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Grammar and spelling fixes
Signed-off-by: Jeff Smith <whydoubt@yahoo.com> Signed-off-by: Brian Paul <brianp@vmware.com>
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@ -644,7 +644,7 @@ Hints and Special Features:
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- The Voodoo driver supports the GL_EXT_paletted_texture. it works
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only with GL_COLOR_INDEX8_EXT, GL_RGBA palettes and the alpha value
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is ignored because this is a limitation of the the current Glide
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is ignored because this is a limitation of the current Glide
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version and of the Voodoo hardware. See Mesa-3.1/3Dfx/demos/paltex.c for
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a demo of this extension.
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@ -28,7 +28,7 @@ cards.</p>
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<ol>
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<li>
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<p>Run <code>configure</code> with the desired state trackers and and enable
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<p>Run <code>configure</code> with the desired state trackers and enable
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the Gallium driver for your hardware. For example</p>
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<pre>
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@ -1041,7 +1041,7 @@ glmFacetNormals(GLMmodel* model)
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/* glmVertexNormals: Generates smooth vertex normals for a model.
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* First builds a list of all the triangles each vertex is in. Then
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* loops through each vertex in the the list averaging all the facet
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* loops through each vertex in the list averaging all the facet
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* normals of the triangles each vertex is in. Finally, sets the
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* normal index in the triangle for the vertex to the generated smooth
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* normal. If the dot product of a facet normal and the facet normal
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@ -153,7 +153,7 @@ glmFacetNormals(GLMmodel* model);
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/* glmVertexNormals: Generates smooth vertex normals for a model.
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* First builds a list of all the triangles each vertex is in. Then
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* loops through each vertex in the the list averaging all the facet
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* loops through each vertex in the list averaging all the facet
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* normals of the triangles each vertex is in. Finally, sets the
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* normal index in the triangle for the vertex to the generated smooth
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* normal. If the dot product of a facet normal and the facet normal
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@ -30,7 +30,7 @@
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* it (via \c glPopClientAttrib). After popping, the state of the VAO is
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* examined.
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*
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* According the the APPLE_vertex_array_object spec, the contents of the VAO
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* According to the APPLE_vertex_array_object spec, the contents of the VAO
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* should be restored to the values that they had when pushed.
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*
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* \author Ian Romanick <idr@us.ibm.com>
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@ -30,7 +30,7 @@
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* it (via \c glPopClientAttrib). After popping, the state of the VAO is
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* examined.
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*
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* According the the APPLE_vertex_array_object spec, the contents of the VAO
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* According to the APPLE_vertex_array_object spec, the contents of the VAO
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* should be restored to the values that they had when pushed.
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*
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* \author Ian Romanick <idr@us.ibm.com>
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@ -71,7 +71,7 @@ os_time_sleep(int64_t usecs);
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/*
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* Helper function for detecting time outs, taking in account overflow.
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*
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* Returns true the the current time has elapsed beyond the specified interval.
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* Returns true if the current time has elapsed beyond the specified interval.
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*/
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static INLINE boolean
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os_time_timeout(int64_t start,
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@ -1352,7 +1352,7 @@ gen_stencil_values(struct spe_function *f,
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*/
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ASSERT(fbS_reg != newS_reg);
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/* The code also assumes the the stencil_max_value is of the form
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/* The code also assumes that the stencil_max_value is of the form
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* 2^n-1 and can therefore be used as a mask for the valid bits in
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* addition to a maximum. Make sure this is the case as well.
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* The clever math below exploits the fact that incrementing a
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@ -135,7 +135,7 @@ cell_thread_function(void *arg)
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/**
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* Create the SPU threads. This is done once during driver initialization.
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* This involves setting the the "init" message which is sent to each SPU.
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* This involves setting the "init" message which is sent to each SPU.
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* The init message specifies an SPU id, total number of SPUs, location
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* and number of batch buffers, etc.
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*/
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@ -742,7 +742,7 @@ nv40_vertprog_translate(struct nv40_context *nv40,
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}
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/* Redirect post-transform vertex position to a temp if user clip
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* planes are enabled. We need to append code the the vtxprog
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* planes are enabled. We need to append code to the vtxprog
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* to handle clip planes later.
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*/
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if (vp->ucp.nr) {
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@ -540,7 +540,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
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# define R300_PVS_FIRST_INST(x) ((x) << 0)
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# define R300_PVS_XYZW_VALID_INST(x) ((x) << 10)
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# define R300_PVS_LAST_INST(x) ((x) << 20)
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/* Addresses are relative the the vertex program parameters area. */
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/* Addresses are relative to the vertex program parameters area. */
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#define R300_VAP_PVS_CONST_CNTL 0x22D4
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# define R300_PVS_CONST_BASE_OFFSET_SHIFT 0
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# define R300_PVS_MAX_CONST_ADDR_SHIFT 16
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@ -1857,7 +1857,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
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* The destination register index is in FPI1 (color) and FPI3 (alpha)
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* together with enable bits.
