bind_compute_state(c->pipe, NULL);
|
||||
c->pipe->bind_sampler_states(c->pipe, PIPE_SHADER_COMPUTE, 0,
|
||||
num_sampler_views, NULL);
|
||||
|
@ -665,7 +665,7 @@ draw_layers(struct vl_compositor *c, struct vl_compositor_state *s, struct u_rec
|
||||
c->pipe->bind_sampler_states(c->pipe, PIPE_SHADER_FRAGMENT, 0,
|
||||
num_sampler_views, layer->samplers);
|
||||
c->pipe->set_sampler_views(c->pipe, PIPE_SHADER_FRAGMENT, 0,
|
||||
num_sampler_views, 0, samplers);
|
||||
num_sampler_views, 0, false, samplers);
|
||||
|
||||
util_draw_arrays(c->pipe, PIPE_PRIM_QUADS, vb_index * 4, 4);
|
||||
vb_index++;
|
||||
|
@ -501,7 +501,8 @@ vl_deint_filter_render(struct vl_deint_filter *filter,
|
||||
sampler_views[1] = prev_sv[k];
|
||||
sampler_views[2] = cur_sv[k];
|
||||
sampler_views[3] = next_sv[k];
|
||||
filter->pipe->set_sampler_views(filter->pipe, PIPE_SHADER_FRAGMENT, 0, 4, 0, sampler_views);
|
||||
filter->pipe->set_sampler_views(filter->pipe, PIPE_SHADER_FRAGMENT,
|
||||
0, 4, 0, false, sampler_views);
|
||||
|
||||
/* blit current field */
|
||||
fb_state.cbufs[0] = blit_surf;
|
||||
|
@ -836,7 +836,7 @@ vl_idct_flush(struct vl_idct *idct, struct vl_idct_buffer *buffer, unsigned num_
|
||||
0, 2, idct->samplers);
|
||||
|
||||
idct->pipe->set_sampler_views(idct->pipe, PIPE_SHADER_FRAGMENT, 0, 2, 0,
|
||||
buffer->sampler_views.stage[0]);
|
||||
false, buffer->sampler_views.stage[0]);
|
||||
|
||||
/* mismatch control */
|
||||
idct->pipe->set_framebuffer_state(idct->pipe, &buffer->fb_state_mismatch);
|
||||
@ -863,6 +863,6 @@ vl_idct_prepare_stage2(struct vl_idct *idct, struct vl_idct_buffer *buffer)
|
||||
idct->pipe->bind_sampler_states(idct->pipe, PIPE_SHADER_FRAGMENT,
|
||||
0, 2, idct->samplers);
|
||||
idct->pipe->set_sampler_views(idct->pipe, PIPE_SHADER_FRAGMENT,
|
||||
0, 2, 0, buffer->sampler_views.stage[1]);
|
||||
0, 2, 0, false, buffer->sampler_views.stage[1]);
|
||||
}
|
||||
|
||||
|
@ -295,7 +295,7 @@ vl_matrix_filter_render(struct vl_matrix_filter *filter,
|
||||
filter->pipe->bind_sampler_states(filter->pipe, PIPE_SHADER_FRAGMENT,
|
||||
0, 1, &filter->sampler);
|
||||
filter->pipe->set_sampler_views(filter->pipe, PIPE_SHADER_FRAGMENT,
|
||||
0, 1, 0, &src);
|
||||
0, 1, 0, false, &src);
|
||||
filter->pipe->bind_vs_state(filter->pipe, filter->vs);
|
||||
filter->pipe->bind_fs_state(filter->pipe, filter->fs);
|
||||
filter->pipe->set_framebuffer_state(filter->pipe, &fb_state);
|
||||
|
@ -622,7 +622,7 @@ vl_mc_render_ref(struct vl_mc *renderer, struct vl_mc_buffer *buffer, struct pip
|
||||
renderer->pipe->bind_fs_state(renderer->pipe, renderer->fs_ref);
|
||||
|
||||
renderer->pipe->set_sampler_views(renderer->pipe, PIPE_SHADER_FRAGMENT,
|
||||
0, 1, 0, &ref);
|
||||
0, 1, 0, false, &ref);
|
||||
renderer->pipe->bind_sampler_states(renderer->pipe, PIPE_SHADER_FRAGMENT,
|
||||
0, 1, &renderer->sampler_ref);
|
||||
|
||||
|
@ -399,7 +399,7 @@ vl_median_filter_render(struct vl_median_filter *filter,
|
||||
filter->pipe->bind_sampler_states(filter->pipe, PIPE_SHADER_FRAGMENT,
|
||||
0, 1, &filter->sampler);
|
||||
filter->pipe->set_sampler_views(filter->pipe, PIPE_SHADER_FRAGMENT,
|
||||
0, 1, 0, &src);
|
||||
0, 1, 0, false, &src);
|
||||
filter->pipe->bind_vs_state(filter->pipe, filter->vs);
|
||||
filter->pipe->bind_fs_state(filter->pipe, filter->fs);
|
||||
filter->pipe->set_framebuffer_state(filter->pipe, &fb_state);
|
||||
|
@ -830,7 +830,7 @@ vl_mpeg12_end_frame(struct pipe_video_codec *decoder,
|
||||
vl_idct_prepare_stage2(i ? &dec->idct_c : &dec->idct_y, &buf->idct[plane]);
|
||||
else {
|
||||
dec->context->set_sampler_views(dec->context,
|
||||
PIPE_SHADER_FRAGMENT, 0, 1, 0,
|
||||
PIPE_SHADER_FRAGMENT, 0, 1, 0, false,
|
||||
&mc_source_sv[plane]);
|
||||
dec->context->bind_sampler_states(dec->context,
|
||||
PIPE_SHADER_FRAGMENT,
|
||||
|
@ -608,7 +608,7 @@ vl_zscan_render(struct vl_zscan *zscan, struct vl_zscan_buffer *buffer, unsigned
|
||||
zscan->pipe->set_framebuffer_state(zscan->pipe, &buffer->fb_state);
|
||||
zscan->pipe->set_viewport_states(zscan->pipe, 0, 1, &buffer->viewport);
|
||||
zscan->pipe->set_sampler_views(zscan->pipe, PIPE_SHADER_FRAGMENT,
|
||||
0, 3, 0, &buffer->src);
|
||||
0, 3, 0, false, &buffer->src);
|
||||
zscan->pipe->bind_vs_state(zscan->pipe, zscan->vs);
|
||||
zscan->pipe->bind_fs_state(zscan->pipe, zscan->fs);
|
||||
util_draw_arrays_instanced(zscan->pipe, PIPE_PRIM_QUADS, 0, 4, 0, num_instances);
|
||||
|
@ -496,6 +496,7 @@ agx_set_sampler_views(struct pipe_context *pctx,
|
||||
enum pipe_shader_type shader,
|
||||
unsigned start, unsigned count,
|
||||
unsigned unbind_num_trailing_slots,
|
||||
bool take_ownership,
|
||||
struct pipe_sampler_view **views)
|
||||
{
|
||||
struct agx_context *ctx = agx_context(pctx);
|
||||
@ -511,8 +512,14 @@ agx_set_sampler_views(struct pipe_context *pctx,
|
||||
if (views[i])
|
||||
new_nr = i + 1;
|
||||
|
||||
pipe_sampler_view_reference((struct pipe_sampler_view **)
|
||||
&ctx->stage[shader].textures[i], views[i]);
|
||||
if (take_ownership) {
|
||||
pipe_sampler_view_reference((struct pipe_sampler_view **)
|
||||
&ctx->stage[shader].textures[i], NULL);
|
||||
ctx->stage[shader].textures[i] = (struct agx_sampler_view *)views[i];
|
||||
} else {
|
||||
pipe_sampler_view_reference((struct pipe_sampler_view **)
|
||||
&ctx->stage[shader].textures[i], views[i]);
|
||||
}
|
||||
}
|
||||
|
||||
for (; i < ctx->stage[shader].texture_count; i++) {
|
||||
|
@ -3145,6 +3145,7 @@ crocus_set_sampler_views(struct pipe_context *ctx,
|
||||
enum pipe_shader_type p_stage,
|
||||
unsigned start, unsigned count,
|
||||
unsigned unbind_num_trailing_slots,
|
||||
bool take_ownership,
|
||||
struct pipe_sampler_view **views)
|
||||
{
|
||||
struct crocus_context *ice = (struct crocus_context *) ctx;
|
||||
@ -3155,8 +3156,16 @@ crocus_set_sampler_views(struct pipe_context *ctx,
|
||||
|
||||
for (unsigned i = 0; i < count; i++) {
|
||||
struct pipe_sampler_view *pview = views ? views[i] : NULL;
|
||||
pipe_sampler_view_reference((struct pipe_sampler_view **)
|
||||
&shs->textures[start + i], pview);
|
||||
|
||||
if (take_ownership) {
|
||||
pipe_sampler_view_reference((struct pipe_sampler_view **)
|
||||
&shs->textures[start + i], NULL);
|
||||
shs->textures[start + i] = (struct crocus_sampler_view *)pview;
|
||||
} else {
|
||||
pipe_sampler_view_reference((struct pipe_sampler_view **)
|
||||
&shs->textures[start + i], pview);
|
||||
}
|
||||
|
||||
struct crocus_sampler_view *view = (void *) pview;
|
||||
if (view) {
|
||||
view->res->bind_history |= PIPE_BIND_SAMPLER_VIEW;
|
||||
|
