mirror of
https://gitee.com/openharmony/third_party_mesa3d
synced 2024-11-23 15:30:09 +00:00
8ab9f3a857
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
591 lines
31 KiB
C
591 lines
31 KiB
C
#ifndef __gles1_gl_h_
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#define __gles1_gl_h_ 1
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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** Copyright (c) 2013-2018 The Khronos Group Inc.
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**
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** Permission is hereby granted, free of charge, to any person obtaining a
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** copy of this software and/or associated documentation files (the
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** "Materials"), to deal in the Materials without restriction, including
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** without limitation the rights to use, copy, modify, merge, publish,
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** distribute, sublicense, and/or sell copies of the Materials, and to
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** permit persons to whom the Materials are furnished to do so, subject to
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** the following conditions:
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**
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** The above copyright notice and this permission notice shall be included
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** in all copies or substantial portions of the Materials.
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**
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** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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*/
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/*
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** This header is generated from the Khronos OpenGL / OpenGL ES XML
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** API Registry. The current version of the Registry, generator scripts
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** used to make the header, and the header can be found at
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** https://github.com/KhronosGroup/OpenGL-Registry
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*/
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#include <GLES/glplatform.h>
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/* Generated on date 20190611 */
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/* Generated C header for:
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* API: gles1
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* Profile: common
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* Versions considered: .*
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* Versions emitted: .*
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* Default extensions included: None
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* Additional extensions included: ^(GL_OES_read_format|GL_OES_compressed_paletted_texture|GL_OES_point_size_array|GL_OES_point_sprite)$
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* Extensions removed: _nomatch_^
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*/
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#ifndef GL_VERSION_ES_CM_1_0
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#define GL_VERSION_ES_CM_1_0 1
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#include <KHR/khrplatform.h>
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typedef khronos_int8_t GLbyte;
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typedef khronos_float_t GLclampf;
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typedef khronos_int16_t GLshort;
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typedef khronos_uint16_t GLushort;
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typedef void GLvoid;
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typedef unsigned int GLenum;
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typedef khronos_float_t GLfloat;
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typedef khronos_int32_t GLfixed;
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typedef unsigned int GLuint;
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typedef khronos_ssize_t GLsizeiptr;
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typedef khronos_intptr_t GLintptr;
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typedef unsigned int GLbitfield;
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typedef int GLint;
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typedef khronos_uint8_t GLubyte;
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typedef unsigned char GLboolean;
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typedef int GLsizei;
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typedef khronos_int32_t GLclampx;
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#define GL_VERSION_ES_CL_1_0 1
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#define GL_VERSION_ES_CM_1_1 1
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#define GL_VERSION_ES_CL_1_1 1
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_FALSE 0
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#define GL_TRUE 1
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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#define GL_NEVER 0x0200
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#define GL_LESS 0x0201
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#define GL_EQUAL 0x0202
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#define GL_LEQUAL 0x0203
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#define GL_GREATER 0x0204
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#define GL_NOTEQUAL 0x0205
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#define GL_GEQUAL 0x0206
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#define GL_ALWAYS 0x0207
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#define GL_ZERO 0
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#define GL_ONE 1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA_SATURATE 0x0308
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#define GL_CLIP_PLANE0 0x3000
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#define GL_CLIP_PLANE1 0x3001
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#define GL_CLIP_PLANE2 0x3002
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#define GL_CLIP_PLANE3 0x3003
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#define GL_CLIP_PLANE4 0x3004
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#define GL_CLIP_PLANE5 0x3005
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_FOG 0x0B60
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#define GL_LIGHTING 0x0B50
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_CULL_FACE 0x0B44
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#define GL_ALPHA_TEST 0x0BC0
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#define GL_BLEND 0x0BE2
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#define GL_COLOR_LOGIC_OP 0x0BF2
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#define GL_DITHER 0x0BD0
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#define GL_STENCIL_TEST 0x0B90
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#define GL_DEPTH_TEST 0x0B71
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#define GL_POINT_SMOOTH 0x0B10
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#define GL_LINE_SMOOTH 0x0B20
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_COLOR_MATERIAL 0x0B57
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#define GL_NORMALIZE 0x0BA1
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#define GL_RESCALE_NORMAL 0x803A
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#define GL_VERTEX_ARRAY 0x8074
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#define GL_NORMAL_ARRAY 0x8075
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#define GL_COLOR_ARRAY 0x8076
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#define GL_TEXTURE_COORD_ARRAY 0x8078
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#define GL_MULTISAMPLE 0x809D
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#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
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#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
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#define GL_SAMPLE_COVERAGE 0x80A0
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#define GL_NO_ERROR 0
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#define GL_INVALID_ENUM 0x0500
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#define GL_INVALID_VALUE 0x0501
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#define GL_INVALID_OPERATION 0x0502
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#define GL_STACK_OVERFLOW 0x0503
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#define GL_STACK_UNDERFLOW 0x0504
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#define GL_OUT_OF_MEMORY 0x0505
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#define GL_EXP 0x0800
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#define GL_EXP2 0x0801
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#define GL_FOG_DENSITY 0x0B62
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#define GL_FOG_START 0x0B63
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#define GL_FOG_END 0x0B64
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#define GL_FOG_MODE 0x0B65
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#define GL_FOG_COLOR 0x0B66
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#define GL_CW 0x0900
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#define GL_CCW 0x0901
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#define GL_CURRENT_COLOR 0x0B00
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#define GL_CURRENT_NORMAL 0x0B02
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#define GL_CURRENT_TEXTURE_COORDS 0x0B03
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#define GL_POINT_SIZE 0x0B11
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#define GL_POINT_SIZE_MIN 0x8126
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#define GL_POINT_SIZE_MAX 0x8127
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#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
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#define GL_POINT_DISTANCE_ATTENUATION 0x8129
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#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
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#define GL_LINE_WIDTH 0x0B21
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#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
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#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_FRONT_FACE 0x0B46
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#define GL_SHADE_MODEL 0x0B54
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#define GL_DEPTH_RANGE 0x0B70
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#define GL_DEPTH_WRITEMASK 0x0B72
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#define GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GL_DEPTH_FUNC 0x0B74
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#define GL_STENCIL_CLEAR_VALUE 0x0B91
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#define GL_STENCIL_FUNC 0x0B92
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#define GL_STENCIL_VALUE_MASK 0x0B93
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#define GL_STENCIL_FAIL 0x0B94
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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#define GL_STENCIL_REF 0x0B97
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#define GL_STENCIL_WRITEMASK 0x0B98
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#define GL_MATRIX_MODE 0x0BA0
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#define GL_VIEWPORT 0x0BA2
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#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
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#define GL_PROJECTION_STACK_DEPTH 0x0BA4
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#define GL_TEXTURE_STACK_DEPTH 0x0BA5
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#define GL_MODELVIEW_MATRIX 0x0BA6
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#define GL_PROJECTION_MATRIX 0x0BA7
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#define GL_TEXTURE_MATRIX 0x0BA8
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#define GL_ALPHA_TEST_FUNC 0x0BC1
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#define GL_ALPHA_TEST_REF 0x0BC2
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#define GL_BLEND_DST 0x0BE0
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#define GL_BLEND_SRC 0x0BE1
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#define GL_LOGIC_OP_MODE 0x0BF0
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#define GL_SCISSOR_BOX 0x0C10
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#define GL_COLOR_CLEAR_VALUE 0x0C22
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#define GL_COLOR_WRITEMASK 0x0C23
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#define GL_MAX_LIGHTS 0x0D31
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#define GL_MAX_CLIP_PLANES 0x0D32
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#define GL_MAX_TEXTURE_SIZE 0x0D33
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#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
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#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
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#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A
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#define GL_MAX_TEXTURE_UNITS 0x84E2
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#define GL_SUBPIXEL_BITS 0x0D50
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#define GL_RED_BITS 0x0D52
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#define GL_GREEN_BITS 0x0D53
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#define GL_BLUE_BITS 0x0D54
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#define GL_ALPHA_BITS 0x0D55
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#define GL_DEPTH_BITS 0x0D56
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#define GL_STENCIL_BITS 0x0D57
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#define GL_POLYGON_OFFSET_UNITS 0x2A00
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#define GL_POLYGON_OFFSET_FILL 0x8037
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#define GL_POLYGON_OFFSET_FACTOR 0x8038
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#define GL_TEXTURE_BINDING_2D 0x8069
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#define GL_VERTEX_ARRAY_SIZE 0x807A
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#define GL_VERTEX_ARRAY_TYPE 0x807B
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#define GL_VERTEX_ARRAY_STRIDE 0x807C
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#define GL_NORMAL_ARRAY_TYPE 0x807E
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#define GL_NORMAL_ARRAY_STRIDE 0x807F
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#define GL_COLOR_ARRAY_SIZE 0x8081
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#define GL_COLOR_ARRAY_TYPE 0x8082
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#define GL_COLOR_ARRAY_STRIDE 0x8083
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#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
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#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
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#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
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#define GL_VERTEX_ARRAY_POINTER 0x808E
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#define GL_NORMAL_ARRAY_POINTER 0x808F
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#define GL_COLOR_ARRAY_POINTER 0x8090
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#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
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#define GL_SAMPLE_BUFFERS 0x80A8
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#define GL_SAMPLES 0x80A9
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#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
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#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
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#define GL_DONT_CARE 0x1100
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#define GL_FASTEST 0x1101
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#define GL_NICEST 0x1102
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#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
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#define GL_POINT_SMOOTH_HINT 0x0C51
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#define GL_LINE_SMOOTH_HINT 0x0C52
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#define GL_FOG_HINT 0x0C54
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#define GL_GENERATE_MIPMAP_HINT 0x8192
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#define GL_LIGHT_MODEL_AMBIENT 0x0B53
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#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
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#define GL_AMBIENT 0x1200
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#define GL_DIFFUSE 0x1201
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#define GL_SPECULAR 0x1202
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#define GL_POSITION 0x1203
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#define GL_SPOT_DIRECTION 0x1204
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#define GL_SPOT_EXPONENT 0x1205
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#define GL_SPOT_CUTOFF 0x1206
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#define GL_CONSTANT_ATTENUATION 0x1207
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#define GL_LINEAR_ATTENUATION 0x1208
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#define GL_QUADRATIC_ATTENUATION 0x1209
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_FLOAT 0x1406
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#define GL_FIXED 0x140C
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#define GL_CLEAR 0x1500
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#define GL_AND 0x1501
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#define GL_AND_REVERSE 0x1502
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#define GL_COPY 0x1503
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#define GL_AND_INVERTED 0x1504
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#define GL_NOOP 0x1505
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#define GL_XOR 0x1506
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#define GL_OR 0x1507
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#define GL_NOR 0x1508
