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https://gitee.com/openharmony/third_party_mesa3d
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glsl: move to compiler/
Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Acked-by: Matt Turner <mattst88@gmail.com> Acked-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
parent
a39a8fbbaa
commit
eb63640c1d
@ -2506,7 +2506,6 @@ AC_CONFIG_FILES([Makefile
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src/gallium/winsys/virgl/vtest/Makefile
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src/gbm/Makefile
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src/gbm/main/gbm.pc
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src/glsl/Makefile
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src/glx/Makefile
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src/glx/apple/Makefile
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src/glx/tests/Makefile
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@ -25,7 +25,7 @@ SUBDIRS = . gtest util mapi/glapi/gen mapi
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SUBDIRS += compiler
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if NEED_OPENGL_COMMON
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SUBDIRS += glsl mesa
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SUBDIRS += mesa
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endif
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SUBDIRS += loader
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@ -6,7 +6,6 @@ if env['platform'] == 'windows':
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SConscript('util/SConscript')
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SConscript('compiler/SConscript')
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SConscript('glsl/SConscript')
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if env['hostonly']:
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# We are just compiling the things necessary on the host for cross
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@ -1,4 +1,5 @@
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#
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# Copyright © 2012 Jon TURNEY
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# Copyright (C) 2015 Intel Corporation
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#
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# Permission is hereby granted, free of charge, to any person obtaining a
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@ -27,6 +28,9 @@ AM_CPPFLAGS = \
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-I$(top_srcdir)/src \
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-I$(top_srcdir)/src/mapi \
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-I$(top_srcdir)/src/mesa/ \
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-I$(top_builddir)/src/compiler/glsl\
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-I$(top_srcdir)/src/compiler/glsl\
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-I$(top_srcdir)/src/compiler/glsl/glcpp\
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-I$(top_srcdir)/src/gallium/include \
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-I$(top_srcdir)/src/gallium/auxiliary \
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-I$(top_srcdir)/src/gtest/include \
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@ -51,6 +55,201 @@ CLEANFILES =
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EXTRA_DIST = SConscript
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EXTRA_DIST += glsl/tests glsl/glcpp/tests glsl/README \
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glsl/TODO glsl/glcpp/README \
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glsl/glsl_lexer.ll \
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glsl/glsl_parser.yy \
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glsl/glcpp/glcpp-lex.l \
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glsl/glcpp/glcpp-parse.y \
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glsl/Makefile.sources \
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glsl/SConscript
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TESTS += glsl/glcpp/tests/glcpp-test \
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glsl/glcpp/tests/glcpp-test-cr-lf \
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glsl/tests/blob-test \
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glsl/tests/general-ir-test \
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glsl/tests/optimization-test \
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glsl/tests/sampler-types-test \
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glsl/tests/uniform-initializer-test
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TESTS_ENVIRONMENT= \
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export PYTHON2=$(PYTHON2); \
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export PYTHON_FLAGS=$(PYTHON_FLAGS);
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check_PROGRAMS += \
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glsl/glcpp/glcpp \
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glsl/glsl_test \
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glsl/tests/blob-test \
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glsl/tests/general-ir-test \
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glsl/tests/sampler-types-test \
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glsl/tests/uniform-initializer-test
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noinst_PROGRAMS = glsl_compiler
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glsl_tests_blob_test_SOURCES = \
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glsl/tests/blob_test.c
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glsl_tests_blob_test_LDADD = \
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glsl/libglsl.la
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glsl_tests_general_ir_test_SOURCES = \
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glsl/standalone_scaffolding.cpp \
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glsl/tests/builtin_variable_test.cpp \
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glsl/tests/invalidate_locations_test.cpp \
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glsl/tests/general_ir_test.cpp \
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glsl/tests/varyings_test.cpp
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glsl_tests_general_ir_test_CFLAGS = \
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$(PTHREAD_CFLAGS)
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glsl_tests_general_ir_test_LDADD = \
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$(top_builddir)/src/gtest/libgtest.la \
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glsl/libglsl.la \
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$(top_builddir)/src/libglsl_util.la \
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$(PTHREAD_LIBS)
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glsl_tests_uniform_initializer_test_SOURCES = \
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glsl/tests/copy_constant_to_storage_tests.cpp \
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glsl/tests/set_uniform_initializer_tests.cpp \
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glsl/tests/uniform_initializer_utils.cpp \
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glsl/tests/uniform_initializer_utils.h
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glsl_tests_uniform_initializer_test_CFLAGS = \
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$(PTHREAD_CFLAGS)
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glsl_tests_uniform_initializer_test_LDADD = \
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$(top_builddir)/src/gtest/libgtest.la \
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glsl/libglsl.la \
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$(top_builddir)/src/libglsl_util.la \
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$(PTHREAD_LIBS)
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glsl_tests_sampler_types_test_SOURCES = \
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glsl/tests/sampler_types_test.cpp