@ -780,7 +780,7 @@ resolve_stencil_to_temp(struct d3d12_context *ctx,
|
||||
void *sampler_state = get_sampler_state(ctx);
|
||||
|
||||
util_blit_save_state(ctx);
|
||||
pctx->set_sampler_views(pctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, &src_view);
|
||||
pctx->set_sampler_views(pctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &src_view);
|
||||
pctx->bind_sampler_states(pctx, PIPE_SHADER_FRAGMENT, 0, 1, &sampler_state);
|
||||
util_blitter_custom_shader(ctx->blitter, dst_surf,
|
||||
get_stencil_resolve_vs(ctx),
|
||||
|
@ -947,6 +947,7 @@ d3d12_set_sampler_views(struct pipe_context *pctx,
|
||||
unsigned start_slot,
|
||||
unsigned num_views,
|
||||
unsigned unbind_num_trailing_slots,
|
||||
bool take_ownership,
|
||||
struct pipe_sampler_view **views)
|
||||
{
|
||||
struct d3d12_context *ctx = d3d12_context(pctx);
|
||||
@ -962,7 +963,12 @@ d3d12_set_sampler_views(struct pipe_context *pctx,
|
||||
if (new_view)
|
||||
d3d12_increment_sampler_view_bind_count(pctx, shader_type, new_view);
|
||||
|
||||
pipe_sampler_view_reference(&old_view, views[i]);
|
||||
if (take_ownership) {
|
||||
pipe_sampler_view_reference(&old_view, NULL);
|
||||
old_view = views[i];
|
||||
} else {
|
||||
pipe_sampler_view_reference(&old_view, views[i]);
|
||||
}
|
||||
|
||||
if (views[i]) {
|
||||
dxil_wrap_sampler_state &wss = ctx->tex_wrap_states[shader_type][start_slot + i];
|
||||
|
@ -240,7 +240,7 @@ etna_texture_handle_incompatible(struct pipe_context *pctx, struct pipe_resource
|
||||
|
||||
static void
|
||||
set_sampler_views(struct etna_context *ctx, unsigned start, unsigned end,
|
||||
unsigned nr, struct pipe_sampler_view **views)
|
||||
unsigned nr, bool take_ownership, struct pipe_sampler_view **views)
|
||||
{
|
||||
unsigned i, j;
|
||||
uint32_t mask = 1 << start;
|
||||
@ -249,7 +249,12 @@ set_sampler_views(struct etna_context *ctx, unsigned start, unsigned end,
|
||||
for (i = start, j = 0; j < nr; i++, j++, mask <<= 1) {
|
||||
struct pipe_sampler_view *view = views ? views[j] : NULL;
|
||||
|
||||
pipe_sampler_view_reference(&ctx->sampler_view[i], view);
|
||||
if (take_ownership) {
|
||||
pipe_sampler_view_reference(&ctx->sampler_view[i], NULL);
|
||||
ctx->sampler_view[i] = view;
|
||||
} else {
|
||||
pipe_sampler_view_reference(&ctx->sampler_view[i], view);
|
||||
}
|
||||
if (view) {
|
||||
ctx->active_sampler_views |= mask;
|
||||
ctx->dirty_sampler_views |= mask;
|
||||
@ -268,32 +273,35 @@ set_sampler_views(struct etna_context *ctx, unsigned start, unsigned end,
|
||||
|
||||
static inline void
|
||||
etna_fragtex_set_sampler_views(struct etna_context *ctx, unsigned nr,
|
||||
bool take_ownership,
|
||||
struct pipe_sampler_view **views)
|
||||
{
|
||||
struct etna_screen *screen = ctx->screen;
|
||||
unsigned start = 0;
|
||||
unsigned end = start + screen->specs.fragment_sampler_count;
|
||||
|
||||
set_sampler_views(ctx, start, end, nr, views);
|
||||
set_sampler_views(ctx, start, end, nr, take_ownership, views);
|
||||
ctx->num_fragment_sampler_views = nr;
|
||||
}
|
||||
|
||||
|
||||
static inline void
|
||||
etna_vertex_set_sampler_views(struct etna_context *ctx, unsigned nr,
|
||||
bool take_ownership,
|
||||
struct pipe_sampler_view **views)
|
||||
{
|
||||
struct etna_screen *screen = ctx->screen;
|
||||
unsigned start = screen->specs.vertex_sampler_offset;
|
||||
unsigned end = start + screen->specs.vertex_sampler_count;
|
||||
|
||||
set_sampler_views(ctx, start, end, nr, views);
|
||||
set_sampler_views(ctx, start, end, nr, take_ownership, views);
|
||||
}
|
||||
|
||||
static void
|
||||
etna_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader,
|
||||
unsigned start_slot, unsigned num_views,
|
||||
unsigned unbind_num_trailing_slots,
|
||||
bool take_ownership,
|
||||
struct pipe_sampler_view **views)
|
||||
{
|
||||
struct etna_context *ctx = etna_context(pctx);
|
||||
@ -303,10 +311,10 @@ etna_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader,
|
||||
|
||||
switch (shader) {
|
||||
case PIPE_SHADER_FRAGMENT:
|
||||
etna_fragtex_set_sampler_views(ctx, num_views, views);
|
||||
etna_fragtex_set_sampler_views(ctx, num_views, take_ownership, views);
|
||||
break;
|
||||
case PIPE_SHADER_VERTEX:
|
||||
etna_vertex_set_sampler_views(ctx, num_views, views);
|
||||
etna_vertex_set_sampler_views(ctx, num_views, take_ownership, views);
|
||||
break;
|
||||
default:;
|
||||
}
|
||||
|
@ -204,6 +204,7 @@ static void
|
||||
fd2_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader,
|
||||
unsigned start, unsigned nr,
|
||||
unsigned unbind_num_trailing_slots,
|
||||
bool take_ownership,
|
||||
struct pipe_sampler_view **views) in_dt
|
||||
{
|
||||
if (shader == PIPE_SHADER_FRAGMENT) {
|
||||
@ -218,7 +219,7 @@ fd2_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader,
|
||||
}
|
||||
|
||||
fd_set_sampler_views(pctx, shader, start, nr, unbind_num_trailing_slots,
|
||||
views);
|
||||
take_ownership, views);
|
||||
}
|
||||
|
||||
/* map gallium sampler-id to hw const-idx.. adreno uses a flat address
|
||||
|
@ -246,6 +246,7 @@ static void
|
||||
fd4_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader,
|
||||
unsigned start, unsigned nr,
|
||||
unsigned unbind_num_trailing_slots,
|
||||
bool take_ownership,
|
||||
struct pipe_sampler_view **views)
|
||||
{
|
||||
struct fd_context *ctx = fd_context(pctx);
|
||||
@ -262,7 +263,7 @@ fd4_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader,
|
||||
}
|
||||
|
||||
fd_set_sampler_views(pctx, shader, start, nr, unbind_num_trailing_slots,
|
||||
views);
|
||||
take_ownership, views);
|
||||
|
||||
if (shader == PIPE_SHADER_FRAGMENT) {
|
||||
fd4_ctx->fastc_srgb = astc_srgb;
|
||||
|
@ -239,6 +239,7 @@ static void
|
||||
fd5_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader,
|
||||
unsigned start, unsigned nr,
|
||||
unsigned unbind_num_trailing_slots,
|
||||
bool take_ownership,
|
||||
struct pipe_sampler_view **views)
|
||||
{
|
||||
struct fd_context *ctx = fd_context(pctx);
|
||||
@ -255,7 +256,7 @@ fd5_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader,
|
||||
}
|
||||
|
||||
fd_set_sampler_views(pctx, shader, start, nr, unbind_num_trailing_slots,
|
||||
views);
|
||||
take_ownership, views);
|
||||
|
||||
if (shader == PIPE_SHADER_FRAGMENT) {
|
||||
fd5_ctx->fastc_srgb = astc_srgb;
|
||||
|
@ -178,12 +178,13 @@ static void
|
||||
fd6_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader,
|
||||
unsigned start, unsigned nr,
|
||||
unsigned unbind_num_trailing_slots,
|
||||
bool take_ownership,
|
||||
struct pipe_sampler_view **views) in_dt
|
||||
{
|
||||
struct fd_context *ctx = fd_context(pctx);
|
||||
