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updated with 4.0.x -> 4.1 porting info
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@ -57,10 +57,20 @@ GL_ARB_point_parameters
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This is basically the same as GL_EXT_point_parameters.
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GL_ARB_texture_env_crossbar
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Allows any texture combine stage to reference any texture source unit.
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GL_NV_point_sprite
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For rendering points as textured quads. Useful for particle effects.
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GL_NV_texture_rectangle
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Allows one to use textures with sizes that are not powers of two.
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Note that mipmapping and several texture wrap modes are not allowed.
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Device Driver Status
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--------------------
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@ -80,7 +90,7 @@ Wind River UGL implements OpenGL 1.3
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Windows/Win32 implements OpenGL 1.3
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DOS/DJGPP implements OpenGL 1.3
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GGI needs updating
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BeOS needs updating
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BeOS needs updating (underway)
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Allegro needs updating
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D3D needs updating
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DOS needs updating
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@ -115,19 +125,78 @@ to work as of 4/21/2002.
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Allow multiple points to be rendered into one sw_span.
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Investigate the normal transformation bug when using non-uniform
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scale matrices.
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improve point/line rendering speed.
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_tnl_end() has flushing forced on.
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improve point/line rendering speed.
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readpixels from stencil/z should respect ctx->ReadBuffer
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glVertexAttrib*NV(index>15) should cause an error.
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GL_ARB_texture_env_crossbar: Allows any texture combine stage to reference
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any texture source unit
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isosurf with vertex program exhibits some missing triangles (probably
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when recycling the vertex buffer for long prims).
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Porting Info
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------------
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If you're porting a DRI or other driver from Mesa 4.0.x to Mesa 4.1 here
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are some things to change:
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1. ctx->Texture._ReallyEnabled is obsolete.
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Since there are now 5 texture targets (1D, 2D, 3D, cube and rect) that
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left room for only 6 units (6*5 < 32) in this field.
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This field is being replaced by ctx->Texture._EnabledUnits which has one
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bit per texture unit. If the bit k of _EnabledUnits is set, that means
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ctx->Texture.Unit[k]._ReallyEnabled is non-zero. You'll have to look at
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ctx->Texture.Unit[k]._ReallyEnabled to learn if the 1D, 2D, 3D, cube or
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rect texture is enabled for unit k.
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This also means that the constants TEXTURE1_*, TEXTURE2_*, etc are
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obsolete.
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The tokens TEXTURE0_* have been replaced as well (since there's no
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significance to the "0" part:
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old token new token
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TEXTURE0_1D TEXTURE_1D_BIT
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TEXTURE0_2D TEXTURE_2D_BIT
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TEXTURE0_3D TEXTURE_3D_BIT
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TEXTURE0_CUBE TEXTURE_CUBE_BIT
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<none> TEXTURE_RECT_BIT
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These tokens are only used for the ctx->Texture.Unit[i].Enabled and
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ctx->Texture.Unit[i]._ReallyEnabled fields. Exactly 0 or 1 bit will
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be set in _ReallyEnabled at any time!
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Q: "What's the purpose of Unit[i].Enabled vs Unit[i]._ReallyEnabled?"
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A: The user can enable GL_TEXTURE_1D, GL_TEXTURE_2D, etc for any
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texure unit all at once (an unusual thing to do).
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OpenGL defines priorities that basically say GL_TEXTURE_2D has
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higher priority than GL_TEXTURE_1D, etc. Also, just because a
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texture target is enabled by the user doesn't mean we'll actually
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use that texture! If a texture object is incomplete (missing mip-
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map levels, etc) it's as if texturing is disabled for that target.
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The _ReallyEnabled field will have a bit set ONLY if the texture
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target is enabled and complete. This spares the driver writer from
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examining a _lot_ of GL state to determine which texture target is
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to be used.
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2. Tnl tokens changes
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During the implementation of GL_NV_vertex_program some of the vertex
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buffer code was changed. Specifically, the VERT_* bits defined in
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tnl/t_context.h have been renamed to better match the conventions of
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GL_NV_vertex_program. The old names are still present but obsolete.
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Drivers should use the newer names.
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For example: VERT_RGBA is now VERT_BIT_COLOR0 and
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VERT_SPEC_RGB is now VERT_BIT_COLOR1.
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----------------------------------------------------------------------
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$Id: RELNOTES-4.1,v 1.9 2002/06/13 04:50:09 brianp Exp $
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$Id: RELNOTES-4.1,v 1.10 2002/06/15 03:03:58 brianp Exp $
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