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#define GL_EQUIV 0x1509
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#define GL_INVERT 0x150A
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#define GL_OR_REVERSE 0x150B
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#define GL_COPY_INVERTED 0x150C
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#define GL_OR_INVERTED 0x150D
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#define GL_NAND 0x150E
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#define GL_SET 0x150F
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#define GL_EMISSION 0x1600
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#define GL_SHININESS 0x1601
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#define GL_AMBIENT_AND_DIFFUSE 0x1602
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#define GL_MODELVIEW 0x1700
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#define GL_PROJECTION 0x1701
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#define GL_TEXTURE 0x1702
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#define GL_ALPHA 0x1906
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#define GL_RGB 0x1907
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#define GL_RGBA 0x1908
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#define GL_LUMINANCE 0x1909
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#define GL_LUMINANCE_ALPHA 0x190A
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#define GL_UNPACK_ALIGNMENT 0x0CF5
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#define GL_PACK_ALIGNMENT 0x0D05
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363
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#define GL_FLAT 0x1D00
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#define GL_SMOOTH 0x1D01
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#define GL_KEEP 0x1E00
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#define GL_REPLACE 0x1E01
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#define GL_INCR 0x1E02
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#define GL_DECR 0x1E03
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#define GL_VENDOR 0x1F00
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#define GL_RENDERER 0x1F01
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#define GL_VERSION 0x1F02
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#define GL_EXTENSIONS 0x1F03
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#define GL_MODULATE 0x2100
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#define GL_DECAL 0x2101
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#define GL_ADD 0x0104
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#define GL_TEXTURE_ENV_MODE 0x2200
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#define GL_TEXTURE_ENV_COLOR 0x2201
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#define GL_TEXTURE_ENV 0x2300
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#define GL_NEAREST 0x2600
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#define GL_LINEAR 0x2601
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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#define GL_TEXTURE_MAG_FILTER 0x2800
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#define GL_TEXTURE_MIN_FILTER 0x2801
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#define GL_TEXTURE_WRAP_S 0x2802
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#define GL_TEXTURE_WRAP_T 0x2803
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#define GL_GENERATE_MIPMAP 0x8191
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#define GL_TEXTURE0 0x84C0
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#define GL_TEXTURE1 0x84C1
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#define GL_TEXTURE2 0x84C2
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#define GL_TEXTURE3 0x84C3
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#define GL_TEXTURE4 0x84C4
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#define GL_TEXTURE5 0x84C5
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#define GL_TEXTURE6 0x84C6
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#define GL_TEXTURE7 0x84C7
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#define GL_TEXTURE8 0x84C8
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#define GL_TEXTURE9 0x84C9
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#define GL_TEXTURE10 0x84CA
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#define GL_TEXTURE11 0x84CB
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#define GL_TEXTURE12 0x84CC
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#define GL_TEXTURE13 0x84CD
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#define GL_TEXTURE14 0x84CE
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#define GL_TEXTURE15 0x84CF
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#define GL_TEXTURE16 0x84D0
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#define GL_TEXTURE17 0x84D1
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#define GL_TEXTURE18 0x84D2
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#define GL_TEXTURE19 0x84D3
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#define GL_TEXTURE20 0x84D4
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#define GL_TEXTURE21 0x84D5
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#define GL_TEXTURE22 0x84D6
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#define GL_TEXTURE23 0x84D7
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#define GL_TEXTURE24 0x84D8
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#define GL_TEXTURE25 0x84D9
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#define GL_TEXTURE26 0x84DA
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#define GL_TEXTURE27 0x84DB
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#define GL_TEXTURE28 0x84DC
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#define GL_TEXTURE29 0x84DD
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#define GL_TEXTURE30 0x84DE
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#define GL_TEXTURE31 0x84DF
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#define GL_ACTIVE_TEXTURE 0x84E0
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#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
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#define GL_REPEAT 0x2901
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#define GL_CLAMP_TO_EDGE 0x812F
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#define GL_LIGHT0 0x4000
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#define GL_LIGHT1 0x4001
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#define GL_LIGHT2 0x4002
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#define GL_LIGHT3 0x4003
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#define GL_LIGHT4 0x4004
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#define GL_LIGHT5 0x4005
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#define GL_LIGHT6 0x4006
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#define GL_LIGHT7 0x4007
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893
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#define GL_ARRAY_BUFFER_BINDING 0x8894
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
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#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
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#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
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#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
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#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
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#define GL_STATIC_DRAW 0x88E4
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#define GL_DYNAMIC_DRAW 0x88E8
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#define GL_BUFFER_SIZE 0x8764
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#define GL_BUFFER_USAGE 0x8765
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#define GL_SUBTRACT 0x84E7
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#define GL_COMBINE 0x8570
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#define GL_COMBINE_RGB 0x8571
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#define GL_COMBINE_ALPHA 0x8572
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#define GL_RGB_SCALE 0x8573
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#define GL_ADD_SIGNED 0x8574
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#define GL_INTERPOLATE 0x8575
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#define GL_CONSTANT 0x8576
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#define GL_PRIMARY_COLOR 0x8577
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#define GL_PREVIOUS 0x8578
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#define GL_OPERAND0_RGB 0x8590
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#define GL_OPERAND1_RGB 0x8591
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#define GL_OPERAND2_RGB 0x8592
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#define GL_OPERAND0_ALPHA 0x8598
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#define GL_OPERAND1_ALPHA 0x8599
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#define GL_OPERAND2_ALPHA 0x859A
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#define GL_ALPHA_SCALE 0x0D1C
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#define GL_SRC0_RGB 0x8580
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#define GL_SRC1_RGB 0x8581
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#define GL_SRC2_RGB 0x8582