|
||||
fd_set_sampler_views(pctx, shader, start, nr, unbind_num_trailing_slots,
|
||||
views);
|
||||
take_ownership, views);
|
||||
|
||||
if (!views)
|
||||
return;
|
||||
|
@ -68,7 +68,7 @@ bind_sampler_states(struct fd_texture_stateobj *tex, unsigned start,
|
||||
|
||||
static void
|
||||
set_sampler_views(struct fd_texture_stateobj *tex, unsigned start, unsigned nr,
|
||||
unsigned unbind_num_trailing_slots,
|
||||
unsigned unbind_num_trailing_slots, bool take_ownership,
|
||||
struct pipe_sampler_view **views)
|
||||
{
|
||||
unsigned i;
|
||||
@ -76,7 +76,14 @@ set_sampler_views(struct fd_texture_stateobj *tex, unsigned start, unsigned nr,
|
||||
for (i = 0; i < nr; i++) {
|
||||
struct pipe_sampler_view *view = views ? views[i] : NULL;
|
||||
unsigned p = i + start;
|
||||
pipe_sampler_view_reference(&tex->textures[p], view);
|
||||
|
||||
if (take_ownership) {
|
||||
pipe_sampler_view_reference(&tex->textures[p], NULL);
|
||||
tex->textures[p] = view;
|
||||
} else {
|
||||
pipe_sampler_view_reference(&tex->textures[p], view);
|
||||
}
|
||||
|
||||
if (tex->textures[p]) {
|
||||
fd_resource_set_usage(tex->textures[p]->texture, FD_DIRTY_TEX);
|
||||
tex->valid_textures |= (1 << p);
|
||||
@ -107,12 +114,13 @@ void
|
||||
fd_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader,
|
||||
unsigned start, unsigned nr,
|
||||
unsigned unbind_num_trailing_slots,
|
||||
bool take_ownership,
|
||||
struct pipe_sampler_view **views) in_dt
|
||||
{
|
||||
struct fd_context *ctx = fd_context(pctx);
|
||||
|
||||
set_sampler_views(&ctx->tex[shader], start, nr, unbind_num_trailing_slots,
|
||||
views);
|
||||
take_ownership, views);
|
||||
fd_context_dirty_shader(ctx, shader, FD_DIRTY_SHADER_TEX);
|
||||
}
|
||||
|
||||
|
@ -36,6 +36,7 @@ void fd_sampler_states_bind(struct pipe_context *pctx,
|
||||
void fd_set_sampler_views(struct pipe_context *pctx,
|
||||
enum pipe_shader_type shader, unsigned start,
|
||||
unsigned nr, unsigned unbind_num_trailing_slots,
|
||||
bool take_ownership,
|
||||
struct pipe_sampler_view **views);
|
||||
|
||||
void fd_texture_init(struct pipe_context *pctx);
|
||||
|
@ -714,6 +714,7 @@ static void
|
||||
i915_set_sampler_views(struct pipe_context *pipe, enum pipe_shader_type shader,
|
||||
unsigned start, unsigned num,
|
||||
unsigned unbind_num_trailing_slots,
|
||||
bool take_ownership,
|
||||
struct pipe_sampler_view **views)
|
||||
{
|
||||
if (shader != PIPE_SHADER_FRAGMENT) {
|
||||
@ -732,11 +733,23 @@ i915_set_sampler_views(struct pipe_context *pipe, enum pipe_shader_type shader,
|
||||
/* Check for no-op */
|
||||
if (views && num == i915->num_fragment_sampler_views &&
|
||||
!memcmp(i915->fragment_sampler_views, views,
|
||||
num * sizeof(struct pipe_sampler_view *)))
|
||||
num * sizeof(struct pipe_sampler_view *))) {
|
||||
if (take_ownership) {
|
||||
for (unsigned i = 0; i < num; i++) {
|
||||
struct pipe_sampler_view *view = views[i];
|
||||
pipe_sampler_view_reference(&view, NULL);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i < num; i++) {
|
||||
pipe_sampler_view_reference(&i915->fragment_sampler_views[i], views[i]);
|
||||
if (take_ownership) {
|
||||
pipe_sampler_view_reference(&i915->fragment_sampler_views[i], NULL);
|
||||
i915->fragment_sampler_views[i] = views[i];
|
||||
} else {
|
||||
pipe_sampler_view_reference(&i915->fragment_sampler_views[i], views[i]);
|
||||
}
|
||||
}
|
||||
|
||||
for (i = num; i < i915->num_fragment_sampler_views; i++)
|
||||
|
@ -2806,6 +2806,7 @@ iris_set_sampler_views(struct pipe_context *ctx,
|
||||
enum pipe_shader_type p_stage,
|
||||
unsigned start, unsigned count,
|
||||
unsigned unbind_num_trailing_slots,
|
||||
bool take_ownership,
|
||||
struct pipe_sampler_view **views)
|
||||
{
|
||||
struct iris_context *ice = (struct iris_context *) ctx;
|
||||
@ -2818,8 +2819,15 @@ iris_set_sampler_views(struct pipe_context *ctx,
|
||||
|
||||
for (i = 0; i < count; i++) {
|
||||
struct pipe_sampler_view *pview = views ? views[i] : NULL;
|
||||
pipe_sampler_view_reference((struct pipe_sampler_view **)
|
||||
&shs->textures[start + i], pview);
|
||||
|
||||
if (take_ownership) {
|
||||
pipe_sampler_view_reference((struct pipe_sampler_view **)
|
||||
&shs->textures[start + i], NULL);
|
||||
shs->textures[start + i] = (struct iris_sampler_view *)pview;
|
||||
} else {
|
||||
pipe_sampler_view_reference((struct pipe_sampler_view **)
|
||||
&shs->textures[start + i], pview);
|
||||
}
|
||||
struct iris_sampler_view *view = (void *) pview;
|
||||
if (view) {
|
||||
view->res->bind_history |= PIPE_BIND_SAMPLER_VIEW;
|
||||
|
@ -381,6 +381,7 @@ lima_set_sampler_views(struct pipe_context *pctx,
|
||||
enum pipe_shader_type shader,
|
||||
unsigned start, unsigned nr,
|
||||
unsigned unbind_num_trailing_slots,
|
||||
bool take_ownership,
|
||||
struct pipe_sampler_view **views)
|
||||
{
|
||||
struct lima_context *ctx = lima_context(pctx);
|
||||
@ -393,7 +394,13 @@ lima_set_sampler_views(struct pipe_context *pctx,
|
||||
for (i = 0; i < nr; i++) {
|
||||
if (views[i])
|
||||
new_nr = i + 1;
|
||||
pipe_sampler_view_reference(&lima_tex->textures[i], views[i]);
|
||||
|
||||
if (take_ownership) {
|
||||
pipe_sampler_view_reference(&lima_tex->textures[i], NULL);
|
||||
lima_tex->textures[i] = views[i];
|
||||
} else {
|
||||
pipe_sampler_view_reference(&lima_tex->textures[i], views[i]);
|
||||
}
|
||||
}
|
||||
|
||||
for (; i < lima_tex->num_textures; i++) {
|
||||
|
@ -120,6 +120,7 @@ llvmpipe_set_sampler_views(struct pipe_context *pipe,
|
||||
unsigned start,
|
||||
unsigned num,
|
||||
unsigned unbind_num_trailing_slots,
|
||||
bool take_ownership,
|
||||
struct pipe_sampler_view **views)
|
||||
{
|
||||
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
|
||||
@ -150,8 +151,15 @@ llvmpipe_set_sampler_views(struct pipe_context *pipe,
|
||||
|
||||
if (view)
|
||||
llvmpipe_flush_resource(pipe, view->texture, 0, true, false, false, "sampler_view");
|
||||
pipe_sampler_view_reference(&llvmpipe->sampler_views[shader][start + i],
|
||||
view);
|
||||
|
||||
if (take_ownership) {
|
||||
pipe_sampler_view_reference(&llvmpipe->sampler_views[shader][start + i],
|
||||
NULL);
|
||||
llvmpipe->sampler_views[shader][start + i] = view;
|
||||
} else {
|
||||
pipe_sampler_view_reference(&llvmpipe->sampler_views[shader][start + i],
|
||||
view);
|
||||
}
|
||||
}
|
||||
|
||||
for (; i < num + unbind_num_trailing_slots; i++) {
|
||||
|
@ -188,11 +188,13 @@ nv40_verttex_sampler_states_bind(struct pipe_context *pipe,
|
||||
|
||||
void
|
||||
nv40_verttex_set_sampler_views(struct pipe_context *pipe, unsigned nr,
|
||||
bool take_ownership,