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glsl_tests_sampler_types_test_CFLAGS = \
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$(PTHREAD_CFLAGS)
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glsl_tests_sampler_types_test_LDADD = \
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$(top_builddir)/src/gtest/libgtest.la \
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glsl/libglsl.la \
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$(top_builddir)/src/libglsl_util.la \
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$(PTHREAD_LIBS)
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noinst_LTLIBRARIES += glsl/libglsl.la glsl/libglcpp.la
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glsl_libglcpp_la_LIBADD = \
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$(top_builddir)/src/util/libmesautil.la
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glsl_libglcpp_la_SOURCES = \
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glsl/glcpp/glcpp-lex.c \
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glsl/glcpp/glcpp-parse.c \
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glsl/glcpp/glcpp-parse.h \
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$(LIBGLCPP_FILES)
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glsl_glcpp_glcpp_SOURCES = \
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glsl/glcpp/glcpp.c
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glsl_glcpp_glcpp_LDADD = \
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glsl/libglcpp.la \
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$(top_builddir)/src/libglsl_util.la \
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-lm
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glsl_libglsl_la_LIBADD = \
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nir/libnir.la \
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glsl/libglcpp.la
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glsl_libglsl_la_SOURCES = \
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glsl/glsl_lexer.cpp \
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glsl/glsl_parser.cpp \
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glsl/glsl_parser.h \
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$(LIBGLSL_FILES)
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glsl_compiler_SOURCES = \
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$(GLSL_COMPILER_CXX_FILES)
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glsl_compiler_LDADD = \
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glsl/libglsl.la \
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$(top_builddir)/src/libglsl_util.la \
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$(top_builddir)/src/util/libmesautil.la \
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$(PTHREAD_LIBS)
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glsl_glsl_test_SOURCES = \
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glsl/standalone_scaffolding.cpp \
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glsl/test.cpp \
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glsl/test_optpass.cpp \
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glsl/test_optpass.h
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glsl_glsl_test_LDADD = \
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glsl/libglsl.la \
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$(top_builddir)/src/libglsl_util.la \
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$(PTHREAD_LIBS)
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# We write our own rules for yacc and lex below. We'd rather use automake,
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# but automake makes it especially difficult for a number of reasons:
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#
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# * < automake-1.12 generates .h files from .yy and .ypp files, but
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# >=automake-1.12 generates .hh and .hpp files respectively. There's no
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# good way of making a project that uses C++ yacc files compatible with
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# both versions of automake. Strong work automake developers.
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#
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# * Since we're generating code from .l/.y files in a subdirectory (glcpp/)
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# we'd like the resulting generated code to also go in glcpp/ for purposes
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# of distribution. Automake gives no way to do this.
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#
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# * Since we're building multiple yacc parsers into one library (and via one
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# Makefile) we have to use per-target YFLAGS. Using per-target YFLAGS causes
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# automake to name the resulting generated code as <library-name>_filename.c.
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# Frankly, that's ugly and we don't want a libglcpp_glcpp_parser.h file.
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# In order to make build output print "LEX" and "YACC", we reproduce the
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# automake variables below.
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AM_V_LEX = $(am__v_LEX_$(V))
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am__v_LEX_ = $(am__v_LEX_$(AM_DEFAULT_VERBOSITY))
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am__v_LEX_0 = @echo " LEX " $@;
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am__v_LEX_1 =
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AM_V_YACC = $(am__v_YACC_$(V))
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am__v_YACC_ = $(am__v_YACC_$(AM_DEFAULT_VERBOSITY))
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am__v_YACC_0 = @echo " YACC " $@;
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am__v_YACC_1 =
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MKDIR_GEN = $(AM_V_at)$(MKDIR_P) $(@D)
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YACC_GEN = $(AM_V_YACC)$(YACC) $(YFLAGS)
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LEX_GEN = $(AM_V_LEX)$(LEX) $(LFLAGS)
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glsl/glsl_parser.cpp glsl/glsl_parser.h: glsl/glsl_parser.yy
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$(YACC_GEN) -o $@ -p "_mesa_glsl_" --defines=$(builddir)/glsl/glsl_parser.h $(srcdir)/glsl/glsl_parser.yy
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glsl/glsl_lexer.cpp: glsl/glsl_lexer.ll
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$(LEX_GEN) -o $@ $(srcdir)/glsl/glsl_lexer.ll
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glsl/glcpp/glcpp-parse.c glsl/glcpp/glcpp-parse.h: glsl/glcpp/glcpp-parse.y
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$(MKDIR_GEN)
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$(YACC_GEN) -o $@ -p "glcpp_parser_" --defines=$(builddir)/glsl/glcpp/glcpp-parse.h $(srcdir)/glsl/glcpp/glcpp-parse.y
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glsl/glcpp/glcpp-lex.c: glsl/glcpp/glcpp-lex.l
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$(MKDIR_GEN)
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$(LEX_GEN) -o $@ $(srcdir)/glsl/glcpp/glcpp-lex.l
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# Only the parsers (specifically the header files generated at the same time)
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# need to be in BUILT_SOURCES. Though if we list the parser headers YACC is
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# called for the .c/.cpp file and the .h files. By listing the .c/.cpp files
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# YACC is only executed once for each parser. The rest of the generated code
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# will be created at the appropriate times according to standard automake
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# dependency rules.
