added 3.4.2 changes, SPARC assembly

This commit is contained in:
Brian Paul 2001-05-23 14:44:12 +00:00
parent 04a6c35819
commit e34d63f087

View File

@ -1,4 +1,4 @@
$Id: VERSIONS,v 1.54 2001/05/15 21:31:36 brianp Exp $
$Id: VERSIONS,v 1.55 2001/05/23 14:44:12 brianp Exp $
Mesa Version History
@ -803,6 +803,33 @@ Mesa Version History
- NURBS or evaluator surfaces inside display lists don't always work
3.4.2 May 17, 2001
Bug fixes:
- deleting the currently bound texture could cause bad problems
- using fog could result in random vertex alpha values
- AA triangle rendering could touch pixels outside right window bound
- fixed byteswapping problem in clear_32bit_ximage() function
- fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
- fixed memory leak in glXUseXFont()
- fragment sampling in AA triangle function was off by 1/2 pixel
- Windows: reading pixels from framebuffer didn't always work
- glConvolutionFilter2D could segfault or cause FP exception
- fixed segfaults in FX and X drivers when using tex unit 1 but not 0
- GL_NAND logicop didn't work right in RGBA mode
- fixed a memory corruption bug in vertex buffer reset code
- clearing the softwara alpha buffer with scissoring was broken
- fixed a few color index mode fog bugs
- fixed some bad assertions in color index mode
- fixed FX line 'stipple' bug #420091
- fixed stencil buffer clear width/height typo
- fixed GL error glitches in gl[Client]ActiveTextureARB()
- fixed Windows compilation problem in texutil.c
- fixed 1/8-pixel AA triangle sampling error
Changes:
- optimized writing mono-colored pixel spans to X pixmaps
- increased max viewport size to 2048 x 2048
3.5 Month ??, 2001
New:
- internals of Mesa divided into modular pieces (Keith Whitwell)
@ -828,6 +855,7 @@ Mesa Version History
- GL/glxext.h header file for GLX extensions
- somewhat faster software texturing, fogging, depth testing
- all color-index conformance tests now pass (only 8bpp tested)
- SPARC assembly language TCL optimizations (David Miller)
Bug Fixes:
- fbiRev and tmuRev were unitialized when using Glide3
- fixed a few color index mode conformance failures; all pass now