vbo: rename some functions in vbo_save_api.c

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Brian Paul 2018-01-12 10:21:48 -07:00
parent efb5ce1c5e
commit ee86c34664

View File

@ -99,9 +99,9 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
* wrong-footed on replay.
*/
static GLuint
_save_copy_vertices(struct gl_context *ctx,
const struct vbo_save_vertex_list *node,
const fi_type * src_buffer)
copy_vertices(struct gl_context *ctx,
const struct vbo_save_vertex_list *node,
const fi_type * src_buffer)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
const struct _mesa_prim *prim = &node->prims[node->prim_count - 1];
@ -305,7 +305,7 @@ alloc_prim_store(void)
static void
_save_reset_counters(struct gl_context *ctx)
reset_counters(struct gl_context *ctx)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
@ -411,7 +411,7 @@ convert_line_loop_to_strip(struct vbo_save_context *save,
* being built.
*/
static void
_save_compile_vertex_list(struct gl_context *ctx)
compile_vertex_list(struct gl_context *ctx)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
struct vbo_save_vertex_list *node;
@ -486,7 +486,7 @@ _save_compile_vertex_list(struct gl_context *ctx)
/* Copy duplicated vertices
*/
save->copied.nr = _save_copy_vertices(ctx, node, save->buffer_map);
save->copied.nr = copy_vertices(ctx, node, save->buffer_map);
if (node->prims[node->prim_count - 1].mode == GL_LINE_LOOP) {
convert_line_loop_to_strip(save, node);
@ -548,7 +548,7 @@ _save_compile_vertex_list(struct gl_context *ctx)
/* Reset our structures for the next run of vertices:
*/
_save_reset_counters(ctx);
reset_counters(ctx);
}
@ -558,7 +558,7 @@ _save_compile_vertex_list(struct gl_context *ctx)
* TODO -- If no new vertices have been stored, don't bother saving it.
*/
static void
_save_wrap_buffers(struct gl_context *ctx)
wrap_buffers(struct gl_context *ctx)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
GLint i = save->prim_count - 1;
@ -578,7 +578,7 @@ _save_wrap_buffers(struct gl_context *ctx)
/* store the copied vertices, and allocate a new list.
*/
_save_compile_vertex_list(ctx);
compile_vertex_list(ctx);
/* Restart interrupted primitive
*/
@ -602,14 +602,14 @@ _save_wrap_buffers(struct gl_context *ctx)
* vertex_store struct.
*/
static void
_save_wrap_filled_vertex(struct gl_context *ctx)
wrap_filled_vertex(struct gl_context *ctx)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
unsigned numComponents;
/* Emit a glEnd to close off the last vertex list.
*/
_save_wrap_buffers(ctx);
wrap_buffers(ctx);
/* Copy stored stored vertices to start of new list.
*/
@ -625,7 +625,7 @@ _save_wrap_filled_vertex(struct gl_context *ctx)
static void
_save_copy_to_current(struct gl_context *ctx)
copy_to_current(struct gl_context *ctx)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
GLbitfield64 enabled = save->enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS));
@ -642,7 +642,7 @@ _save_copy_to_current(struct gl_context *ctx)
static void
_save_copy_from_current(struct gl_context *ctx)
copy_from_current(struct gl_context *ctx)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
GLbitfield64 enabled = save->enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS));
@ -675,7 +675,7 @@ _save_copy_from_current(struct gl_context *ctx)
* Flush existing data, set new attrib size, replay copied vertices.
*/
static void
_save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz)
upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
GLuint oldsz;
@ -686,7 +686,7 @@ _save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz)
* BEGIN in the new buffer.
*/
if (save->vert_count)
_save_wrap_buffers(ctx);
wrap_buffers(ctx);
else
assert(save->copied.nr == 0);
@ -694,7 +694,7 @@ _save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz)
* when the attribute already exists in the vertex and is having