|
||||
struct pipe_sampler_view **views);
|
||||
|
||||
void
|
||||
nv30_fragtex_set_sampler_views(struct pipe_context *pipe,
|
||||
unsigned nr, struct pipe_sampler_view **views);
|
||||
unsigned nr, bool take_ownership,
|
||||
struct pipe_sampler_view **views);
|
||||
|
||||
void
|
||||
nv30_push_vbo(struct nv30_context *nv30, const struct pipe_draw_info *info,
|
||||
|
@ -173,6 +173,7 @@ nv30_fragtex_sampler_states_bind(struct pipe_context *pipe,
|
||||
|
||||
void
|
||||
nv30_fragtex_set_sampler_views(struct pipe_context *pipe, unsigned nr,
|
||||
bool take_ownership,
|
||||
struct pipe_sampler_view **views)
|
||||
{
|
||||
struct nv30_context *nv30 = nv30_context(pipe);
|
||||
@ -180,7 +181,12 @@ nv30_fragtex_set_sampler_views(struct pipe_context *pipe, unsigned nr,
|
||||
|
||||
for (i = 0; i < nr; i++) {
|
||||
nouveau_bufctx_reset(nv30->bufctx, BUFCTX_FRAGTEX(i));
|
||||
pipe_sampler_view_reference(&nv30->fragprog.textures[i], views[i]);
|
||||
if (take_ownership) {
|
||||
pipe_sampler_view_reference(&nv30->fragprog.textures[i], NULL);
|
||||
nv30->fragprog.textures[i] = views[i];
|
||||
} else {
|
||||
pipe_sampler_view_reference(&nv30->fragprog.textures[i], views[i]);
|
||||
}
|
||||
nv30->fragprog.dirty_samplers |= (1 << i);
|
||||
}
|
||||
|
||||
@ -199,15 +205,16 @@ static void
|
||||
nv30_set_sampler_views(struct pipe_context *pipe, enum pipe_shader_type shader,
|
||||
unsigned start, unsigned nr,
|
||||
unsigned unbind_num_trailing_slots,
|
||||
bool take_ownership,
|
||||
struct pipe_sampler_view **views)
|
||||
{
|
||||
assert(start == 0);
|
||||
switch (shader) {
|
||||
case PIPE_SHADER_FRAGMENT:
|
||||
nv30_fragtex_set_sampler_views(pipe, nr, views);
|
||||
nv30_fragtex_set_sampler_views(pipe, nr, take_ownership, views);
|
||||
break;
|
||||
case PIPE_SHADER_VERTEX:
|
||||
nv40_verttex_set_sampler_views(pipe, nr, views);
|
||||
nv40_verttex_set_sampler_views(pipe, nr, take_ownership, views);
|
||||
break;
|
||||
default:
|
||||
;
|
||||
|
@ -72,6 +72,7 @@ nv40_verttex_sampler_states_bind(struct pipe_context *pipe,
|
||||
|
||||
void
|
||||
nv40_verttex_set_sampler_views(struct pipe_context *pipe, unsigned nr,
|
||||
bool take_ownership,
|
||||
struct pipe_sampler_view **views)
|
||||
{
|
||||
struct nv30_context *nv30 = nv30_context(pipe);
|
||||
@ -79,7 +80,12 @@ nv40_verttex_set_sampler_views(struct pipe_context *pipe, unsigned nr,
|
||||
|
||||
for (i = 0; i < nr; i++) {
|
||||
nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VERTTEX(i));
|
||||
pipe_sampler_view_reference(&nv30->vertprog.textures[i], views[i]);
|
||||
if (take_ownership) {
|
||||
pipe_sampler_view_reference(&nv30->vertprog.textures[i], NULL);
|
||||
nv30->vertprog.textures[i] = views[i];
|
||||
} else {
|
||||
pipe_sampler_view_reference(&nv30->vertprog.textures[i], views[i]);
|
||||
}
|
||||
nv30->vertprog.dirty_samplers |= (1 << i);
|
||||
}
|
||||
|
||||
|
@ -661,7 +661,7 @@ nv50_sampler_view_destroy(struct pipe_context *pipe,
|
||||
|
||||
static inline void
|
||||
nv50_stage_set_sampler_views(struct nv50_context *nv50, int s,
|
||||
unsigned nr,
|
||||
unsigned nr, bool take_ownership,
|
||||
struct pipe_sampler_view **views)
|
||||
{
|
||||
unsigned i;
|
||||
@ -684,7 +684,12 @@ nv50_stage_set_sampler_views(struct nv50_context *nv50, int s,
|
||||
nv50->textures_coherent[s] &= ~(1 << i);
|
||||
}
|
||||
|
||||
pipe_sampler_view_reference(&nv50->textures[s][i], view);
|
||||
if (take_ownership) {
|
||||
pipe_sampler_view_reference(&nv50->textures[s][i], NULL);
|
||||
nv50->textures[s][i] = view;
|
||||
} else {
|
||||
pipe_sampler_view_reference(&nv50->textures[s][i], view);
|
||||
}
|
||||
}
|
||||
|
||||
assert(nv50->num_textures[s] <= PIPE_MAX_SAMPLERS);
|
||||
@ -704,13 +709,14 @@ static void
|
||||
nv50_set_sampler_views(struct pipe_context *pipe, enum pipe_shader_type shader,
|
||||
unsigned start, unsigned nr,
|
||||
unsigned unbind_num_trailing_slots,
|
||||
bool take_ownership,
|
||||
struct pipe_sampler_view **views)
|
||||
{
|
||||
struct nv50_context *nv50 = nv50_context(pipe);
|
||||
unsigned s = nv50_context_shader_stage(shader);
|
||||
|
||||
assert(start == 0);
|
||||
nv50_stage_set_sampler_views(nv50, s, nr, views);
|
||||
nv50_stage_set_sampler_views(nv50, s, nr, take_ownership, views);
|
||||
|
||||
if (unlikely(s == NV50_SHADER_STAGE_COMPUTE)) {
|
||||
nouveau_bufctx_reset(nv50->bufctx_cp, NV50_BIND_CP_TEXTURES);
|
||||
|
@ -516,7 +516,7 @@ nvc0_sampler_view_destroy(struct pipe_context *pipe,
|
||||
|
||||
static inline void
|
||||
nvc0_stage_set_sampler_views(struct nvc0_context *nvc0, int s,
|
||||
unsigned nr,
|
||||
unsigned nr, bool take_ownership,
|
||||
struct pipe_sampler_view **views)
|
||||
{
|
||||
unsigned i;
|
||||
@ -525,8 +525,11 @@ nvc0_stage_set_sampler_views(struct nvc0_context *nvc0, int s,
|
||||
struct pipe_sampler_view *view = views ? views[i] : NULL;
|
||||
struct nv50_tic_entry *old = nv50_tic_entry(nvc0->textures[s][i]);
|
||||
|
||||
if (view == nvc0->textures[s][i])
|
||||
if (view == nvc0->textures[s][i]) {
|
||||
if (take_ownership)
|
||||
pipe_sampler_view_reference(&view, NULL);
|
||||
continue;
|
||||
}
|
||||
nvc0->textures_dirty[s] |= 1 << i;
|
||||
|
||||
if (view && view->texture) {
|
||||
@ -548,7 +551,12 @@ nvc0_stage_set_sampler_views(struct nvc0_context *nvc0, int s,
|
||||
nvc0_screen_tic_unlock(nvc0->screen, old);
|
||||
}
|
||||
|
||||
pipe_sampler_view_reference(&nvc0->textures[s][i], view);
|
||||
if (take_ownership) {
|
||||
pipe_sampler_view_reference(&nvc0->textures[s][i], NULL);
|
||||
nvc0->textures[s][i] = view;
|
||||
} else {
|
||||
pipe_sampler_view_reference(&nvc0->textures[s][i], view);
|
||||
}
|
||||
}
|
||||
|
||||
for (i = nr; i < nvc0->num_textures[s]; ++i) {
|
||||
@ -570,12 +578,13 @@ static void
|
||||
nvc0_set_sampler_views(struct pipe_context *pipe, enum pipe_shader_type shader,
|
||||
unsigned start, unsigned nr,
|
||||
unsigned unbind_num_trailing_slots,
|
||||
bool take_ownership,
|
||||
struct pipe_sampler_view **views)
|
||||
{
|
||||
const unsigned s = nvc0_shader_stage(shader);
|
||||
|
||||
assert(start == 0);
|
||||
nvc0_stage_set_sampler_views(nvc0_context(pipe), s, nr, views);
|
||||
nvc0_stage_set_sampler_views(nvc0_context(pipe), s, nr, take_ownership, views);
|
||||
|
||||
if (s == 5)
|
||||
nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_TEXTURES;
|
||||
|
@ -618,6 +618,7 @@ panfrost_set_sampler_views(
|
||||
enum pipe_shader_type shader,
|
||||
unsigned start_slot, unsigned num_views,
|
||||
unsigned unbind_num_trailing_slots,
|
||||
bool take_ownership,
|
||||
struct pipe_sampler_view **views)
