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mesa: fix MAX_GEOMETRY_IMAGE_UNIFORMS check support
MAX_GEOMETRY_IMAGE_UNIFORMS are supported if geometry shaders and either ARB_shader_image_load_store or GLES 3.1 are supported. v2: - MAX_GEOMETRY_IMAGE_UNIFORMS shouldn't be supported for GL 3.2 if ARB_shader_image_load_store is not supported (Ilia). - MAX_TESS_{CONTROL,EVALUATION}_IMAGE_UNIFORMS requires tessellation shader support (Anholt). v3: - Use _mesa_is_gles31() function (Ilia). Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Emma Anholt <emma@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14288>
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@ -1487,8 +1487,9 @@ check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d
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break;
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case EXTRA_EXT_SHADER_IMAGE_GS:
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api_check = GL_TRUE;
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if (ctx->Extensions.ARB_shader_image_load_store &&
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_mesa_has_geometry_shaders(ctx))
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if ((ctx->Extensions.ARB_shader_image_load_store ||
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_mesa_is_gles31(ctx)) &&
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_mesa_has_geometry_shaders(ctx))
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api_found = GL_TRUE;
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break;
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case EXTRA_EXT_ATOMICS_TESS:
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