egl: only take render nodes into account when listing DRM devices

We don't want to expose an EGL device for a display-only DRM devices
(like VKMS). For these DRM devices we have a separate software-rendering
device (the first in the list, always present).

There is a similar check in _eglAddDRMDevice, however it will be
removed in a future commit to allow split render/display devices
to be properly added. We can't figure out whether we're on a split
render/display system before loading the driver.

Signed-off-by: Simon Ser <contact@emersion.fr>
Fixes: 5743a36b2b32 ("egl: Don't add hardware device if there is no render node v2.")
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9697>
This commit is contained in:
Simon Ser 2021-03-25 18:42:06 +01:00 committed by Marge Bot
parent 08a51770bd
commit e39d72aec2

View File

@ -274,6 +274,9 @@ _eglRefreshDeviceList(void)
num_devs = drmGetDevices2(0, devices, ARRAY_SIZE(devices));
for (int i = 0; i < num_devs; i++) {
if (!(devices[i]->available_nodes & (1 << DRM_NODE_RENDER)))
continue;
ret = _eglAddDRMDevice(devices[i], NULL);
/* Device is not added - error or already present */