|
||||
{
|
||||
struct panfrost_context *ctx = pan_context(pctx);
|
||||
@ -634,8 +635,14 @@ panfrost_set_sampler_views(
|
||||
for (i = 0; i < num_views; ++i) {
|
||||
if (views[i])
|
||||
new_nr = i + 1;
|
||||
pipe_sampler_view_reference((struct pipe_sampler_view **)&ctx->sampler_views[shader][i],
|
||||
views[i]);
|
||||
if (take_ownership) {
|
||||
pipe_sampler_view_reference((struct pipe_sampler_view **)&ctx->sampler_views[shader][i],
|
||||
NULL);
|
||||
ctx->sampler_views[shader][i] = (struct panfrost_sampler_view *)views[i];
|
||||
} else {
|
||||
pipe_sampler_view_reference((struct pipe_sampler_view **)&ctx->sampler_views[shader][i],
|
||||
views[i]);
|
||||
}
|
||||
}
|
||||
|
||||
for (; i < ctx->sampler_view_count[shader]; i++) {
|
||||
|
@ -1519,6 +1519,7 @@ static void r300_set_sampler_views(struct pipe_context* pipe,
|
||||
enum pipe_shader_type shader,
|
||||
unsigned start, unsigned count,
|
||||
unsigned unbind_num_trailing_slots,
|
||||
bool take_ownership,
|
||||
struct pipe_sampler_view** views)
|
||||
{
|
||||
struct r300_context* r300 = r300_context(pipe);
|
||||
@ -1529,13 +1530,16 @@ static void r300_set_sampler_views(struct pipe_context* pipe,
|
||||
unsigned tex_units = r300->screen->caps.num_tex_units;
|
||||
boolean dirty_tex = FALSE;
|
||||
|
||||
if (shader != PIPE_SHADER_FRAGMENT)
|
||||
return;
|
||||
|
||||
assert(start == 0); /* non-zero not handled yet */
|
||||
|
||||
if (count > tex_units) {
|
||||
return;
|
||||
if (shader != PIPE_SHADER_FRAGMENT || count > tex_units) {
|
||||
if (take_ownership) {
|
||||
for (unsigned i = 0; i < count; i++) {
|
||||
struct pipe_sampler_view *view = views[i];
|
||||
pipe_sampler_view_reference(&view, NULL);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
/* Calculate the real number of views. */
|
||||
@ -1545,9 +1549,15 @@ static void r300_set_sampler_views(struct pipe_context* pipe,
|
||||
}
|
||||
|
||||
for (i = 0; i < count; i++) {
|
||||
pipe_sampler_view_reference(
|
||||
(struct pipe_sampler_view**)&state->sampler_views[i],
|
||||
views[i]);
|
||||
if (take_ownership) {
|
||||
pipe_sampler_view_reference(
|
||||
(struct pipe_sampler_view**)&state->sampler_views[i], NULL);
|
||||
state->sampler_views[i] = (struct r300_sampler_view*)views[i];
|
||||
} else {
|
||||
pipe_sampler_view_reference(
|
||||
(struct pipe_sampler_view**)&state->sampler_views[i],
|
||||
views[i]);
|
||||
}
|
||||
|
||||
if (!views[i]) {
|
||||
continue;
|
||||
|
@ -641,6 +641,7 @@ static void r600_set_sampler_views(struct pipe_context *pipe,
|
||||
enum pipe_shader_type shader,
|
||||
unsigned start, unsigned count,
|
||||
unsigned unbind_num_trailing_slots,
|
||||
bool take_ownership,
|
||||
struct pipe_sampler_view **views)
|
||||
{
|
||||
struct r600_context *rctx = (struct r600_context *) pipe;
|
||||
@ -674,6 +675,10 @@ static void r600_set_sampler_views(struct pipe_context *pipe,
|
||||
|
||||
for (i = 0; i < count; i++) {
|
||||
if (rviews[i] == dst->views.views[i]) {
|
||||
if (take_ownership) {
|
||||
struct pipe_sampler_view *view = views[i];
|
||||
pipe_sampler_view_reference(&view, NULL);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -704,7 +709,12 @@ static void r600_set_sampler_views(struct pipe_context *pipe,
|
||||
dirty_sampler_states_mask |= 1 << i;
|
||||
}
|
||||
|
||||
pipe_sampler_view_reference((struct pipe_sampler_view **)&dst->views.views[i], views[i]);
|
||||
if (take_ownership) {
|
||||
pipe_sampler_view_reference((struct pipe_sampler_view **)&dst->views.views[i], NULL);
|
||||
dst->views.views[i] = (struct r600_pipe_sampler_view*)views[i];
|
||||
} else {
|
||||
pipe_sampler_view_reference((struct pipe_sampler_view **)&dst->views.views[i], views[i]);
|
||||
}
|
||||
new_mask |= 1 << i;
|
||||
r600_context_add_resource_size(pipe, views[i]->texture);
|
||||
} else {
|
||||
|
@ -505,7 +505,7 @@ static void si_reset_sampler_view_slot(struct si_samplers *samplers, unsigned sl
|
||||
static void si_set_sampler_views(struct si_context *sctx, unsigned shader,
|
||||
unsigned start_slot, unsigned count,
|
||||
unsigned unbind_num_trailing_slots,
|
||||
struct pipe_sampler_view **views,
|
||||
bool take_ownership, struct pipe_sampler_view **views,
|
||||
bool disallow_early_out)
|
||||
{
|
||||
struct si_samplers *samplers = &sctx->samplers[shader];
|
||||
@ -520,8 +520,13 @@ static void si_set_sampler_views(struct si_context *sctx, unsigned shader,
|
||||
/* restrict decreases overhead of si_set_sampler_view_desc ~8x. */
|
||||
uint32_t *restrict desc = descs->list + desc_slot * 16;
|
||||
|
||||
if (samplers->views[slot] == &sview->base && !disallow_early_out)
|
||||
if (samplers->views[slot] == &sview->base && !disallow_early_out) {
|
||||
if (take_ownership) {
|
||||
struct pipe_sampler_view *view = views[i];
|
||||
pipe_sampler_view_reference(&view, NULL);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (sview) {
|
||||
struct si_texture *tex = (struct si_texture *)sview->base.texture;
|
||||
@ -549,7 +554,12 @@ static void si_set_sampler_views(struct si_context *sctx, unsigned shader,
|
||||
sctx->need_check_render_feedback = true;
|
||||
}
|
||||
|
||||
pipe_sampler_view_reference(&samplers->views[slot], &sview->base);
|
||||
if (take_ownership) {
|
||||
pipe_sampler_view_reference(&samplers->views[slot], NULL);
|
||||
samplers->views[slot] = &sview->base;
|
||||
} else {
|
||||
pipe_sampler_view_reference(&samplers->views[slot], &sview->base);
|
||||
}
|
||||
samplers->enabled_mask |= 1u << slot;
|
||||
|
||||
/* Since this can flush, it must be done after enabled_mask is
|
||||
@ -598,7 +608,7 @@ static void si_update_shader_needs_decompress_mask(struct si_context *sctx, unsi
|
||||
static void si_pipe_set_sampler_views(struct pipe_context *ctx, enum pipe_shader_type shader,
|
||||
unsigned start, unsigned count,
|
||||
unsigned unbind_num_trailing_slots,
|
||||
struct pipe_sampler_view **views)
|
||||
bool take_ownership, struct pipe_sampler_view **views)
|
||||
{
|
||||
struct si_context *sctx = (struct si_context *)ctx;
|
||||
|
||||
@ -606,7 +616,7 @@ static void si_pipe_set_sampler_views(struct pipe_context *ctx, enum pipe_shader
|
||||
return;
|
||||
|
||||
si_set_sampler_views(sctx, shader, start, count, unbind_num_trailing_slots,
|
||||
views, false);
|
||||
take_ownership, views, false);
|
||||
si_update_shader_needs_decompress_mask(sctx, shader);
|
||||
}
|
||||
|
||||
@ -1891,7 +1901,7 @@ void si_update_all_texture_descriptors(struct si_context *sctx)
|
||||
if (!view || !view->texture || view->texture->target == PIPE_BUFFER)
|
||||
continue;
|
||||
|
||||
si_set_sampler_views(sctx, shader, i, 1, 0, &samplers->views[i], true);
