llvmpipe: set max cube texture size to 4K x 4K

Before, the limit was 8K.  For 32-bit RGBA that would be require 1.5 GB
of memory (w/out mipmaps).  That's well beyond the LP_MAX_TEXTURE_SIZE
of 1GB.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
Brian Paul 2012-09-16 19:05:51 -06:00
parent 7dc76e9424
commit df73be9105
2 changed files with 2 additions and 1 deletions

View File

@ -46,6 +46,7 @@
#define LP_MAX_TEXTURE_SIZE (1 * 1024 * 1024 * 1024ULL) /* 1GB for now */
#define LP_MAX_TEXTURE_2D_LEVELS 14 /* 8K x 8K for now */
#define LP_MAX_TEXTURE_3D_LEVELS 11 /* 1K x 1K x 1K for now */
#define LP_MAX_TEXTURE_CUBE_LEVELS 13 /* 4K x 4K for now */
/** This must be the larger of LP_MAX_TEXTURE_2D/3D_LEVELS */

View File

@ -140,7 +140,7 @@ llvmpipe_get_param(struct pipe_screen *screen, enum pipe_cap param)
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
return LP_MAX_TEXTURE_3D_LEVELS;
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return LP_MAX_TEXTURE_2D_LEVELS;
return LP_MAX_TEXTURE_CUBE_LEVELS;
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
return 1;
case PIPE_CAP_INDEP_BLEND_ENABLE: