Add Perfetto SDK v15.0 as a dependency using a meson wrap.
Signed-off-by: Antonio Caggiano <antonio.caggiano@collabora.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Acked-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: John Bates <jbates@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9652>
Uses release from Lag Free Games GitHub, which applies Windows build
fixes to FreeBSD libelf.
The amd_common library uses libelf.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10202>
This does 2 things for us:
1. Allows us to compile-time depend on any features from new headers,
instead of having to conditionally compile based on Windows SDK version.
2. Allows us to reference d3d12.h when compiling for non-Windows.
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7937>