|
||||
si_set_sampler_views(sctx, shader, i, 1, 0, false, &samplers->views[i], true);
|
||||
}
|
||||
|
||||
si_update_shader_needs_decompress_mask(sctx, shader);
|
||||
|
@ -176,6 +176,7 @@ softpipe_set_sampler_views(struct pipe_context *pipe,
|
||||
unsigned start,
|
||||
unsigned num,
|
||||
unsigned unbind_num_trailing_slots,
|
||||
bool take_ownership,
|
||||
struct pipe_sampler_view **views);
|
||||
|
||||
|
||||
|
@ -420,7 +420,7 @@ update_polygon_stipple_enable(struct softpipe_context *softpipe, unsigned prim)
|
||||
|
||||
/* sampler view state */
|
||||
softpipe_set_sampler_views(&softpipe->pipe, PIPE_SHADER_FRAGMENT,
|
||||
unit, 1, 0, &softpipe->pstipple.sampler_view);
|
||||
unit, 1, 0, false, &softpipe->pstipple.sampler_view);
|
||||
|
||||
softpipe->dirty |= SP_NEW_SAMPLER;
|
||||
}
|
||||
|
@ -101,6 +101,7 @@ softpipe_set_sampler_views(struct pipe_context *pipe,
|
||||
unsigned start,
|
||||
unsigned num,
|
||||
unsigned unbind_num_trailing_slots,
|
||||
bool take_ownership,
|
||||
struct pipe_sampler_view **views)
|
||||
{
|
||||
struct softpipe_context *softpipe = softpipe_context(pipe);
|
||||
@ -117,7 +118,13 @@ softpipe_set_sampler_views(struct pipe_context *pipe,
|
||||
struct sp_sampler_view *sp_sviewdst =
|
||||
&softpipe->tgsi.sampler[shader]->sp_sview[start + i];
|
||||
struct pipe_sampler_view **pview = &softpipe->sampler_views[shader][start + i];
|
||||
pipe_sampler_view_reference(pview, views[i]);
|
||||
|
||||
if (take_ownership) {
|
||||
pipe_sampler_view_reference(pview, NULL);
|
||||
*pview = views[i];
|
||||
} else {
|
||||
pipe_sampler_view_reference(pview, views[i]);
|
||||
}
|
||||
sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[shader][start + i],
|
||||
views[i]);
|
||||
/*
|
||||
|
@ -415,6 +415,7 @@ svga_set_sampler_views(struct pipe_context *pipe,
|
||||
unsigned start,
|
||||
unsigned num,
|
||||
unsigned unbind_num_trailing_slots,
|
||||
bool take_ownership,
|
||||
struct pipe_sampler_view **views)
|
||||
{
|
||||
struct svga_context *svga = svga_context(pipe);
|
||||
@ -427,8 +428,13 @@ svga_set_sampler_views(struct pipe_context *pipe,
|
||||
assert(start + num <= ARRAY_SIZE(svga->curr.sampler_views[shader]));
|
||||
|
||||
/* Pre-VGPU10 only supports FS textures */
|
||||
if (!svga_have_vgpu10(svga) && shader != PIPE_SHADER_FRAGMENT)
|
||||
if (!svga_have_vgpu10(svga) && shader != PIPE_SHADER_FRAGMENT) {
|
||||
for (unsigned i = 0; i < num; i++) {
|
||||
struct pipe_sampler_view *view = views[i];
|
||||
pipe_sampler_view_reference(&view, NULL);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_SETSAMPLERVIEWS);
|
||||
|
||||
@ -448,10 +454,15 @@ svga_set_sampler_views(struct pipe_context *pipe,
|
||||
for (i = 0; i < num; i++) {
|
||||
enum pipe_texture_target target;
|
||||
|
||||
if (svga->curr.sampler_views[shader][start + i] != views[i]) {
|
||||
any_change |= svga->curr.sampler_views[shader][start + i] != views[i];
|
||||
|
||||
if (take_ownership) {
|
||||
pipe_sampler_view_reference(&svga->curr.sampler_views[shader][start + i],
|
||||
NULL);
|
||||
svga->curr.sampler_views[shader][start + i] = views[i];
|
||||
} else if (svga->curr.sampler_views[shader][start + i] != views[i]) {
|
||||
pipe_sampler_view_reference(&svga->curr.sampler_views[shader][start + i],
|
||||
views[i]);
|
||||
any_change = TRUE;
|
||||
}
|
||||
|
||||
if (!views[i])
|
||||
|
@ -301,6 +301,7 @@ swr_set_sampler_views(struct pipe_context *pipe,
|
||||
unsigned start,
|
||||
unsigned num,
|
||||
unsigned unbind_num_trailing_slots,
|
||||
bool take_ownership,
|
||||
struct pipe_sampler_view **views)
|
||||
{
|
||||
struct swr_context *ctx = swr_context(pipe);
|
||||
@ -314,8 +315,14 @@ swr_set_sampler_views(struct pipe_context *pipe,
|
||||
/* set the new sampler views */
|
||||
ctx->num_sampler_views[shader] = num;
|
||||
for (i = 0; i < num; i++) {
|
||||
pipe_sampler_view_reference(&ctx->sampler_views[shader][start + i],
|
||||
views[i]);
|
||||
if (take_ownership) {
|
||||
pipe_sampler_view_reference(&ctx->sampler_views[shader][start + i],
|
||||
NULL);
|
||||
ctx->sampler_views[shader][start + i] = views[i];
|
||||
} else {
|
||||
pipe_sampler_view_reference(&ctx->sampler_views[shader][start + i],
|
||||
views[i]);
|
||||
}
|
||||
}
|
||||
for (; i < num + unbind_num_trailing_slots; i++) {
|
||||
pipe_sampler_view_reference(&ctx->sampler_views[shader][start + i],
|
||||
|
@ -562,6 +562,7 @@ static void
|
||||
tegra_set_sampler_views(struct pipe_context *pcontext, unsigned shader,
|
||||
unsigned start_slot, unsigned num_views,
|
||||
unsigned unbind_num_trailing_slots,
|
||||
bool take_ownership,
|
||||
struct pipe_sampler_view **pviews)
|
||||
{
|
||||
struct pipe_sampler_view *views[PIPE_MAX_SHADER_SAMPLER_VIEWS];
|
||||
@ -573,7 +574,7 @@ tegra_set_sampler_views(struct pipe_context *pcontext, unsigned shader,
|
||||
|
||||
context->gpu->set_sampler_views(context->gpu, shader, start_slot,
|
||||
num_views, unbind_num_trailing_slots,
|
||||
views);
|
||||
take_ownership, views);
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -823,7 +823,7 @@ v3d_sand8_blit(struct pipe_context *pctx, struct pipe_blit_info *info)
|
||||
/* Unbind the textures, to make sure we don't try to recurse into the
|
||||
* shadow blit.
|
||||
*/
|
||||
pctx->set_sampler_views(pctx, PIPE_SHADER_FRAGMENT, 0, 0, 0, NULL);
|
||||
pctx->set_sampler_views(pctx, PIPE_SHADER_FRAGMENT, 0, 0, 0, false, NULL);
|
||||
pctx->bind_sampler_states(pctx, PIPE_SHADER_FRAGMENT, 0, 0, NULL);
|
||||
|
||||
util_blitter_custom_shader(v3d->blitter, dst_surf,
|
||||
|
@ -1148,6 +1148,7 @@ v3d_set_sampler_views(struct pipe_context *pctx,
|
||||
enum pipe_shader_type shader,
|
||||
unsigned start, unsigned nr,
|
||||
unsigned unbind_num_trailing_slots,
|
||||
bool take_ownership,
|
||||
struct pipe_sampler_view **views)
|
||||
{
|
||||
struct v3d_context *v3d = v3d_context(pctx);
|
||||
@ -1160,7 +1161,12 @@ v3d_set_sampler_views(struct pipe_context *pctx,
|
||||
for (i = 0; i < nr; i++) {
|
||||
if (views[i])
|
||||
new_nr = i + 1;
|
||||
pipe_sampler_view_reference(&stage_tex->textures[i], views[i]);
|
||||
if (take_ownership) {
|
||||
pipe_sampler_view_reference(&stage_tex->textures[i], NULL);
|
||||
stage_tex->textures[i] = views[i];
|
||||
} else {
|
||||
pipe_sampler_view_reference(&stage_tex->textures[i], views[i]);
|
||||
}
|
||||
}
|
||||
|
||||
for (; i < stage_tex->num_textures; i++) {
|
||||
|
@ -381,7 +381,7 @@ vc4_yuv_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
|
||||
/* Unbind the textures, to make sure we don't try to recurse into the
|
||||
* shadow blit.