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BUILT_SOURCES += \
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glsl/glsl_parser.cpp \
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glsl/glsl_lexer.cpp \
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glsl/glcpp/glcpp-parse.c \
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glsl/glcpp/glcpp-lex.c
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CLEANFILES += \
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glsl/glcpp/glcpp-parse.h \
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glsl/glsl_parser.h \
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glsl/glsl_parser.cpp \
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glsl/glsl_lexer.cpp \
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glsl/glcpp/glcpp-parse.c \
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glsl/glcpp/glcpp-lex.c
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clean-local:
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$(RM) -r subtest-cr subtest-cr-lf subtest-lf subtest-lf-cr
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dist-hook:
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$(RM) glsl/glcpp/tests/*.out
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$(RM) glsl/glcpp/tests/subtest*/*.out
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noinst_LTLIBRARIES += nir/libnir.la
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nir_libnir_la_CPPFLAGS = \
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@ -101,7 +300,7 @@ nir_tests_control_flow_tests_CFLAGS = \
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$(PTHREAD_CFLAGS)
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nir_tests_control_flow_tests_LDADD = \
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$(top_builddir)/src/gtest/libgtest.la \
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$(top_builddir)/src/compiler/nir/libnir.la \
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nir/libnir.la \
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$(top_builddir)/src/util/libmesautil.la \
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$(PTHREAD_LIBS)
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@ -7,6 +7,153 @@ LIBCOMPILER_FILES = \
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shader_enums.c \
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shader_enums.h
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# libglsl
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LIBGLSL_FILES = \
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glsl/ast.h \
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glsl/ast_array_index.cpp \
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glsl/ast_expr.cpp \
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glsl/ast_function.cpp \
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glsl/ast_to_hir.cpp \
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glsl/ast_type.cpp \
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glsl/blob.c \
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glsl/blob.h \
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glsl/builtin_functions.cpp \
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glsl/builtin_types.cpp \
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glsl/builtin_variables.cpp \
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glsl/glsl_parser_extras.cpp \
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glsl/glsl_parser_extras.h \
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glsl/glsl_symbol_table.cpp \
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glsl/glsl_symbol_table.h \
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glsl/hir_field_selection.cpp \
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glsl/ir_basic_block.cpp \
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glsl/ir_basic_block.h \
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glsl/ir_builder.cpp \
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glsl/ir_builder.h \
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glsl/ir_clone.cpp \
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glsl/ir_constant_expression.cpp \
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glsl/ir.cpp \
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glsl/ir.h \
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glsl/ir_equals.cpp \
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glsl/ir_expression_flattening.cpp \
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glsl/ir_expression_flattening.h \
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glsl/ir_function_can_inline.cpp \
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glsl/ir_function_detect_recursion.cpp \
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glsl/ir_function_inlining.h \
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glsl/ir_function.cpp \
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glsl/ir_hierarchical_visitor.cpp \
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glsl/ir_hierarchical_visitor.h \
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glsl/ir_hv_accept.cpp \
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glsl/ir_import_prototypes.cpp \
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glsl/ir_optimization.h \
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glsl/ir_print_visitor.cpp \
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glsl/ir_print_visitor.h \
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glsl/ir_reader.cpp \
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glsl/ir_reader.h \
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glsl/ir_rvalue_visitor.cpp \
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glsl/ir_rvalue_visitor.h \
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glsl/ir_set_program_inouts.cpp \
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glsl/ir_uniform.h \
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glsl/ir_validate.cpp \
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glsl/ir_variable_refcount.cpp \
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glsl/ir_variable_refcount.h \
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glsl/ir_visitor.h \
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glsl/linker.cpp \
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glsl/linker.h \
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glsl/link_atomics.cpp \
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glsl/link_functions.cpp \
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glsl/link_interface_blocks.cpp \
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glsl/link_uniforms.cpp \
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glsl/link_uniform_initializers.cpp \
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glsl/link_uniform_block_active_visitor.cpp \
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glsl/link_uniform_block_active_visitor.h \
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glsl/link_uniform_blocks.cpp \