* its size increased.
*/
_save_copy_to_current(ctx);
copy_to_current(ctx);
/* Fix up sizes:
*/
@ -722,7 +722,7 @@ _save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz)
/* Copy from current to repopulate the vertex with correct values.
*/
_save_copy_from_current(ctx);
copy_from_current(ctx);
/* Replay stored vertices to translate them to new format here.
*
@ -779,7 +779,7 @@ _save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz)
* get a glTexCoord4f() or glTexCoord1f() call.
*/
static void
save_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint sz)
fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint sz)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
@ -787,7 +787,7 @@ save_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint sz)
/* New size is larger. Need to flush existing vertices and get
* an enlarged vertex format.
*/
_save_upgrade_vertex(ctx, attr, sz);
upgrade_vertex(ctx, attr, sz);
}
else if (sz < save->active_sz[attr]) {
GLuint i;
@ -810,7 +810,7 @@ save_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint sz)
* commands such as glNormal3f() or glTexCoord2f().
*/
static void
_save_reset_vertex(struct gl_context *ctx)
reset_vertex(struct gl_context *ctx)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
@ -840,7 +840,7 @@ do { \
struct vbo_save_context *save = &vbo_context(ctx)->save; \
\
if (save->active_sz[A] != N) \
save_fixup_vertex(ctx, A, N); \
fixup_vertex(ctx, A, N); \
\
{ \
C *dest = (C *)save->attrptr[A]; \
@ -860,7 +860,7 @@ do { \
save->buffer_ptr += save->vertex_size; \
\
if (++save->vert_count >= save->max_vert) \
_save_wrap_filled_vertex(ctx); \
wrap_filled_vertex(ctx); \
} \
} while (0)
@ -950,12 +950,12 @@ dlist_fallback(struct gl_context *ctx)
*/
save->dangling_attr_ref = GL_TRUE;
_save_compile_vertex_list(ctx);
compile_vertex_list(ctx);
}
_save_copy_to_current(ctx);
_save_reset_vertex(ctx);
_save_reset_counters(ctx);
copy_to_current(ctx);
reset_vertex(ctx);
reset_counters(ctx);
if (save->out_of_memory) {
_mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);
}
@ -1080,7 +1080,7 @@ _save_End(void)
save->prims[i].count = (save->vert_count - save->prims[i].start);
if (i == (GLint) save->prim_max - 1) {
_save_compile_vertex_list(ctx);
compile_vertex_list(ctx);
assert(save->copied.nr == 0);
}
@ -1359,7 +1359,7 @@ _save_OBE_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count,
static void
_save_vtxfmt_init(struct gl_context *ctx)
vtxfmt_init(struct gl_context *ctx)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
GLvertexformat *vfmt = &save->vtxfmt;
@ -1550,11 +1550,11 @@ vbo_save_SaveFlushVertices(struct gl_context *ctx)
return;
if (save->vert_count || save->prim_count)
_save_compile_vertex_list(ctx);
compile_vertex_list(ctx);
_save_copy_to_current(ctx);
_save_reset_vertex(ctx);
_save_reset_counters(ctx);
copy_to_current(ctx);
reset_vertex(ctx);
reset_counters(ctx);
ctx->Driver.SaveNeedFlush = GL_FALSE;
}
@ -1575,8 +1575,8 @@ vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode)
save->buffer_ptr = vbo_save_map_vertex_store(ctx, save->vertex_store);
_save_reset_vertex(ctx);
_save_reset_counters(ctx);
reset_vertex(ctx);
reset_counters(ctx);
ctx->Driver.SaveNeedFlush = GL_FALSE;
}
@ -1686,7 +1686,7 @@ vbo_print_vertex_list(struct gl_context *ctx, void *data, FILE *f)
* Called during context creation/init.
*/
static void
_save_current_init(struct gl_context *ctx)
current_init(struct gl_context *ctx)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
GLint i;
@ -1723,8 +1723,8 @@ vbo_save_api_init(struct vbo_save_context *save)
vbo_destroy_vertex_list,
vbo_print_vertex_list);
_save_vtxfmt_init(ctx);
_save_current_init(ctx);
vtxfmt_init(ctx);
current_init(ctx);
_mesa_noop_vtxfmt_init(&save->vtxfmt_noop);
/* These will actually get set again when binding/drawing */