|
||||
*/
|
||||
pctx->set_sampler_views(pctx, PIPE_SHADER_FRAGMENT, 0, 0, 0, NULL);
|
||||
pctx->set_sampler_views(pctx, PIPE_SHADER_FRAGMENT, 0, 0, 0, false, NULL);
|
||||
pctx->bind_sampler_states(pctx, PIPE_SHADER_FRAGMENT, 0, 0, NULL);
|
||||
|
||||
util_blitter_custom_shader(vc4->blitter, dst_surf,
|
||||
|
@ -652,6 +652,7 @@ vc4_set_sampler_views(struct pipe_context *pctx,
|
||||
enum pipe_shader_type shader,
|
||||
unsigned start, unsigned nr,
|
||||
unsigned unbind_num_trailing_slots,
|
||||
bool take_ownership,
|
||||
struct pipe_sampler_view **views)
|
||||
{
|
||||
struct vc4_context *vc4 = vc4_context(pctx);
|
||||
@ -664,7 +665,12 @@ vc4_set_sampler_views(struct pipe_context *pctx,
|
||||
for (i = 0; i < nr; i++) {
|
||||
if (views[i])
|
||||
new_nr = i + 1;
|
||||
pipe_sampler_view_reference(&stage_tex->textures[i], views[i]);
|
||||
if (take_ownership) {
|
||||
pipe_sampler_view_reference(&stage_tex->textures[i], NULL);
|
||||
stage_tex->textures[i] = views[i];
|
||||
} else {
|
||||
pipe_sampler_view_reference(&stage_tex->textures[i], views[i]);
|
||||
}
|
||||
}
|
||||
|
||||
for (; i < stage_tex->num_textures; i++) {
|
||||
|
@ -1015,6 +1015,7 @@ static void virgl_set_sampler_views(struct pipe_context *ctx,
|
||||
unsigned start_slot,
|
||||
unsigned num_views,
|
||||
unsigned unbind_num_trailing_slots,
|
||||
bool take_ownership,
|
||||
struct pipe_sampler_view **views)
|
||||
{
|
||||
struct virgl_context *vctx = virgl_context(ctx);
|
||||
@ -1028,7 +1029,12 @@ static void virgl_set_sampler_views(struct pipe_context *ctx,
|
||||
struct virgl_resource *res = virgl_resource(views[i]->texture);
|
||||
res->bind_history |= PIPE_BIND_SAMPLER_VIEW;
|
||||
|
||||
pipe_sampler_view_reference(&binding->views[idx], views[i]);
|
||||
if (take_ownership) {
|
||||
pipe_sampler_view_reference(&binding->views[idx], NULL);
|
||||
binding->views[idx] = views[i];
|
||||
} else {
|
||||
pipe_sampler_view_reference(&binding->views[idx], views[i]);
|
||||
}
|
||||
binding->view_enabled_mask |= 1 << idx;
|
||||
} else {
|
||||
pipe_sampler_view_reference(&binding->views[idx], NULL);
|
||||
@ -1041,7 +1047,7 @@ static void virgl_set_sampler_views(struct pipe_context *ctx,
|
||||
|
||||
if (unbind_num_trailing_slots) {
|
||||
virgl_set_sampler_views(ctx, shader_type, start_slot + num_views,
|
||||
unbind_num_trailing_slots, 0, NULL);
|
||||
unbind_num_trailing_slots, 0, false, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1376,6 +1376,7 @@ zink_set_sampler_views(struct pipe_context *pctx,
|
||||
unsigned start_slot,
|
||||
unsigned num_views,
|
||||
unsigned unbind_num_trailing_slots,
|
||||
bool take_ownership,
|
||||
struct pipe_sampler_view **views)
|
||||
{
|
||||
struct zink_context *ctx = zink_context(pctx);
|
||||
@ -1440,7 +1441,12 @@ zink_set_sampler_views(struct pipe_context *pctx,
|
||||
unbind_samplerview(ctx, shader_type, start_slot + i);
|
||||
update = true;
|
||||
}
|
||||
pipe_sampler_view_reference(&ctx->sampler_views[shader_type][start_slot + i], pview);
|
||||
if (take_ownership) {
|
||||
pipe_sampler_view_reference(&ctx->sampler_views[shader_type][start_slot + i], NULL);
|
||||
ctx->sampler_views[shader_type][start_slot + i] = pview;
|
||||
} else {
|
||||
pipe_sampler_view_reference(&ctx->sampler_views[shader_type][start_slot + i], pview);
|
||||
}
|
||||
update_descriptor_state_sampler(ctx, shader_type, start_slot + i);
|
||||
}
|
||||
for (; i < num_views + unbind_num_trailing_slots; ++i) {
|
||||
|
@ -86,7 +86,7 @@ kernel::launch(command_queue &q,
|
||||
exec.samplers.data());
|
||||
|
||||
q.pipe->set_sampler_views(q.pipe, PIPE_SHADER_COMPUTE, 0,
|
||||
exec.sviews.size(), 0, exec.sviews.data());
|
||||
exec.sviews.size(), 0, false, exec.sviews.data());
|
||||
q.pipe->set_shader_images(q.pipe, PIPE_SHADER_COMPUTE, 0,
|
||||
exec.iviews.size(), 0, exec.iviews.data());
|
||||
q.pipe->set_compute_resources(q.pipe, 0, exec.resources.size(),
|
||||
@ -108,7 +108,7 @@ kernel::launch(command_queue &q,
|
||||
q.pipe->set_shader_images(q.pipe, PIPE_SHADER_COMPUTE, 0,
|
||||
0, exec.iviews.size(), NULL);
|
||||
q.pipe->set_sampler_views(q.pipe, PIPE_SHADER_COMPUTE, 0,
|
||||
0, exec.sviews.size(), NULL);
|
||||
0, exec.sviews.size(), false, NULL);
|
||||
q.pipe->bind_sampler_states(q.pipe, PIPE_SHADER_COMPUTE, 0,
|
||||
exec.samplers.size(), NULL);
|
||||
|
||||
|
@ -203,7 +203,7 @@ static void emit_compute_state(struct rendering_state *state)
|
||||
|
||||
if (state->sv_dirty[PIPE_SHADER_COMPUTE]) {
|
||||
state->pctx->set_sampler_views(state->pctx, PIPE_SHADER_COMPUTE, 0, state->num_sampler_views[PIPE_SHADER_COMPUTE],
|
||||
0, state->sv[PIPE_SHADER_COMPUTE]);
|
||||
0, false, state->sv[PIPE_SHADER_COMPUTE]);
|
||||
state->sv_dirty[PIPE_SHADER_COMPUTE] = false;
|
||||
}
|
||||
|
||||
@ -332,7 +332,7 @@ static void emit_state(struct rendering_state *state)
|
||||
continue;
|
||||
|
||||
state->pctx->set_sampler_views(state->pctx, sh, 0, state->num_sampler_views[sh],
|
||||
0, state->sv[sh]);
|
||||
0, false, state->sv[sh]);
|
||||
state->sv_dirty[sh] = false;
|
||||
}
|
||||
|
||||
|
@ -1039,7 +1039,8 @@ update_textures_and_samplers(struct NineDevice9 *device)
|
||||
view[i] = NULL;
|
||||
|
||||
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num_textures,
|
||||
num_textures < context->enabled_sampler_count_ps ? context->enabled_sampler_count_ps - num_textures : 0, view);
|
||||
num_textures < context->enabled_sampler_count_ps ? context->enabled_sampler_count_ps - num_textures : 0,
|
||||
false, view);
|
||||
context->enabled_sampler_count_ps = num_textures;
|
||||
|
||||
if (commit_samplers)
|
||||
@ -1083,7 +1084,8 @@ update_textures_and_samplers(struct NineDevice9 *device)
|
||||
view[i] = NULL;
|
||||
|
||||
pipe->set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0, num_textures,
|
||||
num_textures < context->enabled_sampler_count_vs ? context->enabled_sampler_count_vs - num_textures : 0, view);
|
||||
num_textures < context->enabled_sampler_count_vs ? context->enabled_sampler_count_vs - num_textures : 0,
|
||||
false, view);
|
||||
context->enabled_sampler_count_vs = num_textures;
|
||||
|
||||
if (commit_samplers)
|
||||
@ -2968,8 +2970,10 @@ nine_context_clear(struct NineDevice9 *device)
|
||||
context->enabled_sampler_count_vs = 0;
|
||||
context->enabled_sampler_count_ps = 0;
|
||||
|
||||
pipe->set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0, 0, NINE_MAX_SAMPLERS_VS, NULL);
|
||||
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 0, NINE_MAX_SAMPLERS_PS, NULL);
|
||||
pipe->set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0, 0,
|
||||
NINE_MAX_SAMPLERS_VS, false, NULL);
|
||||
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 0,
|
||||
NINE_MAX_SAMPLERS_PS, false, NULL);
|
||||
|
||||
pipe->set_vertex_buffers(pipe, 0, 0, device->caps.MaxStreams, false, NULL);
|
||||
|
||||
|
@ -505,7 +505,7 @@ bind_samplers(struct xa_context *ctx,
|
||||
cso_set_samplers(ctx->cso, PIPE_SHADER_FRAGMENT, num_samplers,
|
||||
(const struct pipe_sampler_state **)samplers);
|
||||
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num_samplers, 0,
|
||||
ctx->bound_sampler_views);
|
||||
false, ctx->bound_sampler_views);
|
||||
ctx->num_bound_samplers = num_samplers;
|
||||
}
|
||||
|
||||
|
@ -327,7 +327,8 @@ xa_solid_prepare(struct xa_context *ctx, struct xa_surface *dst,
|
||||
renderer_bind_destination(ctx, ctx->srf);
|
||||
bind_solid_blend_state(ctx);
|
||||
cso_set_samplers(ctx->cso, PIPE_SHADER_FRAGMENT, 0, NULL);
|
||||
ctx->pipe->set_sampler_views(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, 0, XA_MAX_SAMPLERS, NULL);
|
||||
ctx->pipe->set_sampler_views(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, 0,
|
||||
XA_MAX_SAMPLERS, false, NULL);
|
||||
|
||||
shader = xa_shaders_get(ctx->shaders, vs_traits, fs_traits);
|
||||
cso_set_vertex_shader_handle(ctx->cso, shader.vs);
|
||||
|
@ -446,7 +446,7 @@ renderer_copy_prepare(struct xa_context *r,
|
||||
u_sampler_view_default_template(&templ,
|
||||
src_texture, src_texture->format);
|
||||
src_view = pipe->create_sampler_view(pipe, src_texture, &templ);
|
||||
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, &src_view);
|
||||
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &src_view);
|
||||
pipe_sampler_view_reference(&src_view, NULL);
|
||||
}
|
||||
|
||||
|
@ -93,7 +93,7 @@ xa_yuv_bind_samplers(struct xa_context *r, struct xa_surface *yuv[])
|
||||
}
|
||||
r->num_bound_samplers = 3;
|
||||
cso_set_samplers(r->cso, PIPE_SHADER_FRAGMENT, 3, (const struct pipe_sampler_state **)samplers);
|
||||
r->pipe->set_sampler_views(r->pipe, PIPE_SHADER_FRAGMENT, 0, 3, 0, r->bound_sampler_views);
|
||||
r->pipe->set_sampler_views(r->pipe, PIPE_SHADER_FRAGMENT, 0, 3, 0, false, r->bound_sampler_views);
