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docs/submittingpatches.html: rework the #criteria section
Reword the section to focus on what is allowed, using a more brief, yet descriptive wording. Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@ -259,15 +259,53 @@ Thus, drop the line <strong>only</strong> if you want to cancel the nomination.
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<h2 id="criteria">Criteria for accepting patches to the stable branch</h2>
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Mesa has a designated release manager for each stable branch, and the release
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manager is the only developer that should be pushing changes to these
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branches. Everyone else should simply nominate patches using the mechanism
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described above.
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manager is the only developer that should be pushing changes to these branches.
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Everyone else should nominate patches using the mechanism described above.
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The stable-release manager will work with the list of nominated patches, and
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for each patch that meets the criteria below will cherry-pick the patch with:
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<code>git cherry-pick -x <commit></code>. The <code>-x</code> option is
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important so that the picked patch references the commit ID of the original
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patch.
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The following rules define which patches are accepted and which are not. The
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stable-release manager is also given broad discretion in rejecting patches
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that have been nominated.
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<ul>
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<li>Patch must conform with the <a href="#guidelines">Basic guidelines</a></li>
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<li>Patch must have landed in master first. In case where the original
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patch is too large and/or otherwise contradicts with the rules set within, a
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backport is appropriate.</li>
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<li>It must not introduce a regression - be that build or runtime wise.
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Note: If the regression is due to faulty piglit/dEQP/CTS/other test the
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latter must be fixed first. A reference to the offending test(s) and
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respective fix(es) should be provided in the nominated patch.</li>
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<li>Patch cannot be larger than 100 lines.</li>
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<li>Patches that move code around with no functional change should be
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rejected.</li>
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<li>Patch must be a bug fix and not a new feature.
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Note: An exception to this rule, are hardware-enabling "features". For
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example, backports of new code to support a newly-developed hardware product
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can be accepted if they can be reasonably determined not to have effects on
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other hardware.</li>
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<li>Patch must be reviewed, For example, the commit message has Reviewed-by,
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Signed-off-by, or Tested-by tags from someone but the author.</li>
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<li>Performance patches are considered only if they provide information
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about the hardware, program in question and observed improvement. Use numbers
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to represent your measurements.</li>
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</ul>
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If the patch complies with the rules it will be
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<a href="releasing.html#pickntest">cherry-picked</a>. Alternatively the release
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manager will reply to the patch in question stating why the patch has been
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rejected or would request a backport.
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A summary of all the picked/rejected patches will be presented in the
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<a href="releasing.html#prerelease">pre-release</a> announcement.
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The stable-release manager may at times need to force-push changes to the
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stable branches, for example, to drop a previously-picked patch that was later
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@ -275,72 +313,6 @@ identified as causing a regression). These force-pushes may cause changes to
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be lost from the stable branch if developers push things directly. Consider
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yourself warned.
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The stable-release manager is also given broad discretion in rejecting patches
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that have been nominated for the stable branch. The most basic rule is that
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the stable branch is for bug fixes only, (no new features, no
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regressions). Here is a non-exhaustive list of some reasons that a patch may
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be rejected:
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<ul>
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<li>Patch introduces a regression. Any reported build breakage or other
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regression caused by a particular patch, (game no longer works, piglit test
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changes from PASS to FAIL), is justification for rejecting a patch.</li>
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<li>Patch is too large, (say, larger than 100 lines)</li>
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<li>Patch is not a fix. For example, a commit that moves code around with no
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functional change should be rejected.</li>
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<li>Patch fix is not clearly described. For example, a commit message
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of only a single line, no description of the bug, no mention of bugzilla,
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etc.</li>
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<li>Patch has not obviously been reviewed, For example, the commit message
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has no Reviewed-by, Signed-off-by, nor Tested-by tags from anyone but the
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author.</li>
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<li>Patch has not already been merged to the master branch. As a rule, bug
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fixes should never be applied first to a stable branch. Patches should land
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first on the master branch and then be cherry-picked to a stable
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branch. (This is to avoid future releases causing regressions if the patch
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is not also applied to master.) The only things that might look like
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exceptions would be backports of patches from master that happen to look
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significantly different.</li>
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<li>Patch depends on too many other patches. Ideally, all stable-branch
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patches should be self-contained. It sometimes occurs that a single, logical
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bug-fix occurs as two separate patches on master, (such as an original
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patch, then a subsequent fix-up to that patch). In such a case, these two
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patches should be squashed into a single, self-contained patch for the
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stable branch. (Of course, if the squashing makes the patch too large, then
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that could be a reason to reject the patch.)</li>
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<li>Patch includes new feature development, not bug fixes. New OpenGL
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features, extensions, etc. should be applied to Mesa master and included in
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the next major release. Stable releases are intended only for bug fixes.
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Note: As an exception to this rule, the stable-release manager may accept
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hardware-enabling "features". For example, backports of new code to support
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a newly-developed hardware product can be accepted if they can be reasonably
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determined not to have effects on other hardware.</li>
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<li>Patch is a performance optimization. As a rule, performance patches are
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not candidates for the stable branch. The only exception might be a case
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where an application's performance was recently severely impacted so as to
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become unusable. The fix for this performance regression could then be
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considered for a stable branch. The optimization must also be
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non-controversial and the patches still need to meet the other criteria of
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being simple and self-contained</li>
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<li>Patch introduces a new failure mode (such as an assert). While the new
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assert might technically be correct, for example to make Mesa more
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conformant, this is not the kind of "bug fix" we want in a stable
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release. The potential problem here is that an OpenGL program that was
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previously working, (even if technically non-compliant with the
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specification), could stop working after this patch. So that would be a
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regression that is unacceptable for the stable branch.</li>
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</ul>
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<h2 id="gittips">Git tips</h2>
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<ul>
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