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glsl/link_varyings.cpp \
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glsl/link_varyings.h \
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glsl/list.h \
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glsl/loop_analysis.cpp \
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glsl/loop_analysis.h \
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glsl/loop_controls.cpp \
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glsl/loop_unroll.cpp \
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glsl/lower_buffer_access.cpp \
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glsl/lower_buffer_access.h \
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glsl/lower_clip_distance.cpp \
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glsl/lower_const_arrays_to_uniforms.cpp \
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glsl/lower_discard.cpp \
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glsl/lower_discard_flow.cpp \
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glsl/lower_if_to_cond_assign.cpp \
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glsl/lower_instructions.cpp \
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glsl/lower_jumps.cpp \
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glsl/lower_mat_op_to_vec.cpp \
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glsl/lower_noise.cpp \
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glsl/lower_offset_array.cpp \
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glsl/lower_packed_varyings.cpp \
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glsl/lower_named_interface_blocks.cpp \
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glsl/lower_packing_builtins.cpp \
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glsl/lower_subroutine.cpp \
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glsl/lower_tess_level.cpp \
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glsl/lower_texture_projection.cpp \
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glsl/lower_variable_index_to_cond_assign.cpp \
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glsl/lower_vec_index_to_cond_assign.cpp \
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glsl/lower_vec_index_to_swizzle.cpp \
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glsl/lower_vector.cpp \
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glsl/lower_vector_derefs.cpp \
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glsl/lower_vector_insert.cpp \
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glsl/lower_vertex_id.cpp \
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glsl/lower_output_reads.cpp \
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glsl/lower_shared_reference.cpp \
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glsl/lower_ubo_reference.cpp \
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glsl/opt_algebraic.cpp \
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glsl/opt_array_splitting.cpp \
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glsl/opt_conditional_discard.cpp \
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glsl/opt_constant_folding.cpp \
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glsl/opt_constant_propagation.cpp \
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glsl/opt_constant_variable.cpp \
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glsl/opt_copy_propagation.cpp \
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glsl/opt_copy_propagation_elements.cpp \
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glsl/opt_dead_builtin_variables.cpp \
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glsl/opt_dead_builtin_varyings.cpp \
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glsl/opt_dead_code.cpp \
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glsl/opt_dead_code_local.cpp \
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glsl/opt_dead_functions.cpp \
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glsl/opt_flatten_nested_if_blocks.cpp \
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glsl/opt_flip_matrices.cpp \
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glsl/opt_function_inlining.cpp \
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glsl/opt_if_simplification.cpp \
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glsl/opt_minmax.cpp \
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glsl/opt_noop_swizzle.cpp \
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glsl/opt_rebalance_tree.cpp \
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glsl/opt_redundant_jumps.cpp \
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glsl/opt_structure_splitting.cpp \
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glsl/opt_swizzle_swizzle.cpp \
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glsl/opt_tree_grafting.cpp \
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glsl/opt_vectorize.cpp \
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glsl/program.h \
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glsl/s_expression.cpp \
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glsl/s_expression.h
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# glsl_compiler
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GLSL_COMPILER_CXX_FILES = \
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glsl/standalone_scaffolding.cpp \
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glsl/standalone_scaffolding.h \
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glsl/main.cpp
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# libglsl generated sources
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LIBGLSL_GENERATED_CXX_FILES = \
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glsl/glsl_lexer.cpp \
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glsl/glsl_parser.cpp
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# libglcpp
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LIBGLCPP_FILES = \
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glsl/glcpp/glcpp.h \
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glsl/glcpp/pp.c
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LIBGLCPP_GENERATED_FILES = \
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glsl/glcpp/glcpp-lex.c \
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glsl/glcpp/glcpp-parse.c
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NIR_GENERATED_FILES = \
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nir/nir_builder_opcodes.h \
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nir/nir_constant_expressions.c \
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|
@ -20,3 +20,5 @@ compiler = env.ConvenienceLibrary(
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source = sources
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||||
)
|
||||
Export('compiler')
|
||||
|
||||
SConscript('glsl/SConscript')
|
||||
|
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Reference in New Issue
Block a user