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -446,6 +446,7 @@ struct pipe_context {
|
||||
enum pipe_shader_type shader,
|
||||
unsigned start_slot, unsigned num_views,
|
||||
unsigned unbind_num_trailing_slots,
|
||||
bool take_ownership,
|
||||
struct pipe_sampler_view **views);
|
||||
|
||||
void (*set_tess_state)(struct pipe_context *,
|
||||
|
@ -355,7 +355,7 @@ static void init_tex( void )
|
||||
if (sv == NULL)
|
||||
exit(5);
|
||||
|
||||
ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, &sv);
|
||||
ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &sv);
|
||||
|
||||
|
||||
memset(&sampler_desc, 0, sizeof sampler_desc);
|
||||
|
@ -445,7 +445,7 @@ static void init_tex( void )
|
||||
if (sv == NULL)
|
||||
exit(5);
|
||||
|
||||
ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, &sv);
|
||||
ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &sv);
|
||||
|
||||
|
||||
memset(&sampler_desc, 0, sizeof sampler_desc);
|
||||
|
@ -270,7 +270,7 @@ static void init_tex( void )
|
||||
if (sv == NULL)
|
||||
exit(5);
|
||||
|
||||
ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, &sv);
|
||||
ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &sv);
|
||||
|
||||
|
||||
memset(&sampler_desc, 0, sizeof sampler_desc);
|
||||
|
@ -168,7 +168,7 @@ static void init_tex( void )
|
||||
PIPE_FORMAT_B8G8R8A8_UNORM, tex2d);
|
||||
|
||||
sv = graw_util_create_simple_sampler_view(&info, texture);
|
||||
info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, &sv);
|
||||
info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &sv);
|
||||
|
||||
sampler = graw_util_create_simple_sampler(&info,
|
||||
PIPE_TEX_WRAP_REPEAT,
|
||||
|
@ -129,11 +129,11 @@ static void draw( void )
|
||||
|
||||
info.ctx->clear(info.ctx, PIPE_CLEAR_COLOR, NULL, &clear_color, 0, 0);
|
||||
|
||||
info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, &linear_sv);
|
||||
info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &linear_sv);
|
||||
set_vertices(vertices1, 4);
|
||||
util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, 4);
|
||||
|
||||
info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, &srgb_sv);
|
||||
info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &srgb_sv);
|
||||
set_vertices(vertices2, 4);
|
||||
util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, 4);
|
||||
|
||||
|
@ -147,7 +147,7 @@ init_tex(const unsigned swizzle[4])
|
||||
if (sv == NULL)
|
||||
exit(5);
|
||||
|
||||
info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, &sv);
|
||||
info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &sv);
|
||||
|
||||
sampler = graw_util_create_simple_sampler(&info,
|
||||
PIPE_TEX_WRAP_REPEAT,
|
||||
|
@ -343,7 +343,7 @@ static void init_tex( void )
|
||||
if (sv == NULL)
|
||||
exit(5);
|
||||
|
||||
ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, &sv);
|
||||
ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &sv);
|
||||
|
||||
|
||||
memset(&sampler_desc, 0, sizeof sampler_desc);
|
||||
|
@ -315,7 +315,7 @@ static void init_sampler_views(struct context *ctx, const int *slots)
|
||||
assert(ctx->view[i]);
|
||||
}
|
||||
|
||||
pipe->set_sampler_views(pipe, PIPE_SHADER_COMPUTE, 0, i, 0, ctx->view);
|
||||
pipe->set_sampler_views(pipe, PIPE_SHADER_COMPUTE, 0, i, 0, false, ctx->view);
|
||||
}
|
||||
|
||||
static void destroy_sampler_views(struct context *ctx)
|
||||
@ -323,7 +323,7 @@ static void destroy_sampler_views(struct context *ctx)
|
||||
struct pipe_context *pipe = ctx->pipe;
|
||||
int i;
|
||||
|
||||
pipe->set_sampler_views(pipe, PIPE_SHADER_COMPUTE, 0, 0, MAX_RESOURCES, NULL);
|
||||
pipe->set_sampler_views(pipe, PIPE_SHADER_COMPUTE, 0, 0, MAX_RESOURCES, false, NULL);
|
||||
|
||||
for (i = 0; i < MAX_RESOURCES; ++i) {
|
||||
if (ctx->view[i]) {
|
||||
|
@ -327,7 +327,7 @@ static void draw(struct program *p)
|
||||
cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 1, samplers);
|
||||
|
||||
/* texture sampler view */
|
||||
p->pipe->set_sampler_views(p->pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, &p->view);
|
||||
p->pipe->set_sampler_views(p->pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &p->view);
|
||||
|
||||
/* shaders */
|
||||
cso_set_fragment_shader_handle(p->cso, p->fs);
|
||||
|
@ -270,7 +270,7 @@ update_textures(struct st_context *st, enum pipe_shader_type shader_stage,
|
||||
old_num_textures - num_textures : 0;
|
||||
|
||||
pipe->set_sampler_views(pipe, shader_stage, 0, num_textures, num_unbind,
|
||||
sampler_views);
|
||||
false, sampler_views);
|
||||
st->state.num_sampler_views[shader_stage] = num_textures;
|
||||
}
|
||||
|
||||
|
@ -249,7 +249,7 @@ setup_render_state(struct gl_context *ctx,
|
||||
num_views = MAX2(fpv->bitmap_sampler + 1, num_views);
|
||||
sampler_views[fpv->bitmap_sampler] = sv;
|
||||
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num_views, 0,
|
||||
sampler_views);
|
||||
false, sampler_views);
|
||||
st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] = num_views;
|
||||
|
||||
for (unsigned i = 0; i < num_views; i++)
|
||||
@ -285,7 +285,7 @@ restore_render_state(struct gl_context *ctx)
|
||||
*/
|
||||
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 0,
|
||||
st->state.num_sampler_views[PIPE_SHADER_FRAGMENT],
|
||||
NULL);
|
||||
false, NULL);
|
||||
st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] = 0;
|
||||
|
||||
st->dirty |= ST_NEW_VERTEX_ARRAYS |
|
||||
|
@ -885,7 +885,7 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
|
||||
if (sv[1])
|
||||
sampler_views[fpv->pixelmap_sampler] = sv[1];
|
||||
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num_views, 0,
|
||||
sampler_views);
|
||||
false, sampler_views);
|
||||
st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] = num_views;
|
||||
|
||||
for (unsigned i = 0; i < num_views; i++)
|
||||
@ -893,7 +893,7 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
|
||||
} else {
|
||||
/* drawing a depth/stencil image */
|
||||
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num_sampler_view,
|
||||
0, sv);
|
||||
0, false, sv);
|
||||
st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] =
|
||||
MAX2(st->state.num_sampler_views[PIPE_SHADER_FRAGMENT], num_sampler_view);
|
||||
|
||||
@ -952,7 +952,7 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
|
||||
*/
|
||||
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 0,
|
||||
st->state.num_sampler_views[PIPE_SHADER_FRAGMENT],
|
||||
NULL);
|
||||
false, NULL);
|
||||
st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] = 0;
|
||||
|
||||
st->dirty |= ST_NEW_VERTEX_ARRAYS |
|
||||
|
@ -190,7 +190,7 @@ try_pbo_readpixels(struct st_context *st, struct st_renderbuffer *strb,
|
||||
goto fail;
|
||||
|
||||
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0,
|
||||
&sampler_view);
|
||||
false, &sampler_view);
|
||||
st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] =
|
||||
MAX2(st->state.num_sampler_views[PIPE_SHADER_FRAGMENT], 1);
|
||||
|
||||
@ -261,7 +261,7 @@ fail:
|
||||
*/
|
||||
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 0,
|
||||
st->state.num_sampler_views[PIPE_SHADER_FRAGMENT],
|
||||
NULL);
|
||||
false, NULL);
|
||||
st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] = 0;
|
||||
pipe->set_shader_images(pipe, PIPE_SHADER_FRAGMENT, 0, 0, 1, NULL);
|
||||
|
||||
|
@ -1618,7 +1618,7 @@ try_pbo_upload_common(struct gl_context *ctx,
|
||||
goto fail;
|
||||
|
||||
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0,
|
||||
&sampler_view);
|
||||
false, &sampler_view);
|
||||
st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] =
|
||||
MAX2(st->state.num_sampler_views[PIPE_SHADER_FRAGMENT], 1);
|
||||
|
||||
@ -1662,7 +1662,7 @@ fail:
|
||||
*/
|
||||
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 0,
|
||||
st->state.num_sampler_views[PIPE_SHADER_FRAGMENT],
|
||||
NULL);
|
||||
false, NULL);
|
||||
st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] = 0;
|
||||
|
||||
st->dirty |= ST_NEW_VERTEX_ARRAYS |
|
||||
@ -1891,9 +1891,8 @@ try_pbo_download(struct st_context *st,
|
||||
if (sampler_view == NULL)
|
||||
goto fail;
|
||||
|
||||
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, &sampler_view);
|
||||
|
||||
pipe_sampler_view_reference(&sampler_view, NULL);
|
||||
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, true, &sampler_view);
|
||||
sampler_view = NULL;
|
||||
|
||||
cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, samplers);
|
||||
}
|
||||
@ -1957,7 +1956,7 @@ fail:
|
||||
*/
|
||||
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 0,
|
||||
st->state.num_sampler_views[PIPE_SHADER_FRAGMENT],
|
||||
NULL);
|
||||
false, NULL);
|
||||
st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] = 0;
|
||||
pipe->set_shader_images(pipe, PIPE_SHADER_FRAGMENT, 0, 0, 1, NULL);
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user