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#define GL_SRC0_ALPHA 0x8588
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#define GL_SRC1_ALPHA 0x8589
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#define GL_SRC2_ALPHA 0x858A
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#define GL_DOT3_RGB 0x86AE
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#define GL_DOT3_RGBA 0x86AF
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GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLfloat ref);
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GL_API void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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GL_API void GL_APIENTRY glClearDepthf (GLfloat d);
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GL_API void GL_APIENTRY glClipPlanef (GLenum p, const GLfloat *eqn);
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GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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GL_API void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
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GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
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GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
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GL_API void GL_APIENTRY glFrustumf (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
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GL_API void GL_APIENTRY glGetClipPlanef (GLenum plane, GLfloat *equation);
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GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
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GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
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GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
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GL_API void GL_APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
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GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
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GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
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GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
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GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
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GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
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GL_API void GL_APIENTRY glLineWidth (GLfloat width);
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GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
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GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
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GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
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GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
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GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
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GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
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GL_API void GL_APIENTRY glOrthof (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
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GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
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GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
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GL_API void GL_APIENTRY glPointSize (GLfloat size);
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GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
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GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
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GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
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GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
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GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
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GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
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GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
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GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
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GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
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GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLfixed ref);
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GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
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GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
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GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
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GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
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GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
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GL_API void GL_APIENTRY glClear (GLbitfield mask);
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GL_API void GL_APIENTRY glClearColorx (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
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GL_API void GL_APIENTRY glClearDepthx (GLfixed depth);
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GL_API void GL_APIENTRY glClearStencil (GLint s);
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GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
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GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
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GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
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GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
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GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
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GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
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GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
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GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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GL_API void GL_APIENTRY glCullFace (GLenum mode);
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GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
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GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
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GL_API void GL_APIENTRY glDepthFunc (GLenum func);
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GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
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GL_API void GL_APIENTRY glDepthRangex (GLfixed n, GLfixed f);
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GL_API void GL_APIENTRY glDisable (GLenum cap);
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GL_API void GL_APIENTRY glDisableClientState (GLenum array);
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GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
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GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
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GL_API void GL_APIENTRY glEnable (GLenum cap);
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GL_API void GL_APIENTRY glEnableClientState (GLenum array);
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GL_API void GL_APIENTRY glFinish (void);
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GL_API void GL_APIENTRY glFlush (void);
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GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
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GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *param);
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GL_API void GL_APIENTRY glFrontFace (GLenum mode);
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GL_API void GL_APIENTRY glFrustumx (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
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GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
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GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
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GL_API void GL_APIENTRY glGetClipPlanex (GLenum plane, GLfixed *equation);
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GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
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GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
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GL_API GLenum GL_APIENTRY glGetError (void);
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GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
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GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
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GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