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* There are separate enable bits for writing into temporary registers
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* (DSTC_REG_* /DSTA_REG) and and program output registers (DSTC_OUTPUT_*
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* (DSTC_REG_* /DSTA_REG) and program output registers (DSTC_OUTPUT_*
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* /DSTA_OUTPUT). You can write to both at once, or not write at all (the
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* same index must be used for both).
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*
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@ -45,7 +45,7 @@ struct stw_framebuffer
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/**
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* This mutex has two purposes:
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* - protect the access to the mutable data members below
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* - prevent the the framebuffer from being deleted while being accessed.
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* - prevent the framebuffer from being deleted while being accessed.
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*
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* It is OK to lock this mutex while holding the stw_device::fb_mutex lock,
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* but the opposite must never happen.
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@ -39,7 +39,7 @@
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*or both at or below v. In addition, at least one of the ajacent verteces is
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*strictly below or above v.
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* A vertex is a relex vertex if the internals angle is strictly greater than
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*180. In other words, if the the signed area is negative:
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*180. In other words, if the signed area is negative:
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*(x1, y1), (x2, y2), (x3, y3) are the three vertices along a polygon, the
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*order is such that left hand side is inside the polygon. Then (x2,y2) is
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*reflex if:
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@ -142,7 +142,7 @@ static void CheckOrientation( GLUtesselator *tess )
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GLUhalfEdge *e;
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/* When we compute the normal automatically, we choose the orientation
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* so that the the sum of the signed areas of all contours is non-negative.
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* so that the sum of the signed areas of all contours is non-negative.
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*/
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area = 0;
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for( f = fHead->next; f != fHead; f = f->next ) {
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@ -698,7 +698,7 @@ setupLoaderExtensions(__DRIscreen *psp,
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* \param drm_version Version of the kernel DRM.
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* \param frame_buffer Data describing the location and layout of the
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* framebuffer.
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* \param pSAREA Pointer the the SAREA.
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* \param pSAREA Pointer to the SAREA.
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* \param fd Device handle for the DRM.
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* \param extensions ??
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* \param driver_modes Returns modes suppoted by the driver
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@ -468,7 +468,7 @@ static void r128TexEnv( GLcontext *ctx, GLenum target,
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* certain point. It is better than completely ignoring the LOD
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* bias. Unfortunately there isn't much range in the bias, the
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* spec mentions strides that vary between 0.5 and 2.0 but these
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* numbers don't seem to relate the the GL LOD bias value at all.
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* numbers don't seem to relate to the GL LOD bias value at all.
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*/
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if ( param[0] >= 1.0 ) {
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bias = -128;
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@ -690,7 +690,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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# define R200_PVS_CNTL_1_PROGRAM_START_SHIFT 0
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# define R200_PVS_CNTL_1_POS_END_SHIFT 10
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# define R200_PVS_CNTL_1_PROGRAM_END_SHIFT 20
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/* Addresses are relative the the vertex program parameters area. */
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/* Addresses are relative to the vertex program parameters area. */
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#define R200_VAP_PVS_CNTL_2 0x22d4
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# define R200_PVS_CNTL_2_PARAM_OFFSET_SHIFT 0
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# define R200_PVS_CNTL_2_PARAM_COUNT_SHIFT 16
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@ -482,7 +482,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
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# define R300_PVS_FIRST_INST_SHIFT 0
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# define R300_PVS_XYZW_VALID_INST_SHIFT 10
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# define R300_PVS_LAST_INST_SHIFT 20
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/* Addresses are relative the the vertex program parameters area. */
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/* Addresses are relative to the vertex program parameters area. */
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#define R300_VAP_PVS_CONST_CNTL 0x22D4
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# define R300_PVS_CONST_BASE_OFFSET_SHIFT 0
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# define R300_PVS_MAX_CONST_ADDR_SHIFT 16
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@ -1760,7 +1760,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
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* The destination register index is in FPI1 (color) and FPI3 (alpha)
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* together with enable bits.
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* There are separate enable bits for writing into temporary registers
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* (DSTC_REG_* /DSTA_REG) and and program output registers (DSTC_OUTPUT_*
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* (DSTC_REG_* /DSTA_REG) and program output registers (DSTC_OUTPUT_*
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* /DSTA_OUTPUT). You can write to both at once, or not write at all (the
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* same index must be used for both).
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*
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@ -1900,7 +1900,7 @@ void radeonUploadTexMatrix( r100ContextPtr rmesa,
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So: if we need the q coord in the end (solely determined by the texture
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target, i.e. 2d / 1d / texrect targets) we swap the third and 4th row.
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Additionally, if we don't have texgen but 4 tex coords submitted, we swap
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column 3 and 4 (for the 2d / 1d / texrect targets) since the the q coord
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column 3 and 4 (for the 2d / 1d / texrect targets) since the q coord
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will get submitted in the "wrong", i.e. 3rd, slot.
