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mesa: Rename MESA_shader_integer_mix to EXT_shader_integer_mix
Everyone at the Khronos meeting was as surprised that GLSL didn't already support this as we were. Several vendors said they'd ship it, but there didn't seem to be enough interest to put in the effort to make it ARB or KHR. v2: Fix a couple typos and rename the spec file to EXT_shader_integer_mix.spec. Suggested by Roland. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
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@ -1,10 +1,10 @@
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Name
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MESA_shader_integer_mix
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EXT_shader_integer_mix
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Name Strings
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GL_MESA_shader_integer_mix
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GL_EXT_shader_integer_mix
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Contact
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@ -21,12 +21,12 @@ Status
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Version
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Last Modified Date: 09/09/2013
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Author Revision: 5
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Last Modified Date: 09/12/2013
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Author Revision: 6
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Number
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TBD
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Dependencies
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@ -78,18 +78,18 @@ Modifications to The OpenGL Shading Language Specification, Version 4.40
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Including the following line in a shader can be used to control the
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language features described in this extension:
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#extension GL_MESA_shader_integer_mix : <behavior>
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#extension GL_EXT_shader_integer_mix : <behavior>
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where <behavior> is as specified in section 3.3.
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New preprocessor #defines are added to the OpenGL Shading Language:
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#define GL_MESA_shader_integer_mix 1
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#define GL_EXT_shader_integer_mix 1
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Interactions with ARB_ES3_compatibility
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On desktop implementations that support ARB_ES3_compatibility,
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GL_MESA_shader_integer_mix can be enabled (and the new functions
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GL_EXT_shader_integer_mix can be enabled (and the new functions
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used) in shaders declared with '#version 300 es'.
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GLX Protocol
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@ -124,6 +124,9 @@ Revision History
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Rev. Date Author Changes
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---- -------- -------- ---------------------------------------------
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6 09/12/2013 idr After discussions in Khronos, change vendor
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prefix to EXT.
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5 09/09/2013 idr Add ARB_ES3_compatibility interaction.
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4 09/06/2013 mattst88 Allow extension on OpenGL ES 3.0.
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@ -190,7 +190,7 @@ shader_bit_encoding(const _mesa_glsl_parse_state *state)
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static bool
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shader_integer_mix(const _mesa_glsl_parse_state *state)
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{
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return v130(state) && state->MESA_shader_integer_mix_enable;
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return v130(state) && state->EXT_shader_integer_mix_enable;
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}
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static bool
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@ -1246,8 +1246,8 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api)
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if (extensions->ARB_shading_language_420pack)
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add_builtin_define(parser, "GL_ARB_shading_language_420pack", 1);
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if (extensions->MESA_shader_integer_mix)
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add_builtin_define(parser, "GL_MESA_shader_integer_mix", 1);
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if (extensions->EXT_shader_integer_mix)
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add_builtin_define(parser, "GL_EXT_shader_integer_mix", 1);
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}
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}
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@ -517,7 +517,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
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EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
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EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
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EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
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EXT(MESA_shader_integer_mix, true, true, MESA_shader_integer_mix),
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EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
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};
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#undef EXT
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@ -315,8 +315,8 @@ struct _mesa_glsl_parse_state {
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bool AMD_vertex_shader_layer_warn;
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bool ARB_shading_language_420pack_enable;
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bool ARB_shading_language_420pack_warn;
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bool MESA_shader_integer_mix_enable;
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bool MESA_shader_integer_mix_warn;
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bool EXT_shader_integer_mix_enable;
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bool EXT_shader_integer_mix_warn;
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/*@}*/
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/** Extensions supported by the OpenGL implementation. */
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@ -157,7 +157,7 @@ intelInitExtensions(struct gl_context *ctx)
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if (brw->gen >= 5) {
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ctx->Extensions.ARB_texture_query_lod = true;
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ctx->Extensions.EXT_timer_query = true;
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ctx->Extensions.MESA_shader_integer_mix = ctx->Const.GLSLVersion >= 130;
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ctx->Extensions.EXT_shader_integer_mix = ctx->Const.GLSLVersion >= 130;
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}
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if (ctx->API == API_OPENGL_CORE)
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@ -201,6 +201,7 @@ static const struct extension extension_table[] = {
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{ "GL_EXT_secondary_color", o(dummy_true), GLL, 1999 },
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{ "GL_EXT_separate_shader_objects", o(EXT_separate_shader_objects), GLL, 2008 },
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{ "GL_EXT_separate_specular_color", o(dummy_true), GLL, 1997 },
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{ "GL_EXT_shader_integer_mix", o(EXT_shader_integer_mix), GL | ES3, 2013 },
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{ "GL_EXT_shadow_funcs", o(ARB_shadow), GLL, 2002 },
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{ "GL_EXT_stencil_two_side", o(EXT_stencil_two_side), GLL, 2001 },
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{ "GL_EXT_stencil_wrap", o(dummy_true), GLL, 2002 },
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@ -311,7 +312,6 @@ static const struct extension extension_table[] = {
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{ "GL_IBM_texture_mirrored_repeat", o(dummy_true), GLL, 1998 },
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{ "GL_INGR_blend_func_separate", o(EXT_blend_func_separate), GLL, 1999 },
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{ "GL_MESA_pack_invert", o(MESA_pack_invert), GL, 2002 },
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{ "GL_MESA_shader_integer_mix", o(MESA_shader_integer_mix), GL | ES3, 2013 },
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{ "GL_MESA_texture_array", o(MESA_texture_array), GLL, 2007 },
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{ "GL_MESA_texture_signed_rgba", o(EXT_texture_snorm), GL, 2009 },
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{ "GL_MESA_window_pos", o(dummy_true), GLL, 2000 },
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@ -3133,6 +3133,7 @@ struct gl_extensions
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GLboolean EXT_point_parameters;
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GLboolean EXT_provoking_vertex;
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GLboolean EXT_separate_shader_objects;
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GLboolean EXT_shader_integer_mix;
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GLboolean EXT_stencil_two_side;
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GLboolean EXT_texture3D;
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GLboolean EXT_texture_array;
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@ -3162,7 +3163,6 @@ struct gl_extensions
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GLboolean ATI_fragment_shader;
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GLboolean ATI_separate_stencil;
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GLboolean MESA_pack_invert;
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GLboolean MESA_shader_integer_mix;
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GLboolean MESA_texture_array;
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GLboolean MESA_ycbcr_texture;
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GLboolean NV_conditional_render;
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