i965/blorp: Use the generic surface state path for gen8 textures

Now that the generic blorp path uses base level/layer, there's no need to
make gen8 special.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
Jason Ekstrand 2016-06-27 17:13:39 -07:00
parent ed432fd681
commit d814353365
4 changed files with 8 additions and 48 deletions

View File

@ -344,7 +344,9 @@ brw_blorp_emit_surface_state(struct brw_context *brw,
const struct isl_surf *aux_surf = NULL;
uint64_t aux_offset = 0;
if (surface->mt->mcs_mt) {
if (surface->mt->mcs_mt &&
(is_render_target ||
surface->mt->fast_clear_state != INTEL_FAST_CLEAR_STATE_RESOLVED)) {
aux_surf = &surface->aux_surf;
assert(surface->mt->mcs_mt->offset == 0);
aux_offset = surface->mt->mcs_mt->bo->offset64;

View File

@ -274,13 +274,6 @@ GLuint translate_tex_format(struct brw_context *brw,
int brw_get_texture_swizzle(const struct gl_context *ctx,
const struct gl_texture_object *t);
void brw_emit_surface_state(struct brw_context *brw,
struct intel_mipmap_tree *mt,
const struct isl_view *view,
uint32_t mocs, bool for_gather,
uint32_t *surf_offset, int surf_index,
unsigned read_domains, unsigned write_domains);
void brw_emit_buffer_surface_state(struct brw_context *brw,
uint32_t *out_offset,
drm_intel_bo *bo,

View File

@ -71,7 +71,7 @@ static const struct surface_state_info surface_state_infos[] = {
[9] = {16, 64, 8, 10, SKL_MOCS_WB, SKL_MOCS_PTE},
};
void
static void
brw_emit_surface_state(struct brw_context *brw,
struct intel_mipmap_tree *mt,
const struct isl_view *view,

View File

@ -490,45 +490,10 @@ gen8_blorp_emit_surface_states(struct brw_context *brw,
I915_GEM_DOMAIN_RENDER,
true /* is_render_target */);
if (params->src.mt) {
const struct brw_blorp_surface_info *surface = &params->src;
struct intel_mipmap_tree *mt = surface->mt;
/* If src is a 2D multisample array texture on Gen7+ using
* INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, src layer is the
* physical layer holding sample 0. So, for example, if mt->num_samples
* == 4, then logical layer n corresponds to layer == 4*n.
*
* Multisampled depth and stencil surfaces have the samples interleaved
* (INTEL_MSAA_LAYOUT_IMS) and therefore the layer doesn't need
* adjustment.
*/
const unsigned layer_divider =
(mt->msaa_layout == INTEL_MSAA_LAYOUT_UMS ||
mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) ?
MAX2(mt->num_samples, 1) : 1;
const unsigned layer = mt->target != GL_TEXTURE_3D ?
surface->layer / layer_divider : 0;
struct isl_view view = {
.format = surface->view.format,
.base_level = surface->level,
.levels = mt->last_level - surface->level + 1,
.base_array_layer = layer,
.array_len = mt->logical_depth0 - layer,
.channel_select = {
surface->view.channel_select[0],
surface->view.channel_select[1],
surface->view.channel_select[2],
surface->view.channel_select[3],
},
.usage = ISL_SURF_USAGE_TEXTURE_BIT,
};
brw_emit_surface_state(brw, mt, &view,
brw->gen >= 9 ? SKL_MOCS_WB : BDW_MOCS_WB,
false, &wm_surf_offset_texture, -1,
I915_GEM_DOMAIN_SAMPLER, 0);
wm_surf_offset_texture =
brw_blorp_emit_surface_state(brw, &params->src,
I915_GEM_DOMAIN_SAMPLER, 0,
false /* is_render_target */);
}
return gen6_blorp_emit_binding_table(brw,