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removed GL_EXT_get_proc_address
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@ -1,4 +1,4 @@
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/* $Id: fakeglx.c,v 1.10 1999/10/14 18:47:37 brianp Exp $ */
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/* $Id: fakeglx.c,v 1.11 1999/10/16 11:32:15 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -1538,6 +1538,11 @@ void (*Fake_glXGetProcAddress( const GLubyte *procName ))()
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GLuint i;
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/* First, look for core library functions */
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GLfunction f = (GLfunction) gl_get_proc_address(procName);
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if (f)
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return f;
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/* Second, look for GLX funtion */
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for (i = 0; procTable[i].address; i++) {
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if (strcmp((const char *) procName, procTable[i].name) == 0)
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return (GLfunction) procTable[i].address;
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