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If an app submits 3 coords for 2d targets, we assume it is saving on vertex
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size and using the texture matrix to swap the r and q coords around (ut2k3
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@ -287,7 +287,7 @@ extern void XMesaCopySubBuffer( XMesaBuffer b,
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/*
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* Return a pointer to the the Pixmap or XImage being used as the back
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* Return a pointer to the Pixmap or XImage being used as the back
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* color buffer of an XMesaBuffer. This function is a way to get "under
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* the hood" of X/Mesa so one can manipulate the back buffer directly.
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* Input: b - the XMesaBuffer
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@ -431,7 +431,7 @@ extern const int xmesa_kernel8[DITH_DY * DITH_DX];
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* If pixelformat==PF_HPCR:
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*
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* HP Color Recovery dithering (ad@lms.be 30/08/95)
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* HP has on it's 8-bit 700-series computers, a feature called
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* HP has on its 8-bit 700-series computers, a feature called
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* 'Color Recovery'. This allows near 24-bit output (so they say).
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* It is enabled by selecting the 8-bit TrueColor visual AND
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* corresponding colormap (see tkInitWindow) AND doing some special
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@ -1072,7 +1072,7 @@ struct dd_function_table {
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* These are the initial values to be installed into dispatch by
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* mesa. If the T&L driver wants to modify the dispatch table
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* while installed, it must do so itself. It would be possible for
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* the vertexformat to install it's own initial values for these
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* the vertexformat to install its own initial values for these
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* functions, but this way there is an obvious list of what is
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* expected of the driver.
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*
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@ -476,7 +476,7 @@ fxt1_lloyd (GLfloat vec[][MAX_COMP], GLint nv,
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* for each sample color
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* sort to nearest vector.
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*
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* replace each vector with the centroid of it's matching colors.
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* replace each vector with the centroid of its matching colors.
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*
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* repeat until RMS doesn't improve.
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*
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*/
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extern char *mesa_profile;
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/* Modify the the number of tests if you like.
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/* Modify the number of tests if you like.
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* We take the minimum of all results, because every error should be
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* positive (time used by other processes, task switches etc).
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* It is assumed that all calculations are done in the cache.
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@ -889,7 +889,7 @@ _math_matrix_rotate( GLmatrix *mat,
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* Y-axis to bring the axis vector parallel with the X-axis. The
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* rotation about the X-axis is then performed. Ry and Rz are
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* simply the respective inverse transforms to bring the arbitrary
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* axis back to it's original orientation. The first transforms
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* axis back to its original orientation. The first transforms
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* Rz' and Ry' are considered inverses, since the data from the
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* arbitrary axis gives you info on how to get to it, not how
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* to get away from it, and an inverse must be applied.
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@ -97,8 +97,8 @@
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#define COND_EQ 2 /**< equal to zero */
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#define COND_LT 3 /**< less than zero */
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#define COND_UN 4 /**< unordered (NaN) */
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#define COND_GE 5 /**< greater then or equal to zero */
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#define COND_LE 6 /**< less then or equal to zero */
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#define COND_GE 5 /**< greater than or equal to zero */
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#define COND_LE 6 /**< less than or equal to zero */
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#define COND_NE 7 /**< not equal to zero */
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#define COND_TR 8 /**< always true */
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#define COND_FL 9 /**< always false */
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@ -62,7 +62,7 @@ struct asm_symbol {
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*/
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unsigned param_binding_swizzle;
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/* This is how many entries in the the program_parameter_list we take up
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/* This is how many entries in the program_parameter_list we take up
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* with our state tokens or constants. Note that this is _not_ the same as
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* the number of param registers we eventually use.
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*/
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{
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// const float s = inversesqrt(dot(v, v));
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// __retVal = v * s;
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// XXX note, we _could_ use __retVal.w instead of tmp and and save a
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// XXX note, we _could_ use __retVal.w instead of tmp and save a
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// register, but that's actually a compilation error because v is a vec3
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// and the .w suffix is illegal. Oh well.
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float tmp;
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@ -526,7 +526,7 @@ _swrast_depth_clamp_span( GLcontext *ctx, SWspan *span )
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/* Convert floating point values in [0,1] to device Z coordinates in
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* [0, DepthMax].
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* ex: If the the Z buffer has 24 bits, DepthMax = 0xffffff.
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* ex: If the Z buffer has 24 bits, DepthMax = 0xffffff.
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*
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* XXX this all falls apart if we have 31 or more bits of Z because
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* the triangle rasterization code produces unsigned Z values. Negative
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};
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/* Don't emit ends and begins on wrapped primitives. Don't replay
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* wrapped vertices. If we get here, it's probably because the the
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* wrapped vertices. If we get here, it's probably because the
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* precalculated wrapping is wrong.
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*/
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static void loopback_prim( GLcontext *ctx,
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