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gallium/radeon: increase priority for shader binaries
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@ -186,7 +186,6 @@ enum radeon_bo_priority {
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RADEON_PRIO_SDMA_TEXTURE,
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RADEON_PRIO_CP_DMA = 12,
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RADEON_PRIO_SHADER_BINARY,
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RADEON_PRIO_CONST_BUFFER = 16,
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RADEON_PRIO_DESCRIPTORS,
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@ -214,6 +213,7 @@ enum radeon_bo_priority {
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RADEON_PRIO_CMASK = 52,
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RADEON_PRIO_DCC,
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RADEON_PRIO_HTILE,
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RADEON_PRIO_SHADER_BINARY, /* the hw can't hide instruction cache misses */
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RADEON_PRIO_SHADER_RINGS = 56,
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@ -553,7 +553,6 @@ static const char *priority_to_string(enum radeon_bo_priority priority)
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ITEM(SDMA_BUFFER),
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ITEM(SDMA_TEXTURE),
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ITEM(CP_DMA),
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ITEM(SHADER_BINARY),
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ITEM(CONST_BUFFER),
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ITEM(DESCRIPTORS),
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ITEM(BORDER_COLORS),
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@ -571,6 +570,7 @@ static const char *priority_to_string(enum radeon_bo_priority priority)
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ITEM(CMASK),
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ITEM(DCC),
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ITEM(HTILE),
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ITEM(SHADER_BINARY),
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ITEM(SHADER_RINGS),
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ITEM(SCRATCH_BUFFER),
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};
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