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GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
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GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
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GL_API const GLubyte *GL_APIENTRY glGetString (GLenum name);
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GL_API void GL_APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
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GL_API void GL_APIENTRY glGetTexEnvxv (GLenum target, GLenum pname, GLfixed *params);
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GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
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GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
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GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
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GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
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GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
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GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
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GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
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GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *param);
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GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
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GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
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GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
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GL_API void GL_APIENTRY glLoadIdentity (void);
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GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
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GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
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GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
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GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *param);
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GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
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GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
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GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
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GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
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GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer);
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GL_API void GL_APIENTRY glOrthox (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
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GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
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GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
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GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
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GL_API void GL_APIENTRY glPointSizex (GLfixed size);
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GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
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GL_API void GL_APIENTRY glPopMatrix (void);
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GL_API void GL_APIENTRY glPushMatrix (void);
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GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
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GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
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GL_API void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
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GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
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GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
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GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
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GL_API void GL_APIENTRY glShadeModel (GLenum mode);
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GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
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GL_API void GL_APIENTRY glStencilMask (GLuint mask);
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GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
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GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
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GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
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GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
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GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
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GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
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GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
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GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
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GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
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GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
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GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
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GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
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GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
|
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GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
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GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
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#endif /* GL_VERSION_ES_CM_1_0 */
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#ifndef GL_OES_compressed_paletted_texture
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#define GL_OES_compressed_paletted_texture 1
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#define GL_PALETTE4_RGB8_OES 0x8B90
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#define GL_PALETTE4_RGBA8_OES 0x8B91
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#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
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#define GL_PALETTE4_RGBA4_OES 0x8B93
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#define GL_PALETTE4_RGB5_A1_OES 0x8B94
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#define GL_PALETTE8_RGB8_OES 0x8B95
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#define GL_PALETTE8_RGBA8_OES 0x8B96
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#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
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#define GL_PALETTE8_RGBA4_OES 0x8B98
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#define GL_PALETTE8_RGB5_A1_OES 0x8B99
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#endif /* GL_OES_compressed_paletted_texture */
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#ifndef GL_OES_point_size_array
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#define GL_OES_point_size_array 1
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#define GL_POINT_SIZE_ARRAY_OES 0x8B9C
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#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
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#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
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#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
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#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
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GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const void *pointer);
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#endif /* GL_OES_point_size_array */
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#ifndef GL_OES_point_sprite
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#define GL_OES_point_sprite 1
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#define GL_POINT_SPRITE_OES 0x8861
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#define GL_COORD_REPLACE_OES 0x8862
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#endif /* GL_OES_point_sprite */
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#ifndef GL_OES_read_format
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#define GL_OES_read_format 1
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#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
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#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
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#endif /* GL_OES_read_format */
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#ifdef __cplusplus
|
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}
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#endif
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#endif
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