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docs: add release notes for 21.1.4
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11660>
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docs/relnotes/21.1.4.rst
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docs/relnotes/21.1.4.rst
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Mesa 21.1.4 Release Notes / 2021-06-30
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======================================
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Mesa 21.1.4 is a bug fix release which fixes bugs found since the 21.1.3 release.
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Mesa 21.1.4 implements the OpenGL 4.6 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 4.6. OpenGL
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4.6 is **only** available if requested at context creation.
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Compatibility contexts may report a lower version depending on each driver.
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Mesa 21.1.4 implements the Vulkan 1.2 API, but the version reported by
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the apiVersion property of the VkPhysicalDeviceProperties struct
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depends on the particular driver being used.
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SHA256 checksum
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---------------
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::
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1f177f44098164b65731c5ded4c928fd58b14f6c9d2087aa0e37bc79bf79e90b mesa-21.1.4.tar.xz
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New features
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------------
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- None
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Bug fixes
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---------
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- [anv] GravityMark (benchmark) crashes on ANV
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- [opengl] We happy few not being rendered correctly
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- Factorio: GPU hang when opening machine inventory
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- RuneScape on Mesa 21.1.1 (VEGA10) has bad performance and leaks memory
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- Supraland: flickering black bars on ground
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- radv: GPU hang in Cyberpunk 2077 on Big Navi
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- [amdgpu][renoir][rx5500m]: [drm:0xffffffff8198ad5e] \*ERROR* ring gfx timeout, signaled seq=10952, emitted seq=10954
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- [spirv-fuzz] SPIR-V parsing FAILED: Invalid back or cross-edge in the CFG
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- panfrost Mount and Blade: Warband (glitches)
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- anv: dEQP-VK.robustness.robustness2*no_fmt_qual.null_descriptor.samples* fail
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Changes
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-------
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Bas Nieuwenhuizen (3):
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- util/fossilize_db: Pull seek into lock.
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- util/fossilize_db: Split out reading the index.
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- util/fossilize_db: Do not lock the fossilize db permanently.
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Caio Marcelo de Oliveira Filho (2):
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- spirv: Fix handling of OpBranchConditional with same THEN and ELSE
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- nir/opt_if: Don't split ALU for single block infinite loops
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Daniel Stone (1):
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- llvmpipe: Add handle export for resource_get_param
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Dave Airlie (1):
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- i965: fix regression in pipe control on g45
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Eric Engestrom (2):
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- .pick_status.json: Update to 977355c6e5efd781dde85d834172dd23cd4852f1
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- .pick_status.json: Update to 40b67a292297606f0a7576e3ef4087028d5edd17
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Erik Faye-Lund (7):
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- zink: do not unmap dt-buffers twice
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- zink: drop repeated usage-bit
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- zink: do not check buffer-format for usage-bits
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- zink: remove unused moltenvk functions
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- libgl-gdi: add missing include
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- aux/trace: fix bool argument
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- ci/windows: work around meson encoding issues
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Francisco Jerez (2):
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- intel/fs: Teach IR about EOT instruction writing the accumulator implicitly on TGL+.
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- intel/fs: Fix synchronization of accumulator-clearing W/A move on TGL+.
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Icecream95 (5):
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- pan/mdg: Add a bundle ID to instructions
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- pan/mdg: Reorder some code in mir_spill_register
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- pan/mdg: Fill from TLS before spilling non-SSA nodes
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- pan/mdg: Fix reading a spilt register in the bundle it's written
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- pan/mdg: Add 16 bytes of padding to the end of shaders
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Iván Briano (1):
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- intel/nir: Fix txs for null surfaces
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Jason Ekstrand (1):
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- spirv: Create acceleration structure and shader record variables
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Karol Herbst (1):
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- nv50/ir: fix surface lowering when values get shared accross operations
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Kenneth Graunke (1):
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- anv: Fix dynamic primitive topology for tess on Gfx7.x too
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Lionel Landwerlin (1):
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- anv: allocate bigger batches as we grow command buffers
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Marek Olšák (1):
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- mesa: unreference zombie buffers when creating buffers to lower memory usage
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Martin Krastev (1):
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- compiler/glsl: Use mutex lock while freeing up mem_ctx
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Mike Blumenkrantz (2):
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- anv: fix dynamic primitive topology for tess
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- zink: handle custom border color without matching wrap mode case
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Pierre-Eric Pelloux-Prayer (2):
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- radeonsi: skip instance_count==0 draws on <= GFX9
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- radeonsi: disable ngg culling on llvm < 12
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Samuel Pitoiset (2):
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- radv: reject binding buffer/image when the device memory is too small
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- radv: always decompress both aspects of a depth/stencil image
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Simon Ser (1):
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- amd/addrlib: remove Meson debug message()
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Thong Thai (1):
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- radeon/vcn/enc: Add missing line to HEVC SPS header code
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Timothy Arceri (1):
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- util: add work around for the game We Happy Few
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Timur Kristóf (4):
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- ac/nir: Update TCS output barriers with nir_var_mem_shared.
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- radv/llvm: Emit s_barrier at the beginning of NGG non-GS shaders.
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- aco/gfx10: NGG zero output workaround for conservative rasterization.
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- aco/gfx10: Emit barrier at the start of NGG VS and TES.
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